Player Matchup

Nu Wa
Nu Wa
Anchousss
Nu Wa
Level 17
God Stats
10W - 11L
1,519 SR
Queue Stats
20W - 23L
1,280 Elo+
Party 2
Achilles
Achilles
CalumMoFoo
Achilles
Level 105
God Stats
9W - 11L
1,197 SR
Queue Stats
48W - 66L
1,335 Elo+
Solo
Neith
Neith
kap2015
Neith
Level 69
God Stats
28W - 12L
1,603 SR
Queue Stats
35W - 29L
1,326 Elo+
Party 2
Team Averages
Level 64
1,440 SR
1,313 Elo+

VS

Team Averages
Level 77
1,426 SR
1,311 Elo+
Medusa
Medusa
Mazikeen3275
Medusa
Level 60
God Stats
5W - 7L
1,375 SR
Queue Stats
133W - 140L
1,324 Elo+
Party 1
Arachne
Arachne
MonkeyD Djo
Arachne
Level 42
God Stats
13W - 5L
1,561 SR
Queue Stats
75W - 73L
1,322 Elo+
Solo
Thanatos
Thanatos
OBSPHYLER
Thanatos
Level 129
God Stats
7W - 9L
1,342 SR
Queue Stats
202W - 232L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Anchousss
Nu Wa
12
3 / 4 / 3
9,240
770
6,744
9,318
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
CalumMoFoo
Achilles
11
2 / 3 / 3
8,907
742
7,892
10,999
12,525
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
kap2015
Neith
12
2 / 3 / 5
9,633
803
8,526
8,960
3,107
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 2 / 7
9,562
797
7,624
9,408
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
MonkeyD Djo
Arachne
13
5 / 4 / 5
10,468
872
8,800
12,148
6,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
OBSPHYLER
Thanatos
14
4 / 1 / 5
10,141
845
7,626
9,739
4,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
7
Kills
10
10
Deaths
7
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Anchousss
Nu Wa
3
4
3
1.13
L
Achilles
CalumMoFoo
Achilles
2
3
3
1.17
W
Medusa
1
2
7
2.25
W
Arachne
MonkeyD Djo
Arachne
5
4
5
1.88
W
Thanatos
OBSPHYLER
Thanatos
4
1
5
6.5
L
Neith
kap2015
Neith
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,162
Damage
24,050
29,277
Taken
31,295
17,789
Mitigated
14,155
2,600
Healing
9,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Anchousss
Nu Wa
6,744
3,275
0
1,053
9,318
2,157
0
368
8,950
33,134
0
L
Achilles
CalumMoFoo
Achilles
7,892
1,834
0
245
10,999
12,525
200
667
10,332
1,526
17,772
W
Medusa
7,624
2,226
0
2,272
9,408
3,377
1,841
2,568
6,840
0
50,374
W
Arachne
MonkeyD Djo
Arachne
8,800
5,823
0
3,753
12,148
6,675
374
2,888
9,260
0
39,142
W
Thanatos
OBSPHYLER
Thanatos
7,626
1,920
0
3,771
9,739
4,103
1,062
2,335
7,404
0
38,114
L
Neith
kap2015
Neith
8,526
2,755
0
1,302
8,960
3,107
224
0
8,960
0
39,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,780
Gold Earned
30,171
131
Minions Killed
177
0
Camps Cleared
0
562,001
Distance Traveled
662,195
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,240
770
32
3
0
205,417
0
L
Achilles
8,907
742
33
3
0
160,050
1
W
Medusa
9,562
797
77
6
0
210,782
0
W
Arachne
10,468
872
47
4
0
221,952
0
W
Thanatos
10,141
845
53
4
0
229,461
0
L
Neith
9,633
803
66
6
0
196,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role