Player Matchup

Serqet
Serqet
Floa340
Serqet
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 78L
1,432 Elo+
Solo
Nemesis
Nemesis
Gaerrar1
Nemesis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 115L
1,445 Elo+
Solo
Charon
Charon
Raw Earplug
Charon
Level 74
God Stats
3W - 4L
1,571 SR
Queue Stats
153W - 171L
1,399 Elo+
Solo
Sol
Sol
Silver_Skullette
Sol
Level 114
God Stats
6W - 10L
1,439 SR
Queue Stats
338W - 335L
1,407 Elo+
Solo
Kali
Kali
kingdemonic10
Kali
Level 44
God Stats
0W - 2L
1,262 SR
Queue Stats
120W - 124L
1,478 Elo+
Solo
Team Averages
Level 89
1,454 SR
1,432 Elo+

VS

Team Averages
Level 79
1,375 SR
1,446 Elo+
Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Fettimus
Shiva
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,466 Elo+
Solo
Anubis
Anubis
RavenShadow
Anubis
Level 152
God Stats
5W - 7L
1,342 SR
Queue Stats
334W - 330L
1,485 Elo+
Party 1
Bakasura
Bakasura
Wumbo2605
Bakasura
Level 42
God Stats
4W - 3L
1,342 SR
Queue Stats
181W - 262L
1,361 Elo+
Solo
Thoth
Thoth
wizzkid407
Thoth
Level 25
God Stats
2W - 2L
1,192 SR
Queue Stats
33W - 46L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Floa340
Serqet
14
1 / 4 / 1
7,878
716
2,350
9,141
9,531
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Gaerrar1
Nemesis
13
1 / 4 / 2
7,292
663
6,730
9,401
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
13
0 / 5 / 2
7,727
702
5,009
12,068
8,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
1 / 3 / 2
8,230
748
13,646
9,156
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 5 / 2
7,877
716
4,031
11,365
4,869
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
11 / 1 / 8
9,828
893
15,846
9,662
5,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
Fettimus
Shiva
13
0 / 2 / 10
7,540
685
3,876
7,298
7,543
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
17
3 / 0 / 16
9,581
871
14,820
7,416
3,952
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
Wumbo2605
Bakasura
15
3 / 1 / 14
8,696
791
4,306
9,410
8,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Thoth
16
4 / 0 / 14
9,077
825
6,935
5,916
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
83
4
Kills
21
21
Deaths
4
9
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
11
1
8
15
W
Shiva
Fettimus
Shiva
0
2
10
2.5
L
Serqet
Floa340
Serqet
1
4
1
0.38
L
Nemesis
Gaerrar1
Nemesis
1
4
2
0.5
W
Anubis
3
0
16
11
L
Charon
0
5
2
0.2
L
1
3
2
0.67
W
Bakasura
Wumbo2605
Bakasura
3
1
14
10
L
1
5
2
0.4
W
Thoth
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,766
Damage
45,783
51,131
Taken
39,702
32,872
Mitigated
27,847
12,469
Healing
21,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
15,846
2,527
3,103
2,681
9,662
5,553
0
2,941
6,502
0
19,908
W
Shiva
Fettimus
Shiva
3,876
190
2,301
1,192
7,298
7,543
0
4,054
2,932
1,710
5,857
L
Serqet
Floa340
Serqet
2,350
252
13
1,215
9,141
9,531
0
3,076
6,025
0
6,151
L
Nemesis
Gaerrar1
Nemesis
6,730
2,272
709
1,197
9,401
6,875
0
4,614
4,629
0
11,591
W
Anubis
14,820
722
2,405
3,631
7,416
3,952
220
4,183
3,101
40,248
0
L
Charon
5,009
813
278
1,110
12,068
8,170
0
5,012
6,883
14,645
0
L
13,646
2,204
1,156
2,836
9,156
3,427
0
5,316
3,744
35,449
0
W
Bakasura
Wumbo2605
Bakasura
4,306
1,849
546
1,852
9,410
8,442
267
4,858
4,413
0
8,087
L
4,031
940
1,246
2,709
11,365
4,869
0
4,803
6,157
0
11,362
W
Thoth
6,935
478
1,856
1,680
5,916
2,357
428
2,619
3,139
16,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,004
Gold Earned
44,722
108
Minions Killed
106
0
Camps Cleared
0
981,902
Distance Traveled
1,110,803
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,828
893
12
1
0
222,910
0
W
Shiva
7,540
685
4
0
0
167,782
0
L
Serqet
7,878
716
10
1
0
201,201
0
L
Nemesis
7,292
663
18
2
0
209,439
0
W
Anubis
9,581
871
49
4
0
229,045
0
L
Charon
7,727
702
16
1
0
184,104
0
L
Sol
8,230
748
52
5
0
193,589
0
W
Bakasura
8,696
791
24
2
0
246,319
0
L
Kali
7,877
716
12
1
0
193,569
0
W
Thoth
9,077
825
17
2
0
244,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role