Player Matchup

Terra
Terra
Armabingle
Terra
Level 108
God Stats
19W - 10L
1,648 SR
Queue Stats
79W - 85L
1,465 Elo+
Party 1
Sol
Sol
CthyllasDream
Sol
Level 129
God Stats
2W - 4L
1,612 SR
Queue Stats
96W - 79L
1,475 Elo+
Solo
Nox
Nox
FrostedFlakes19
Nox
Level 29
God Stats
20W - 13L
1,581 SR
Queue Stats
74W - 62L
1,498 Elo+
Party 3
Thanatos
Thanatos
Phibbean
Thanatos
Level 122
God Stats
46W - 13L
1,805 SR
Queue Stats
289W - 263L
1,548 Elo+
Party 3
Pele
Pele
SpazyMemeAutismo
Pele
Level 104
God Stats
4W - 4L
1,427 SR
Queue Stats
90W - 98L
1,447 Elo+
Party 1
Team Averages
Level 98
1,615 SR
1,487 Elo+

VS

Team Averages
Level 118
1,501 SR
1,433 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
angiem84
Charon
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 11L
1,179 Elo+
Party 2
Susano
Susano
lucas-covi
Susano
Level 126
God Stats
1W - 2L
1,505 SR
Queue Stats
222W - 206L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
10
1 / 1 / 6
6,887
626
2,859
10,815
6,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
6 / 1 / 1
7,117
647
10,361
8,153
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 4
6,076
552
4,809
5,597
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Phibbean
Thanatos
13
7 / 3 / 1
7,388
672
7,935
11,105
4,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 0
6,722
611
2,690
7,623
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 2 / 0
6,667
606
5,401
6,640
4,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hera
 
Hera
10
3 / 3 / 0
6,243
568
7,955
7,117
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
 
Jing Wei
11
2 / 1 / 0
6,173
561
5,437
7,839
2,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
angiem84
Charon
8
0 / 3 / 2
5,337
485
4,247
8,806
4,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
lucas-covi
Susano
8
1 / 7 / 3
5,472
497
4,640
11,063
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
9
9
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
2
0
1.5
L
Hera
 
Hera
3
3
0
1
L
Jing Wei
 
Jing Wei
2
1
0
2
W
Terra
1
1
6
4
W
6
1
1
6.5
W
1
2
4
1.5
W
Thanatos
Phibbean
Thanatos
7
3
1
2.5
W
1
2
0
0.5
L
Charon
angiem84
Charon
0
3
2
0.33
L
Susano
lucas-covi
Susano
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,654
Damage
27,680
43,293
Taken
41,465
19,326
Mitigated
17,790
18,171
Healing
10,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,401
807
0
2,079
6,640
4,891
0
0
6,640
42,563
0
L
Hera
 
Hera
7,955
2,030
0
1,240
7,117
2,274
0
4,309
2,808
50,249
0
L
Jing Wei
 
Jing Wei
5,437
4,058
0
3,583
7,839
2,688
0
4,201
3,638
0
42,855
W
Terra
2,859
540
1,994
2,669
10,815
6,731
41
4,305
6,510
17,374
0
W
10,361
5,766
0
3,028
8,153
3,150
2,434
2,540
5,613
55,639
6,084
W
4,809
1,082
0
358
5,597
2,257
1,031
2,634
2,963
38,220
0
W
Thanatos
Phibbean
Thanatos
7,935
2,939
0
7,647
11,105
4,308
0
3,410
7,619
0
60,882
W
2,690
875
0
2,475
7,623
2,880
0
3,903
3,377
0
45,720
L
Charon
angiem84
Charon
4,247
810
0
1,022
8,806
4,963
0
6,740
2,066
15,303
392
L
Susano
lucas-covi
Susano
4,640
1,138
0
2,648
11,063
2,974
0
2,688
8,375
0
24,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,190
Gold Earned
29,892
352
Minions Killed
290
0
Camps Cleared
0
1,116,792
Distance Traveled
1,024,086
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,667
606
72
7
0
193,093
2
L
Hera
6,243
568
77
7
0
192,303
2
L
Jing Wei
6,173
561
71
6
0
202,452
4
W
Terra
6,887
626
23
2
0
241,143
0
W
Sol
7,117
647
94
9
0
200,099
2
W
Nox
6,076
552
66
6
0
228,432
0
W
Thanatos
7,388
672
83
8
0
242,819
0
W
Pele
6,722
611
86
8
0
204,299
4
L
Charon
5,337
485
26
2
0
201,577
0
L
Susano
5,472
497
44
4
0
234,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role