Player Matchup

Danzaburou
Danzaburou
FrezkoOo
Danzaburou
Level 27
God Stats
4W - 7L
1,344 SR
Queue Stats
23W - 33L
1,406 Elo+
Party 2
Merlin
Merlin
Golbx
Merlin
Level 123
God Stats
47W - 41L
1,584 SR
Queue Stats
190W - 180L
1,512 Elo+
Solo
Nemesis
Nemesis
MrDiMouse
Nemesis
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 130L
1,447 Elo+
Solo
Anubis
Anubis
Orejita16
Anubis
Level 119
God Stats
4W - 7L
1,650 SR
Queue Stats
57W - 44L
1,594 Elo+
Solo
Cthulhu
Cthulhu
UrAckerman
Cthulhu
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 49L
1,431 Elo+
Party 2
Team Averages
Level 80
1,516 SR
1,478 Elo+

VS

Team Averages
Level 64
1,425 SR
1,205 Elo+
Thor
Thor
 
Thor
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Almeida250
The Morrigan
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,116 Elo+
Party 1
Izanami
Izanami
Mantovas
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,177 Elo+
Party 1
Cthulhu
Cthulhu
Violero
Cthulhu
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,116 Elo+
Party 1
Bellona
Bellona
YTiBadecoZz
Bellona
Level 60
God Stats
4W - 12L
1,123 SR
Queue Stats
10W - 15L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrezkoOo
Danzaburou
18
0 / 3 / 3
11,178
532
9,795
15,560
7,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Golbx
Merlin
14
7 / 4 / 6
9,964
474
17,639
12,527
4,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
MrDiMouse
Nemesis
15
3 / 7 / 6
9,536
454
8,446
20,324
8,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
Orejita16
Anubis
17
7 / 3 / 5
11,787
561
16,932
16,250
8,262
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
UrAckerman
Cthulhu
13
4 / 5 / 8
9,488
452
11,061
22,819
15,199
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
6 / 2 / 7
10,920
520
12,852
22,821
10,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
Almeida250
The Morrigan
14
3 / 5 / 9
9,894
471
14,333
11,984
4,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Mantovas
Izanami
13
1 / 6 / 8
8,997
428
4,472
11,757
4,316
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Violero
Cthulhu
15
6 / 4 / 10
10,990
523
12,105
21,342
18,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
YTiBadecoZz
Bellona
15
2 / 4 / 7
9,531
454
7,736
19,241
13,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
59
21
Kills
18
22
Deaths
21
28
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
2
7
4.75
W
The Morrigan
Almeida250
The Morrigan
3
5
9
1.5
L
Danzaburou
FrezkoOo
Danzaburou
0
3
3
0.5
L
Merlin
Golbx
Merlin
7
4
6
2.5
W
Izanami
Mantovas
Izanami
1
6
8
0.83
L
Nemesis
MrDiMouse
Nemesis
3
7
6
0.86
L
Anubis
Orejita16
Anubis
7
3
5
3.17
L
Cthulhu
UrAckerman
Cthulhu
4
5
8
1.6
W
Cthulhu
Violero
Cthulhu
6
4
10
2.75
W
Bellona
YTiBadecoZz
Bellona
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,873
Damage
51,498
87,480
Taken
87,145
44,132
Mitigated
50,801
27,117
Healing
16,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
12,852
2,748
0
3,421
22,821
10,263
403
7,078
15,493
0
90,886
W
The Morrigan
Almeida250
The Morrigan
14,333
2,080
36
1,316
11,984
4,260
1,621
7,773
3,603
56,623
0
L
Danzaburou
FrezkoOo
Danzaburou
9,795
4,837
0
6,712
15,560
7,412
1,889
2,840
12,720
0
99,239
L
Merlin
Golbx
Merlin
17,639
490
85
1,768
12,527
4,951
368
5,105
7,422
62,691
88
W
Izanami
Mantovas
Izanami
4,472
2,730
0
0
11,757
4,316
930
9,150
2,453
0
34,285
L
Nemesis
MrDiMouse
Nemesis
8,446
1,767
0
1,902
20,324
8,308
0
6,593
13,731
0
66,508
L
Anubis
Orejita16
Anubis
16,932
1,367
0
9,579
16,250
8,262
1,304
5,074
11,176
123,492
0
L
Cthulhu
UrAckerman
Cthulhu
11,061
629
350
6,721
22,819
15,199
0
10,400
12,190
54,839
0
W
Cthulhu
Violero
Cthulhu
12,105
813
3,393
4,298
21,342
18,120
93
12,342
8,812
31,144
355
W
Bellona
YTiBadecoZz
Bellona
7,736
2,571
0
3,796
19,241
13,842
103
8,657
10,526
0
49,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,953
Gold Earned
50,332
533
Minions Killed
355
0
Camps Cleared
0
1,971,611
Distance Traveled
2,006,984
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,920
520
98
5
0
421,447
11
W
The Morrigan
9,894
471
101
5
0
421,511
0
L
Danzaburou
11,178
532
156
7
0
390,109
0
L
Merlin
9,964
474
76
4
0
358,007
6
W
Izanami
8,997
428
62
3
0
331,232
0
L
Nemesis
9,536
454
79
4
0
480,808
7
L
Anubis
11,787
561
151
7
0
351,245
0
L
Cthulhu
9,488
452
71
3
0
391,442
8
W
Cthulhu
10,990
523
20
1
0
428,409
0
W
Bellona
9,531
454
74
4
0
404,385
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role