Player Matchup

Nemesis
Nemesis
Cungii
Nemesis
Level 125
God Stats
1W - 2L
1,298 SR
Queue Stats
216W - 240L
1,493 Elo+
Solo
Horus
Horus
Neromas
Horus
Level 95
God Stats
2W - 1L
1,563 SR
Queue Stats
183W - 171L
1,575 Elo+
Party 2
Hercules
Hercules
TimTamFlimFlam
Hercules
Level 106
God Stats
3W - 1L
1,765 SR
Queue Stats
126W - 89L
1,435 Elo+
Solo
Eset
Eset
just_drew7
Eset
Level 86
God Stats
6W - 3L
1,708 SR
Queue Stats
62W - 98L
1,357 Elo+
Solo
Sol
Sol
mason1234149
Sol
Level 86
God Stats
26W - 29L
1,508 SR
Queue Stats
179W - 178L
1,521 Elo+
Party 2
Team Averages
Level 100
1,568 SR
1,476 Elo+

VS

Team Averages
Level 108
1,533 SR
1,469 Elo+
Ares
Ares
 
Ares
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AJMF1991
Anhur
Level 117
God Stats
114W - 121L
1,506 SR
Queue Stats
114W - 122L
1,462 Elo+
Party 1
Merlin
Merlin
J25Mondragon21
Merlin
Level 49
God Stats
9W - 8L
1,571 SR
Queue Stats
9W - 8L
1,515 Elo+
Party 1
Jormungandr
Jormungandr
Jack_Napier17
Jormungandr
Level 114
God Stats
1W - 2L
1,535 SR
Queue Stats
46W - 77L
1,375 Elo+
Party 1
Da Ji
Da Ji
Vv-BATTALION-vV
Da Ji
Level 133
God Stats
61W - 44L
1,552 SR
Queue Stats
224W - 213L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cungii
Nemesis
11
0 / 1 / 3
6,539
594
2,874
8,271
2,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
Neromas
Horus
11
4 / 2 / 4
7,263
660
4,676
7,845
5,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
13
2 / 1 / 0
7,981
726
5,318
9,365
5,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 2 / 0
7,592
690
3,383
5,134
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 2 / 3
6,631
603
8,179
8,869
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
2 / 2 / 0
5,646
513
2,710
7,205
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
AJMF1991
Anhur
8
0 / 5 / 2
5,334
485
4,285
9,440
3,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 1
6,509
592
1,222
4,255
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Jack_Napier17
Jormungandr
9
1 / 2 / 1
5,951
541
2,344
7,294
4,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 2 / 4
6,640
604
4,929
7,800
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
13
Kills
8
8
Deaths
13
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
2
0
1
L
Anhur
AJMF1991
Anhur
0
5
2
0.2
W
Nemesis
Cungii
Nemesis
0
1
3
1.5
L
2
2
1
1.25
L
Jormungandr
Jack_Napier17
Jormungandr
1
2
1
0.75
W
Horus
Neromas
Horus
4
2
4
3
W
Hercules
2
1
0
2
L
3
2
4
2.5
W
4
2
0
2
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,430
Damage
15,490
39,484
Taken
35,994
17,561
Mitigated
16,815
14,227
Healing
5,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,710
129
0
873
7,205
3,879
0
0
6,746
20,483
0
L
Anhur
AJMF1991
Anhur
4,285
2,465
0
1,581
9,440
3,112
0
3,613
5,827
0
33,117
W
Nemesis
Cungii
Nemesis
2,874
1,029
0
1,175
8,271
2,739
0
1,434
6,729
0
50,505
L
1,222
23
0
157
4,255
1,580
296
2,056
2,199
36,883
0
L
Jormungandr
Jack_Napier17
Jormungandr
2,344
203
0
1,145
7,294
4,779
0
3,588
3,706
19,584
0
W
Horus
Neromas
Horus
4,676
1,918
615
3,802
7,845
5,427
26
1,231
6,614
0
18,317
W
Hercules
5,318
1,787
0
3,576
9,365
5,413
41
2,086
6,933
0
57,031
L
4,929
1,367
0
1,270
7,800
3,465
0
2,267
5,533
0
35,229
W
3,383
133
0
1,061
5,134
1,528
21
840
4,184
50,001
0
W
8,179
3,215
0
3,998
8,869
2,454
1,011
773
8,096
55,615
1,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,006
Gold Earned
30,080
368
Minions Killed
243
0
Camps Cleared
0
1,075,897
Distance Traveled
997,348
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,646
513
25
2
0
185,354
0
L
Anhur
5,334
485
55
5
0
175,656
0
W
Nemesis
6,539
594
69
6
0
248,748
0
L
Merlin
6,509
592
70
6
0
163,918
0
L
Jormungandr
5,951
541
37
3
0
220,375
4
W
Horus
7,263
660
16
1
0
213,242
0
W
Hercules
7,981
726
111
10
0
201,111
1
L
Da Ji
6,640
604
56
5
0
252,045
1
W
Eset
7,592
690
94
9
0
217,924
0
W
Sol
6,631
603
78
7
0
194,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role