Player Matchup

Hercules
Hercules
Aulton775
Hercules
Level 66
God Stats
12W - 15L
1,483 SR
Queue Stats
12W - 18L
1,338 Elo+
Party 1
Khepri
Khepri
ElD775
Khepri
Level 115
God Stats
9W - 12L
1,428 SR
Queue Stats
14W - 21L
1,310 Elo+
Party 1
Awilix
Awilix
WhiskyJedi13
Awilix
Level 48
God Stats
36W - 46L
1,424 SR
Queue Stats
249W - 286L
1,325 Elo+
Solo
Team Averages
Level 76
1,445 SR
1,324 Elo+

VS

Team Averages
Level 90
1,716 SR
1,477 Elo+
Anubis
Anubis
Alejo BlitZ
Anubis
Level 18
God Stats
12W - 14L
1,481 SR
Queue Stats
13W - 20L
1,307 Elo+
Party 2
Arachne
Arachne
FbianRude
Arachne
Level 145
God Stats
7W - 3L
1,643 SR
Queue Stats
171W - 175L
1,368 Elo+
Party 2
Guan Yu
Guan Yu
theb600
Guan Yu
Level 108
God Stats
25W - 0L
2,025 SR
Queue Stats
215W - 102L
1,756 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aulton775
Hercules
11
2 / 6 / 2
8,621
718
9,359
18,651
14,866
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
ElD775
Khepri
10
0 / 4 / 5
8,007
667
3,484
11,055
9,192
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
11
4 / 6 / 3
9,532
794
12,229
17,434
7,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
4 / 4 / 6
10,453
871
15,796
10,464
5,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
FbianRude
Arachne
13
3 / 2 / 9
10,650
888
7,111
13,530
5,985
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
theb600
Guan Yu
15
9 / 1 / 7
11,609
967
18,574
17,791
16,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
6
Kills
16
16
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
4
6
1.75
L
Hercules
Aulton775
Hercules
2
6
2
0.5
L
Khepri
ElD775
Khepri
0
4
5
0.63
W
Arachne
FbianRude
Arachne
3
2
9
3.75
L
Awilix
4
6
3
0.92
W
Guan Yu
theb600
Guan Yu
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,072
Damage
41,481
47,140
Taken
41,785
32,055
Mitigated
28,230
8,492
Healing
14,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
15,796
1,108
0
3,051
10,464
5,253
604
905
9,559
46,769
0
L
Hercules
Aulton775
Hercules
9,359
2,657
0
4,580
18,651
14,866
0
7,319
11,332
960
20,614
L
Khepri
ElD775
Khepri
3,484
508
362
813
11,055
9,192
0
5,379
5,676
11,088
0
W
Arachne
FbianRude
Arachne
7,111
5,519
0
5,138
13,530
5,985
1,587
1,575
11,955
0
42,350
L
Awilix
12,229
5,417
0
2,737
17,434
7,997
0
3,098
14,336
0
39,886
W
Guan Yu
theb600
Guan Yu
18,574
2,657
941
5,699
17,791
16,992
807
2,240
15,551
0
51,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,160
Gold Earned
32,712
99
Minions Killed
149
0
Camps Cleared
0
617,403
Distance Traveled
670,380
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,453
871
59
5
0
197,807
0
L
Hercules
8,621
718
35
3
0
225,646
0
L
Khepri
8,007
667
14
1
0
198,568
6
W
Arachne
10,650
888
46
4
0
226,948
0
L
Awilix
9,532
794
50
4
0
193,189
0
W
Guan Yu
11,609
967
44
4
0
245,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role