Player Matchup

Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Fiskviking
Janus
Level 123
God Stats
189W - 160L
1,522 SR
Queue Stats
440W - 430L
1,470 Elo+
Solo
Team Averages
Level 144
1,507 SR
1,490 Elo+

VS

Team Averages
Level 119
1,433 SR
1,534 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
XxGGxXBl4cK5t4r
Charon
Level 184
God Stats
0W - 2L
1,274 SR
Queue Stats
20W - 23L
1,617 Elo+
Solo
Thanatos
Thanatos
cuentadeprueba
Thanatos
Level 67
God Stats
27W - 28L
1,525 SR
Queue Stats
339W - 331L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 0 / 3
9,587
872
7,331
5,760
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
 
Sylvanus
11
0 / 1 / 6
7,930
721
1,782
8,683
6,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Janus
12
3 / 0 / 4
8,993
818
8,954
5,477
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 1 / 0
7,635
694
6,162
4,182
1,215
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 3 / 1
7,579
689
5,817
11,817
9,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
10
1 / 4 / 0
7,542
686
4,257
7,374
2,864
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
8
Kills
1
1
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
3
6.5
W
Sylvanus
 
Sylvanus
0
1
6
3
L
Sol
 
Sol
0
1
0
0
W
Janus
3
0
4
5
L
0
3
1
0.17
L
Thanatos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,067
Damage
16,236
19,920
Taken
23,373
11,630
Mitigated
13,106
9,569
Healing
5,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,331
3,597
0
2,386
5,760
2,599
1,501
3,762
1,712
0
49,373
W
Sylvanus
 
Sylvanus
1,782
395
3,446
3,737
8,683
6,920
0
4,397
3,876
7,615
0
L
Sol
 
Sol
6,162
2,248
0
1,815
4,182
1,215
0
2,635
1,309
35,607
320
W
Janus
8,954
577
0
0
5,477
2,111
774
3,136
2,137
31,424
0
L
5,817
547
0
610
11,817
9,027
0
5,478
5,973
22,332
0
L
Thanatos
4,257
798
0
3,360
7,374
2,864
0
2,563
4,633
0
18,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,510
Gold Earned
22,756
143
Minions Killed
121
0
Camps Cleared
0
663,035
Distance Traveled
587,790
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,587
872
83
8
0
215,235
1
W
Sylvanus
7,930
721
13
1
0
222,293
4
L
Sol
7,635
694
67
6
0
196,732
0
W
Janus
8,993
818
47
4
0
225,507
1
L
Charon
7,579
689
34
3
0
191,941
0
L
Thanatos
7,542
686
20
2
0
199,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role