Player Matchup

He Bo
He Bo
CaI Yentay
He Bo
Level 156
God Stats
5W - 4L
1,566 SR
Queue Stats
278W - 281L
1,498 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Jangex
Kumbhakarna
Level 109
God Stats
3W - 1L
1,808 SR
Queue Stats
118W - 37L
1,713 Elo+
Party 3
Tiamat
Tiamat
JetLagg2
Tiamat
Level 147
God Stats
6W - 4L
1,610 SR
Queue Stats
354W - 355L
1,491 Elo+
Party 2
Amaterasu
Amaterasu
Mikoria
Amaterasu
Level 147
God Stats
2W - 1L
1,772 SR
Queue Stats
118W - 40L
1,709 Elo+
Party 3
Ganesha
Ganesha
Tacolicious234
Ganesha
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,399 Elo+
Solo
Team Averages
Level 125
1,651 SR
1,562 Elo+

VS

Team Averages
Level 119
1,614 SR
1,500 Elo+
Anubis
Anubis
Colonel713
Anubis
Level 121
God Stats
0W - 2L
1,307 SR
Queue Stats
54W - 58L
1,492 Elo+
Party 1
Vamana
Vamana
DanielBorkez
Vamana
Level 64
God Stats
1W - 1L
1,715 SR
Queue Stats
205W - 197L
1,537 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
QuipSki
Ah Muzen Cab
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 95L
1,499 Elo+
Party 1
Tiamat
Tiamat
RichieB1530
Tiamat
Level 147
God Stats
1W - 1L
1,694 SR
Queue Stats
101W - 101L
1,499 Elo+
Party 1
Odin
Odin
XxDarkAce13xX
Odin
Level 140
God Stats
2W - 1L
1,852 SR
Queue Stats
278W - 296L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
18
7 / 5 / 16
11,691
835
17,999
13,673
6,205
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
Jangex
Kumbhakarna
17
3 / 4 / 15
11,429
816
7,885
31,843
25,594
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
JetLagg2
Tiamat
20
9 / 2 / 13
12,774
912
25,618
16,779
16,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Mikoria
Amaterasu
18
9 / 2 / 16
11,257
804
16,376
25,086
28,699
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

17
0 / 5 / 24
10,786
770
8,073
27,857
30,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Colonel713
Anubis
15
2 / 7 / 10
9,215
658
15,023
14,007
7,700
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
15
4 / 6 / 9
9,249
661
10,045
17,910
13,729
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
QuipSki
Ah Muzen Cab
17
5 / 6 / 9
10,702
764
37,519
20,136
8,410
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
17
3 / 6 / 9
10,251
732
14,495
15,601
11,469
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 3 / 7
10,205
729
11,699
14,886
19,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
62
28
Kills
18
18
Deaths
28
84
Assists
44
Player
Kills
Deaths
Assists
KDA
W
He Bo
7
5
16
3
L
Anubis
Colonel713
Anubis
2
7
10
1
L
Vamana
4
6
9
1.42
W
Kumbhakarna
Jangex
Kumbhakarna
3
4
15
2.63
W
Tiamat
JetLagg2
Tiamat
9
2
13
7.75
W
Amaterasu
Mikoria
Amaterasu
9
2
16
8.5
L
Ah Muzen Cab
QuipSki
Ah Muzen Cab
5
6
9
1.58
L
Tiamat
3
6
9
1.25
W
0
5
24
2.4
L
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,951
Damage
88,781
115,238
Taken
82,540
107,531
Mitigated
61,046
55,306
Healing
17,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
17,999
2,107
1,770
1,580
13,673
6,205
1,302
3,896
9,777
39,752
0
L
Anubis
Colonel713
Anubis
15,023
731
0
1,733
14,007
7,700
41
8,708
5,299
26,821
0
L
Vamana
10,045
3,503
1,869
2,567
17,910
13,729
0
14,605
3,305
0
16,484
W
Kumbhakarna
Jangex
Kumbhakarna
7,885
1,029
4,801
10,336
31,843
25,594
1,443
9,193
22,650
17,931
0
W
Tiamat
JetLagg2
Tiamat
25,618
754
3,790
5,184
16,779
16,265
1,112
3,199
13,580
46,867
0
W
Amaterasu
Mikoria
Amaterasu
16,376
5,606
2,600
11,882
25,086
28,699
2,351
7,522
17,564
0
25,780
L
Ah Muzen Cab
QuipSki
Ah Muzen Cab
37,519
17,987
0
4,437
20,136
8,410
336
14,375
5,761
0
58,562
L
Tiamat
14,495
1,147
676
2,158
15,601
11,469
0
10,900
4,701
24,844
0
W
8,073
1,072
5,232
8,131
27,857
30,768
471
5,708
22,149
15,472
0
L
11,699
1,827
652
2,996
14,886
19,738
0
10,987
3,899
0
17,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,937
Gold Earned
49,622
153
Minions Killed
135
0
Camps Cleared
0
1,461,332
Distance Traveled
1,132,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,691
835
54
4
0
238,389
0
L
Anubis
9,215
658
31
2
0
206,438
0
L
Vamana
9,249
661
14
1
0
243,413
0
W
Kumbhakarna
11,429
816
23
2
0
279,517
0
W
Tiamat
12,774
912
47
3
0
314,335
0
W
Amaterasu
11,257
804
19
1
0
345,429
0
L
Ah Muzen Cab
10,702
764
48
3
0
211,864
0
L
Tiamat
10,251
732
28
2
0
207,051
0
W
Ganesha
10,786
770
10
1
0
283,662
0
L
Odin
10,205
729
14
1
0
264,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role