Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Krunky 850
Sobek
Level 105
God Stats
2W - 3L
1,334 SR
Queue Stats
17W - 42L
1,343 Elo+
Party 2
Serqet
Serqet
PeryvSage
Serqet
Level 126
God Stats
2W - 6L
1,518 SR
Queue Stats
132W - 167L
1,437 Elo+
Party 2
Loki
Loki
Solo diff
Loki
Level 123
God Stats
9W - 9L
1,604 SR
Queue Stats
92W - 90L
1,497 Elo+
Party 2
Janus
Janus
tokeripsmoker
Janus
Level 139
God Stats
3W - 2L
1,270 SR
Queue Stats
126W - 100L
1,567 Elo+
Solo
Team Averages
Level 128
1,445 SR
1,469 Elo+

VS

Team Averages
Level 120
1,680 SR
1,654 Elo+
Ra
Ra
BuckeyeJim
Ra
Level 107
God Stats
0W - 2L
1,273 SR
Queue Stats
19W - 7L
1,739 Elo+
Party 1
Pele
Pele
MacUrardaigh
Pele
Level 147
God Stats
8W - 7L
1,876 SR
Queue Stats
412W - 378L
1,595 Elo+
Solo
Sun Wukong
Sun Wukong
TheMoom
Sun Wukong
Level 112
God Stats
48W - 29L
1,656 SR
Queue Stats
372W - 348L
1,460 Elo+
Solo
Cernunnos
Cernunnos
jman57123
Cernunnos
Level 144
God Stats
11W - 6L
1,753 SR
Queue Stats
84W - 51L
1,712 Elo+
Party 1
Charon
Charon
ämogus
Charon
Level 88
God Stats
0W - 1L
1,843 SR
Queue Stats
54W - 19L
1,763 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 2 / 1
6,517
592
5,042
8,657
3,204
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
9
0 / 0 / 4
6,059
551
2,162
9,134
7,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
PeryvSage
Serqet
12
3 / 0 / 0
6,592
599
4,640
7,868
3,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Loki
14
5 / 0 / 1
8,336
758
7,600
7,859
2,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

9
0 / 4 / 0
5,596
509
1,534
6,367
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
6,805
619
6,060
6,423
2,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 0 / 0
6,480
589
3,692
8,146
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
TheMoom
Sun Wukong
8
0 / 6 / 0
5,399
491
5,072
10,925
6,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
jman57123
Cernunnos
11
0 / 3 / 2
6,201
564
5,596
7,100
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
ämogus
Charon
8
0 / 0 / 1
5,539
504
4,583
5,360
3,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
10
Kills
6
6
Deaths
10
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
2
1
1.25
L
3
1
0
3
W
Sobek
0
0
4
2
L
3
0
0
3
W
Serqet
PeryvSage
Serqet
3
0
0
3
W
Loki
5
0
1
5.5
L
Sun Wukong
TheMoom
Sun Wukong
0
6
0
0
L
Cernunnos
jman57123
Cernunnos
0
3
2
0.33
W
0
4
0
0
L
Charon
ämogus
Charon
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,978
Damage
25,003
39,885
Taken
37,954
18,729
Mitigated
17,013
9,119
Healing
13,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,042
2,763
0
3,440
8,657
3,204
690
1,310
7,347
0
45,611
L
6,060
1,174
384
1,599
6,423
2,083
236
1,140
4,741
61,731
0
W
Sobek
2,162
85
0
2,388
9,134
7,194
0
3,450
5,684
13,611
0
L
3,692
1,200
0
5,703
8,146
2,763
0
485
7,599
0
59,070
W
Serqet
PeryvSage
Serqet
4,640
1,187
0
476
7,868
3,571
0
1,850
6,018
0
45,434
W
Loki
7,600
2,198
0
2,075
7,859
2,715
0
401
7,458
0
57,832
L
Sun Wukong
TheMoom
Sun Wukong
5,072
1,306
0
1,170
10,925
6,073
0
0
10,925
0
31,492
L
Cernunnos
jman57123
Cernunnos
5,596
2,984
0
1,976
7,100
3,038
0
736
6,314
0
47,784
W
1,534
101
0
740
6,367
2,045
0
3,632
2,735
36,909
0
L
Charon
ämogus
Charon
4,583
896
0
2,619
5,360
3,056
0
1,172
4,065
17,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,100
Gold Earned
30,424
355
Minions Killed
363
0
Camps Cleared
0
1,138,254
Distance Traveled
1,082,623
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,517
592
92
8
0
195,194
2
L
Ra
6,805
619
105
10
0
219,735
0
W
Sobek
6,059
551
14
1
0
241,621
1
L
Pele
6,480
589
94
9
0
249,336
0
W
Serqet
6,592
599
81
7
0
283,292
0
W
Loki
8,336
758
98
9
0
224,316
1
L
Sun Wukong
5,399
491
58
5
0
185,076
0
L
Cernunnos
6,201
564
93
8
0
191,204
0
W
Janus
5,596
509
70
6
0
193,831
0
L
Charon
5,539
504
13
1
0
237,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role