Player Matchup

Nike
Nike
Gold IV
 
Nike
Gold IV
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Silver I
JoeyJeremiah
Guan Yu
Silver I
Level 149
God Stats
40W - 43L
1,458 SR
Queue Stats
332W - 351L
1,183 MMR
Party 1
Scylla
Scylla
Silver II
NavyBlues999
Scylla
Silver II
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,340 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,486 SR
1,341 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,548 SR
1,293 MMR
Thanatos
Thanatos
Gold V
BMORE K1LLAK1D
Thanatos
Gold V
Level 129
God Stats
13W - 2L
1,833 SR
Queue Stats
38W - 38L
1,291 MMR
Solo
Kukulkan
Kukulkan
Gold IV
ChewyManSux
Kukulkan
Gold IV
Level 127
God Stats
1W - 1L
1,355 SR
Queue Stats
86W - 89L
1,328 MMR
Solo
King Arthur
King Arthur
Gold IV
R4M_hacosta73
King Arthur
Gold IV
Level 124
God Stats
30W - 49L
1,456 SR
Queue Stats
255W - 270L
1,260 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 7 / 4
8,914
743
6,332
18,397
17,234
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
JoeyJeremiah
Guan Yu
12
5 / 5 / 2
10,202
850
6,890
17,951
12,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
13
3 / 5 / 3
10,286
857
8,712
11,379
2,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BacchusAchillesRaijinLokiChaac

VS

Bans
AresGaneshaCupidSurtrChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
14 / 4 / 2
12,201
1,017
16,529
15,270
7,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
ChewyManSux
Kukulkan
13
2 / 3 / 9
9,990
833
12,011
9,130
3,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
R4M_hacosta73
King Arthur
12
1 / 2 / 14
10,294
858
11,768
15,412
14,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
9
Kills
17
17
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
7
4
0.43
W
Thanatos
14
4
2
3.75
W
Kukulkan
ChewyManSux
Kukulkan
2
3
9
2.17
L
Guan Yu
JoeyJeremiah
Guan Yu
5
5
2
1.2
L
Scylla
3
5
3
0.9
W
King Arthur
R4M_hacosta73
King Arthur
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,934
Damage
40,308
47,727
Taken
39,812
32,210
Mitigated
25,336
5,958
Healing
18,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,332
493
0
1,261
18,397
17,234
192
4,722
13,249
0
22,025
W
Thanatos
16,529
4,771
0
11,265
15,270
7,206
2,028
3,537
11,733
0
40,368
W
Kukulkan
ChewyManSux
Kukulkan
12,011
1,322
0
3,026
9,130
3,282
568
3,205
5,925
48,720
0
L
Guan Yu
JoeyJeremiah
Guan Yu
6,890
768
852
3,071
17,951
12,019
0
4,644
12,845
0
23,254
L
Scylla
8,712
479
0
774
11,379
2,957
0
3,361
7,758
44,653
0
W
King Arthur
R4M_hacosta73
King Arthur
11,768
1,527
0
4,258
15,412
14,848
0
3,042
12,370
0
31,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,402
Gold Earned
32,485
109
Minions Killed
127
0
Camps Cleared
0
697,253
Distance Traveled
703,069
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,914
743
22
2
0
240,826
1
W
Thanatos
12,201
1,017
36
3
0
235,943
0
W
Kukulkan
9,990
833
63
5
0
213,759
0
L
Guan Yu
10,202
850
25
2
0
250,933
0
L
Scylla
10,286
857
62
5
0
205,494
0
W
King Arthur
10,294
858
28
2
0
253,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role