Player Matchup

Janus
Janus
 
Janus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Matnaz24
Jing Wei
Level 26
God Stats
1W - 8L
1,355 SR
Queue Stats
6W - 14L
1,300 Elo+
Party 2
Nemesis
Nemesis
MegaSplat
Nemesis
Level 23
God Stats
0W - 2L
1,334 SR
Queue Stats
32W - 37L
1,413 Elo+
Party 2
Cu Chulainn
Cu Chulainn
S1eepybeans
Cu Chulainn
Level 29
God Stats
3W - 4L
1,232 SR
Queue Stats
56W - 54L
1,490 Elo+
Party 2
Cerberus
Cerberus
Sleepybeans
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,392 Elo+
Party 2
Team Averages
Level 35
1,384 SR
1,419 Elo+

VS

Team Averages
Level 64
1,482 SR
1,502 Elo+
Shiva
Shiva
 
Shiva
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
FobbyBlays
Apollo
Level 29
God Stats
19W - 15L
1,608 SR
Queue Stats
32W - 29L
1,497 Elo+
Party 1
Fenrir
Fenrir
NBGfishy
Fenrir
Level 111
God Stats
2W - 7L
1,036 SR
Queue Stats
57W - 53L
1,504 Elo+
Party 1
Ix Chel
Ix Chel
RakuWu
Ix Chel
Level 129
God Stats
5W - 0L
1,771 SR
Queue Stats
52W - 49L
1,509 Elo+
Party 1
Olorun
Olorun
Sharris
Olorun
Level 17
God Stats
3W - 1L
1,493 SR
Queue Stats
17W - 17L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 4 / 3
6,021
547
1,341
9,457
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Matnaz24
Jing Wei
10
4 / 3 / 0
6,117
556
5,969
7,945
2,672
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
MegaSplat
Nemesis
10
2 / 3 / 1
6,012
547
4,000
8,534
2,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
S1eepybeans
Cu Chulainn
8
3 / 4 / 0
5,618
511
5,942
9,872
5,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Sleepybeans
Cerberus
6
0 / 7 / 0
4,260
387
268
8,335
3,063

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
5 / 3 / 4
7,544
686
4,685
11,406
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
FobbyBlays
Apollo
12
5 / 1 / 4
7,186
653
10,530
8,296
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
NBGfishy
Fenrir
14
5 / 2 / 4
8,284
753
4,270
10,704
4,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ix Chel
RakuWu
Ix Chel
13
3 / 0 / 2
7,705
700
7,501
3,265
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Sharris
Olorun
12
2 / 4 / 1
7,507
682
5,318
7,014
2,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
9
Kills
20
21
Deaths
10
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
3
0.38
W
Shiva
 
Shiva
5
3
4
2.33
W
Apollo
FobbyBlays
Apollo
5
1
4
7
L
Jing Wei
Matnaz24
Jing Wei
4
3
0
1.33
L
Nemesis
MegaSplat
Nemesis
2
3
1
0.83
W
Fenrir
NBGfishy
Fenrir
5
2
4
3.5
W
Ix Chel
RakuWu
Ix Chel
3
0
2
4
L
Cu Chulainn
S1eepybeans
Cu Chulainn
3
4
0
0.75
W
Olorun
Sharris
Olorun
2
4
1
0.63
L
Cerberus
Sleepybeans
Cerberus
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,520
Damage
32,304
44,143
Taken
40,685
17,796
Mitigated
19,285
4,741
Healing
10,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,341
0
0
458
9,457
3,311
0
5,601
3,410
36,838
0
W
Shiva
 
Shiva
4,685
1,087
68
2,330
11,406
8,016
869
211
11,195
87
25,025
W
Apollo
FobbyBlays
Apollo
10,530
7,266
0
3,738
8,296
3,037
3,312
783
7,513
0
50,859
L
Jing Wei
Matnaz24
Jing Wei
5,969
3,181
0
1,155
7,945
2,672
0
784
7,127
0
35,008
L
Nemesis
MegaSplat
Nemesis
4,000
2,173
0
650
8,534
2,842
0
917
7,525
0
42,928
W
Fenrir
NBGfishy
Fenrir
4,270
1,428
0
1,925
10,704
4,714
0
91
10,613
0
62,479
W
Ix Chel
RakuWu
Ix Chel
7,501
542
107
1,785
3,265
1,056
1,471
524
2,741
50,582
0
L
Cu Chulainn
S1eepybeans
Cu Chulainn
5,942
1,223
0
1,524
9,872
5,908
0
4,974
4,898
0
27,842
W
Olorun
Sharris
Olorun
5,318
2,848
0
994
7,014
2,462
1,634
0
7,014
38,743
4,447
L
Cerberus
Sleepybeans
Cerberus
268
118
0
954
8,335
3,063
0
0
8,335
2,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,028
Gold Earned
38,226
207
Minions Killed
355
0
Camps Cleared
0
1,013,650
Distance Traveled
1,107,690
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,021
547
64
6
0
237,328
1
W
Shiva
7,544
686
35
3
0
220,840
0
W
Apollo
7,186
653
73
7
0
177,971
0
L
Jing Wei
6,117
556
36
3
0
208,613
0
L
Nemesis
6,012
547
70
6
0
241,221
0
W
Fenrir
8,284
753
96
9
0
271,702
1
W
Ix Chel
7,705
700
78
7
0
234,634
0
L
Cu Chulainn
5,618
511
33
3
0
195,366
0
W
Olorun
7,507
682
73
7
0
202,543
0
L
Cerberus
4,260
387
4
0
0
131,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role