Player Matchup

Sylvanus
Sylvanus
AnonymousWinn
Sylvanus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,535 Elo+
Party 1
Izanami
Izanami
Jacksman26
Izanami
Level 28
God Stats
2W - 4L
1,344 SR
Queue Stats
56W - 99L
1,387 Elo+
Party 1
Anhur
Anhur
JesusBThicc
Anhur
Level 54
God Stats
0W - 1L
1,768 SR
Queue Stats
35W - 49L
1,452 Elo+
Party 1
Discordia
Discordia
Lejuso356
Discordia
Level 65
God Stats
8W - 6L
1,727 SR
Queue Stats
49W - 69L
1,437 Elo+
Party 1
Scylla
Scylla
zazaogre
Scylla
Level 44
God Stats
2W - 4L
1,404 SR
Queue Stats
85W - 123L
1,421 Elo+
Party 1
Team Averages
Level 55
1,549 SR
1,446 Elo+

VS

Team Averages
Level 119
1,582 SR
1,530 Elo+
Chang'e
Chang'e
GODOFWAR8856
Chang'e
Level 158
God Stats
2W - 2L
1,742 SR
Queue Stats
41W - 33L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
KiLa ZoMb13
Cthulhu
Level 29
God Stats
29W - 40L
1,434 SR
Queue Stats
60W - 71L
1,438 Elo+
Party 2
Bellona
Bellona
NIFTY5050
Bellona
Level 165
God Stats
7W - 6L
1,771 SR
Queue Stats
204W - 185L
1,553 Elo+
Party 2
Nu Wa
Nu Wa
PhantasmicFever
Nu Wa
Level 42
God Stats
1W - 1L
1,297 SR
Queue Stats
189W - 158L
1,539 Elo+
Party 2
Arachne
Arachne
SmearierBear62
Arachne
Level 203
God Stats
137W - 109L
1,666 SR
Queue Stats
454W - 388L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AnonymousWinn
Sylvanus
13
0 / 4 / 1
7,761
776
1,084
11,749
8,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Jacksman26
Izanami
12
0 / 5 / 1
7,109
711
3,627
9,849
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 2 / 0
7,044
704
3,573
10,801
4,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Lejuso356
Discordia
14
1 / 2 / 0
7,736
774
4,508
7,615
2,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
zazaogre
Scylla
12
0 / 4 / 1
7,103
710
6,466
7,114
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GODOFWAR8856
Chang'e
17
1 / 0 / 1
9,200
920
3,860
5,155
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
KiLa ZoMb13
Cthulhu
14
0 / 0 / 8
8,736
874
7,217
7,819
6,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
NIFTY5050
Bellona
15
5 / 1 / 2
9,075
908
6,467
9,994
9,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 0 / 7
8,905
891
10,644
4,871
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 0 / 6
9,442
944
15,006
7,259
4,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
1
Kills
17
17
Deaths
1
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AnonymousWinn
Sylvanus
0
4
1
0.13
W
Chang'e
GODOFWAR8856
Chang'e
1
0
1
1.5
L
Izanami
Jacksman26
Izanami
0
5
1
0.1
L
0
2
0
0
W
Cthulhu
KiLa ZoMb13
Cthulhu
0
0
8
4
L
Discordia
Lejuso356
Discordia
1
2
0
0.5
W
Bellona
NIFTY5050
Bellona
5
1
2
6
W
2
0
7
5.5
W
9
0
6
12
L
Scylla
zazaogre
Scylla
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,258
Damage
43,194
47,128
Taken
35,098
22,142
Mitigated
24,733
8,082
Healing
12,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AnonymousWinn
Sylvanus
1,084
341
2,496
2,126
11,749
8,372
0
7,627
4,122
5,902
0
W
Chang'e
GODOFWAR8856
Chang'e
3,860
123
1,191
3,450
5,155
2,178
2,034
804
4,175
41,611
0
L
Izanami
Jacksman26
Izanami
3,627
2,381
0
1,336
9,849
4,014
0
3,902
5,947
0
24,487
L
3,573
2,301
0
794
10,801
4,541
0
3,743
7,058
0
19,406
W
Cthulhu
KiLa ZoMb13
Cthulhu
7,217
0
258
2,157
7,819
6,692
28
3,585
4,119
22,946
0
L
Discordia
Lejuso356
Discordia
4,508
182
0
1,330
7,615
2,782
0
3,374
4,241
20,834
0
W
Bellona
NIFTY5050
Bellona
6,467
2,176
0
1,093
9,994
9,544
436
2,858
7,048
0
27,522
W
10,644
4,277
0
500
4,871
2,015
1,506
1,970
2,811
35,012
0
W
15,006
9,110
0
3,731
7,259
4,304
0
2,260
4,887
0
19,286
L
Scylla
zazaogre
Scylla
6,466
803
0
0
7,114
2,433
0
3,075
4,039
19,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,753
Gold Earned
45,358
163
Minions Killed
255
0
Camps Cleared
0
911,352
Distance Traveled
1,068,010
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,761
776
7
1
0
192,989
2
W
Chang'e
9,200
920
96
10
0
186,006
0
L
Izanami
7,109
711
37
4
0
135,068
0
L
Anhur
7,044
704
41
4
0
191,458
0
W
Cthulhu
8,736
874
28
3
0
225,469
0
L
Discordia
7,736
774
43
4
0
197,767
0
W
Bellona
9,075
908
55
6
0
218,706
0
W
Nu Wa
8,905
891
57
6
0
201,309
0
W
Arachne
9,442
944
19
2
0
236,520
0
L
Scylla
7,103
710
35
4
0
194,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role