Player Matchup

Charybdis
Charybdis
BREAKING_M4T1C
Charybdis
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 21L
1,243 Elo+
Party 1
Bacchus
Bacchus
Monov5
Bacchus
Level 26
God Stats
1W - 2L
1,160 SR
Queue Stats
6W - 16L
1,307 Elo+
Party 1
Agni
Agni
kiAsiempre
Agni
Level 88
God Stats
2W - 0L
1,804 SR
Queue Stats
11W - 24L
1,323 Elo+
Party 1
Team Averages
Level 72
1,488 SR
1,291 Elo+

VS

Team Averages
Level 103
1,500 SR
1,390 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DUENDEXZ153
Baron Samedi
Level 23
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 2
Surtr
Surtr
InversoCrew
Surtr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,171 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BREAKING_M4T1C
Charybdis
12
3 / 3 / 6
8,566
857
7,734
8,271
2,671
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Monov5
Bacchus
12
3 / 4 / 6
8,589
859
5,788
12,796
12,129
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 4 / 6
9,599
960
8,580
9,222
2,932
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 5 / 3
8,708
871
7,489
11,543
7,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
DUENDEXZ153
Baron Samedi
11
4 / 2 / 4
8,277
828
8,585
8,989
4,747
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 6
8,198
820
6,957
13,395
10,259
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
11
Kills
11
11
Deaths
11
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
3
1.3
W
Charybdis
BREAKING_M4T1C
Charybdis
3
3
6
2
L
Baron Samedi
DUENDEXZ153
Baron Samedi
4
2
4
3
L
2
4
6
1.25
W
Bacchus
Monov5
Bacchus
3
4
6
1.5
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,102
Damage
23,031
30,289
Taken
33,927
17,732
Mitigated
22,281
6,949
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,489
1,881
0
2,470
11,543
7,275
0
4,002
7,541
0
18,663
W
Charybdis
BREAKING_M4T1C
Charybdis
7,734
3,406
0
1,480
8,271
2,671
1,220
2,033
6,035
0
34,402
L
Baron Samedi
DUENDEXZ153
Baron Samedi
8,585
884
289
1,531
8,989
4,747
416
5,339
3,650
27,779
0
L
6,957
2,200
0
1,679
13,395
10,259
27
5,474
7,921
458
24,199
W
Bacchus
Monov5
Bacchus
5,788
1,316
0
3,157
12,796
12,129
0
4,881
7,775
17,184
0
W
8,580
970
0
2,312
9,222
2,932
514
2,371
6,532
36,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,754
Gold Earned
25,183
125
Minions Killed
82
0
Camps Cleared
0
570,823
Distance Traveled
559,787
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,708
871
21
2
0
199,911
2
W
Charybdis
8,566
857
58
6
0
177,618
2
L
Baron Samedi
8,277
828
33
3
0
162,588
0
L
Surtr
8,198
820
28
3
0
197,288
0
W
Bacchus
8,589
859
15
2
0
198,650
2
W
Agni
9,599
960
52
5
0
194,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role