Player Matchup

Hel
Hel
 
Hel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Doublix
Chernobog
Level 51
God Stats
2W - 3L
1,404 SR
Queue Stats
21W - 33L
1,403 Elo+
Party 2
Nemesis
Nemesis
LegendaryShadowz
Nemesis
Level 126
God Stats
2W - 0L
1,791 SR
Queue Stats
116W - 141L
1,477 Elo+
Party 2
Terra
Terra
RockyBear01
Terra
Level 174
God Stats
14W - 26L
1,478 SR
Queue Stats
382W - 413L
1,497 Elo+
Party 2
Tyr
Tyr
shimgami5555
Tyr
Level 176
God Stats
37W - 50L
1,500 SR
Queue Stats
283W - 286L
1,503 Elo+
Party 2
Team Averages
Level 133
1,535 SR
1,476 Elo+

VS

Team Averages
Level 82
1,432 SR
1,486 Elo+
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Littlekerm
Achilles
Level 83
God Stats
3W - 10L
1,344 SR
Queue Stats
62W - 61L
1,541 Elo+
Party 1
Izanami
Izanami
Seabiscuit564
Izanami
Level 106
God Stats
1W - 3L
1,316 SR
Queue Stats
121W - 112L
1,603 Elo+
Party 1
Yemoja
Yemoja
Snipsyz88
Yemoja
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,341 Elo+
Party 3
Serqet
Serqet
geg88
Serqet
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
4 / 0 / 3
7,130
713
7,774
6,160
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
Doublix
Chernobog
9
1 / 2 / 3
5,425
543
2,585
6,066
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

10
1 / 0 / 1
5,759
576
4,732
8,185
6,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 0 / 5
5,577
558
3,099
5,853
3,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
3 / 0 / 3
6,002
600
3,749
6,217
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 2 / 0
5,747
575
3,003
8,938
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Littlekerm
Achilles
10
0 / 2 / 0
5,847
585
5,566
9,951
8,244
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
10
1 / 2 / 1
5,791
579
3,654
6,221
2,249
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Snipsyz88
Yemoja
7
0 / 1 / 1
5,257
526
1,805
5,558
3,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
geg88
Serqet
8
1 / 2 / 1
4,853
485
2,265
8,089
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
0
3
5.5
L
Scylla
 
Scylla
0
2
0
0
W
Chernobog
Doublix
Chernobog
1
2
3
1.25
W
1
0
1
1.5
L
Achilles
Littlekerm
Achilles
0
2
0
0
W
0
0
5
2.5
L
Izanami
1
2
1
0.75
L
Yemoja
Snipsyz88
Yemoja
0
1
1
0.5
L
Serqet
geg88
Serqet
1
2
1
0.75
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,939
Damage
16,293
32,481
Taken
38,757
17,809
Mitigated
19,817
16,789
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,774
565
2,703
4,979
6,160
2,529
174
2,198
3,962
59,190
0
L
Scylla
 
Scylla
3,003
478
0
2,886
8,938
2,831
0
2,898
6,040
46,843
0
W
Chernobog
Doublix
Chernobog
2,585
1,777
0
1,950
6,066
1,919
92
710
5,356
0
33,212
W
4,732
871
0
4,007
8,185
6,679
0
0
8,185
0
32,432
L
Achilles
Littlekerm
Achilles
5,566
1,224
0
1,275
9,951
8,244
0
597
8,494
0
35,874
W
3,099
298
206
1,512
5,853
3,981
0
1,391
4,330
22,061
0
L
Izanami
3,654
2,930
0
1,896
6,221
2,249
376
1,616
4,605
0
50,522
L
Yemoja
Snipsyz88
Yemoja
1,805
548
1,979
1,394
5,558
3,535
0
2,611
2,947
13,914
0
L
Serqet
geg88
Serqet
2,265
361
0
1,272
8,089
2,958
0
3,151
4,938
0
26,443
W
3,749
549
0
1,432
6,217
2,701
0
509
5,708
0
33,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,893
Gold Earned
27,495
306
Minions Killed
284
0
Camps Cleared
0
1,089,605
Distance Traveled
1,057,660
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,130
713
114
11
0
213,846
1
L
Scylla
5,747
575
90
9
0
216,001
0
W
Chernobog
5,425
543
54
5
0
207,451
2
W
Nemesis
5,759
576
54
5
0
201,540
2
L
Achilles
5,847
585
51
5
0
189,599
0
W
Terra
5,577
558
39
4
0
218,147
2
L
Izanami
5,791
579
83
8
0
192,350
1
L
Yemoja
5,257
526
24
2
0
208,730
4
L
Serqet
4,853
485
36
4
0
250,980
0
W
Tyr
6,002
600
45
5
0
248,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role