Player Matchup

Xbalanque
Xbalanque
FnXBrunim
Xbalanque
Level 106
God Stats
4W - 5L
1,619 SR
Queue Stats
19W - 31L
1,419 Elo+
Party 1
Medusa
Medusa
Medo
Medusa
Level 178
God Stats
0W - 1L
1,779 SR
Queue Stats
50W - 46L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NachoPGz
Morgan Le Fay
Level 47
God Stats
2W - 4L
1,341 SR
Queue Stats
68W - 80L
1,473 Elo+
Solo
Kali
Kali
kadu069
Kali
Level 156
God Stats
1W - 2L
1,807 SR
Queue Stats
384W - 288L
1,552 Elo+
Solo
King Arthur
King Arthur
oTalDoMakumbero
King Arthur
Level 80
God Stats
0W - 1L
1,296 SR
Queue Stats
14W - 24L
1,403 Elo+
Party 1
Team Averages
Level 113
1,568 SR
1,469 Elo+

VS

Team Averages
Level 78
1,478 SR
1,513 Elo+
Ares
Ares
 
Ares
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DemeKing
Anhur
Level 141
God Stats
4W - 3L
1,519 SR
Queue Stats
247W - 199L
1,654 Elo+
Solo
Anubis
Anubis
JhonCojinson
Anubis
Level 81
God Stats
24W - 39L
1,373 SR
Queue Stats
131W - 176L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FnXBrunim
Xbalanque
15
1 / 1 / 5
9,351
1,039
7,716
5,200
1,847
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Medusa
Medo
Medusa
15
3 / 3 / 3
10,384
1,154
15,637
8,548
3,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
NachoPGz
Morgan Le Fay
15
1 / 2 / 4
9,358
1,040
13,059
6,684
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
kadu069
Kali
14
0 / 3 / 3
8,844
983
4,421
12,566
8,121
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
oTalDoMakumbero
King Arthur
15
1 / 2 / 3
9,203
1,023
3,511
10,786
8,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

242

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 1 / 6
10,635
1,182
3,589
12,001
15,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
 
Morgan Le Fay
16
3 / 1 / 7
10,095
1,122
10,696
4,846
2,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
 
Sun Wukong
15
1 / 3 / 10
9,763
1,085
9,110
14,603
14,884
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
DemeKing
Anhur
15
3 / 0 / 7
10,141
1,127
8,914
8,329
4,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
1 / 1 / 5
9,595
1,066
7,970
7,043
4,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
6
Kills
11
11
Deaths
6
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
6
6
W
Morgan Le Fay
 
Morgan Le Fay
3
1
7
6.5
W
Sun Wukong
 
Sun Wukong
1
3
10
2
W
Anhur
DemeKing
Anhur
3
0
7
6.5
L
Xbalanque
FnXBrunim
Xbalanque
1
1
5
3.5
W
Anubis
1
1
5
3.5
L
Medusa
Medo
Medusa
3
3
3
1.5
L
Morgan Le Fay
NachoPGz
Morgan Le Fay
1
2
4
1.5
L
Kali
kadu069
Kali
0
3
3
0.5
L
King Arthur
oTalDoMakumbero
King Arthur
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,344
Damage
40,279
43,784
Taken
46,822
24,586
Mitigated
41,120
2,611
Healing
5,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,589
758
0
903
12,001
15,565
0
3,566
8,435
14,916
0
W
Morgan Le Fay
 
Morgan Le Fay
10,696
23
0
61
4,846
2,561
0
1,154
3,692
25,904
0
W
Sun Wukong
 
Sun Wukong
9,110
1,189
0
1,739
14,603
14,884
0
4,390
10,213
0
18,755
W
Anhur
DemeKing
Anhur
8,914
4,441
0
1,334
8,329
4,035
0
3,107
5,222
0
27,817
L
Xbalanque
FnXBrunim
Xbalanque
7,716
3,045
32
233
5,200
1,847
0
3,399
1,801
0
24,104
W
Anubis
7,970
100
0
1,256
7,043
4,075
0
1,134
5,909
37,156
0
L
Medusa
Medo
Medusa
15,637
5,511
0
0
8,548
3,082
0
4,949
3,599
0
39,784
L
Morgan Le Fay
NachoPGz
Morgan Le Fay
13,059
2,693
0
1,084
6,684
2,552
0
3,196
3,488
28,951
0
L
Kali
kadu069
Kali
4,421
676
0
518
12,566
8,121
0
5,034
7,532
685
11,933
L
King Arthur
oTalDoMakumbero
King Arthur
3,511
349
0
744
10,786
8,984
0
5,677
5,109
38
14,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,140
Gold Earned
50,229
177
Minions Killed
193
8
Camps Cleared
8
960,829
Distance Traveled
925,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,635
1,182
32
4
2
185,411
0
W
Morgan Le Fay
10,095
1,122
35
4
1
190,869
0
W
Sun Wukong
9,763
1,085
15
2
0
177,222
0
W
Anhur
10,141
1,127
55
6
3
186,537
0
L
Xbalanque
9,351
1,039
44
5
0
179,867
0
W
Anubis
9,595
1,066
56
6
2
185,867
0
L
Medusa
10,384
1,154
52
6
5
201,105
0
L
Morgan Le Fay
9,358
1,040
42
5
1
208,959
0
L
Kali
8,844
983
18
2
2
171,113
0
L
King Arthur
9,203
1,023
21
2
0
199,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role