Player Matchup

Loki
Loki
 
Loki
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Spartan01_FURY
Zhong Kui
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
355W - 328L
1,392 Elo+
Solo
Khepri
Khepri
darknemasiss
Khepri
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,507 Elo+
Party 1
Ra
Ra
insomniacxgaming
Ra
Level 97
God Stats
2W - 0L
1,727 SR
Queue Stats
34W - 31L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
stcruz
Cthulhu
Level 150
God Stats
3W - 0L
1,733 SR
Queue Stats
53W - 48L
1,482 Elo+
Solo
Team Averages
Level 101
1,592 SR
1,483 Elo+

VS

Team Averages
Level 126
1,537 SR
1,496 Elo+
Martichoras
Martichoras
 
Martichoras
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
littleViola
Charon
Level 88
God Stats
1W - 1L
1,686 SR
Queue Stats
143W - 148L
1,533 Elo+
Solo
Scylla
Scylla
nordinni
Scylla
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 42L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 1 / 5
6,705
958
5,913
4,925
2,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Spartan01_FURY
Zhong Kui
12
2 / 1 / 5
6,541
934
3,456
6,609
8,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
11
0 / 1 / 7
6,326
904
2,293
6,917
6,493
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 3
6,005
858
3,651
2,822
1,367
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
stcruz
Cthulhu
12
3 / 1 / 5
6,989
998
4,067
10,414
7,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
11
1 / 2 / 2
6,140
877
7,036
4,707
2,297
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
 
Fenrir
8
1 / 2 / 2
5,518
788
3,241
5,679
4,702
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
 
Horus
7
0 / 2 / 0
5,021
717
665
3,661
3,257
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charon
13
2 / 2 / 1
6,549
936
6,150
6,353
6,588
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
nordinni
Scylla
13
0 / 1 / 2
6,335
905
7,308
2,927
1,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
9
Kills
4
4
Deaths
9
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
1
5
5.5
L
Martichoras
 
Martichoras
1
2
2
1
L
Fenrir
 
Fenrir
1
2
2
1
L
Horus
 
Horus
0
2
0
0
W
Zhong Kui
Spartan01_FURY
Zhong Kui
2
1
5
4.5
W
Khepri
0
1
7
3.5
W
1
0
3
2.5
L
Charon
2
2
1
1.25
L
Scylla
nordinni
Scylla
0
1
2
1
W
Cthulhu
stcruz
Cthulhu
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,380
Damage
24,400
31,687
Taken
23,327
26,470
Mitigated
18,531
16,422
Healing
5,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,913
1,361
717
591
4,925
2,300
0
1,733
3,192
0
11,015
L
Martichoras
 
Martichoras
7,036
2,000
613
630
4,707
2,297
0
2,847
1,800
0
14,562
L
Fenrir
 
Fenrir
3,241
523
307
1,125
5,679
4,702
0
2,309
3,370
0
4,759
L
Horus
 
Horus
665
199
206
338
3,661
3,257
0
2,123
1,382
0
2,255
W
Zhong Kui
Spartan01_FURY
Zhong Kui
3,456
562
395
852
6,609
8,790
544
3,059
3,550
8,130
0
W
Khepri
2,293
110
288
847
6,917
6,493
156
2,158
4,637
5,111
0
W
3,651
225
6,669
1,734
2,822
1,367
408
1,086
1,736
14,259
0
L
Charon
6,150
915
411
1,466
6,353
6,588
0
3,389
2,772
12,480
0
L
Scylla
nordinni
Scylla
7,308
174
334
206
2,927
1,687
0
2,391
536
18,162
0
W
Cthulhu
stcruz
Cthulhu
4,067
267
974
3,355
10,414
7,520
87
5,422
4,798
10,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,566
Gold Earned
29,563
78
Minions Killed
65
0
Camps Cleared
0
707,359
Distance Traveled
504,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,705
958
17
2
0
161,593
0
L
Martichoras
6,140
877
15
2
0
93,514
0
L
Fenrir
5,518
788
5
1
0
84,637
0
L
Horus
5,021
717
3
0
0
67,930
0
W
Zhong Kui
6,541
934
20
3
0
132,361
0
W
Khepri
6,326
904
4
1
0
139,279
0
W
Ra
6,005
858
22
3
0
136,223
0
L
Charon
6,549
936
9
1
0
126,851
0
L
Scylla
6,335
905
33
5
0
131,426
0
W
Cthulhu
6,989
998
15
2
0
137,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role