Player Matchup

Bacchus
Bacchus
Faynyy
Bacchus
Level 61
God Stats
9W - 12L
1,490 SR
Queue Stats
25W - 38L
1,375 Elo+
Party 2
Janus
Janus
Razda4a
Janus
Level 103
God Stats
0W - 6L
1,299 SR
Queue Stats
144W - 146L
1,436 Elo+
Party 2
Jing Wei
Jing Wei
tapoebat
Jing Wei
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,303 Elo+
Party 2
Team Averages
Level 61
1,430 SR
1,371 Elo+

VS

Team Averages
Level 79
1,452 SR
1,410 Elo+
Danzaburou
Danzaburou
Birne_01_
Danzaburou
Level 25
God Stats
23W - 24L
1,508 SR
Queue Stats
125W - 143L
1,398 Elo+
Party 1
Chaac
Chaac
Rendrei
Chaac
Level 68
God Stats
20W - 21L
1,537 SR
Queue Stats
257W - 249L
1,378 Elo+
Party 1
Ix Chel
Ix Chel
chumbawumba007
Ix Chel
Level 143
God Stats
4W - 10L
1,312 SR
Queue Stats
351W - 352L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Faynyy
Bacchus
9
1 / 4 / 2
7,848
713
6,227
13,419
17,430
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Razda4a
Janus
11
2 / 6 / 0
8,455
769
10,023
9,874
4,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
tapoebat
Jing Wei
11
0 / 7 / 3
7,761
706
3,509
10,615
4,230
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Birne_01_
Danzaburou
13
7 / 1 / 8
10,117
920
10,111
8,588
3,593
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Rendrei
Chaac
13
7 / 0 / 9
10,347
941
9,126
8,421
8,441
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 2 / 7
9,237
840
7,409
8,355
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
17
17
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Birne_01_
Danzaburou
7
1
8
11
L
Bacchus
Faynyy
Bacchus
1
4
2
0.5
L
Janus
Razda4a
Janus
2
6
0
0.33
W
Chaac
Rendrei
Chaac
7
0
9
11.5
W
3
2
7
3.25
L
Jing Wei
tapoebat
Jing Wei
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,759
Damage
26,646
33,908
Taken
25,364
25,791
Mitigated
15,563
3,961
Healing
9,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Birne_01_
Danzaburou
10,111
4,251
0
2,147
8,588
3,593
2,511
5,686
2,902
0
35,784
L
Bacchus
Faynyy
Bacchus
6,227
635
0
2,893
13,419
17,430
0
3,457
9,962
16,019
0
L
Janus
Razda4a
Janus
10,023
491
0
1,068
9,874
4,131
0
1,906
7,968
40,865
0
W
Chaac
Rendrei
Chaac
9,126
1,054
0
2,645
8,421
8,441
266
3,731
4,690
0
21,378
W
7,409
478
1,397
3,528
8,355
3,529
128
7,087
1,268
36,379
0
L
Jing Wei
tapoebat
Jing Wei
3,509
2,052
0
0
10,615
4,230
0
2,384
8,231
0
22,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,064
Gold Earned
29,701
104
Minions Killed
109
0
Camps Cleared
0
594,615
Distance Traveled
654,398
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,117
920
33
3
0
208,425
0
L
Bacchus
7,848
713
20
2
0
220,090
0
L
Janus
8,455
769
56
5
0
190,020
0
W
Chaac
10,347
941
25
2
0
233,558
0
W
Ix Chel
9,237
840
51
5
0
212,415
0
L
Jing Wei
7,761
706
28
3
0
184,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role