Player Matchup

Amaterasu
Amaterasu
Drew72295
Amaterasu
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 20L
1,331 Elo+
Party 3
Charybdis
Charybdis
MRGeneralTso
Charybdis
Level 27
God Stats
1W - 0L
1,592 SR
Queue Stats
17W - 21L
1,404 Elo+
Party 3
Xing Tian
Xing Tian
RodeoJones
Xing Tian
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 32L
1,484 Elo+
Party 3
Anubis
Anubis
crazypete1995
Anubis
Level 66
God Stats
5W - 6L
1,619 SR
Queue Stats
13W - 14L
1,406 Elo+
Party 3
Arachne
Arachne
dboo12345
Arachne
Level 67
God Stats
12W - 8L
1,552 SR
Queue Stats
26W - 34L
1,402 Elo+
Party 3
Team Averages
Level 54
1,553 SR
1,405 Elo+

VS

Team Averages
Level 64
1,427 SR
1,459 Elo+
Cernunnos
Cernunnos
Conflict69
Cernunnos
Level 38
God Stats
11W - 15L
1,401 SR
Queue Stats
67W - 70L
1,457 Elo+
Party 1
Geb
Geb
HaloG101
Geb
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 61L
1,602 Elo+
Party 2
Merlin
Merlin
SuddenVision
Merlin
Level 78
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 73L
1,474 Elo+
Party 1
Hercules
Hercules
TRLocoBoomer
Hercules
Level 28
God Stats
2W - 1L
1,279 SR
Queue Stats
12W - 11L
1,294 Elo+
Party 2
Thor
Thor
xXTITANXxFTW
Thor
Level 86
God Stats
8W - 6L
1,454 SR
Queue Stats
284W - 270L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Drew72295
Amaterasu
15
4 / 3 / 6
9,500
528
8,338
18,777
18,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
MRGeneralTso
Charybdis
14
1 / 0 / 1
8,122
451
11,714
12,236
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
RodeoJones
Xing Tian
12
1 / 3 / 7
7,732
430
4,756
15,032
12,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
8 / 3 / 3
9,522
529
16,153
15,130
7,923
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
dboo12345
Arachne
13
3 / 3 / 5
8,396
466
9,145
11,563
4,769
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Conflict69
Cernunnos
14
2 / 4 / 2
8,664
481
12,212
17,085
7,098
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 2 / 5
8,542
475
9,673
16,710
16,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
16
2 / 7 / 0
9,359
520
10,843
13,541
5,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
TRLocoBoomer
Hercules
14
2 / 4 / 1
8,426
468
8,957
13,720
12,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 0 / 3
9,566
531
6,289
13,576
5,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
17
Kills
12
12
Deaths
17
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Conflict69
Cernunnos
2
4
2
0.75
W
Amaterasu
Drew72295
Amaterasu
4
3
6
2.33
L
2
2
5
2.25
W
Charybdis
MRGeneralTso
Charybdis
1
0
1
1.5
W
Xing Tian
RodeoJones
Xing Tian
1
3
7
1.5
L
Merlin
2
7
0
0.29
L
Hercules
TRLocoBoomer
Hercules
2
4
1
0.63
W
8
3
3
3.17
W
Arachne
dboo12345
Arachne
3
3
5
1.83
L
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,106
Damage
47,974
72,738
Taken
74,632
48,215
Mitigated
46,943
31,425
Healing
18,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Conflict69
Cernunnos
12,212
6,242
0
7,626
17,085
7,098
370
5,010
12,075
0
72,116
W
Amaterasu
Drew72295
Amaterasu
8,338
4,514
0
7,410
18,777
18,025
0
2,401
16,297
0
58,511
L
9,673
1,148
0
2,400
16,710
16,164
60
6,252
10,458
28,110
0
W
Charybdis
MRGeneralTso
Charybdis
11,714
5,741
0
6,637
12,236
4,963
0
2,263
9,973
0
83,795
W
Xing Tian
RodeoJones
Xing Tian
4,756
599
0
4,615
15,032
12,535
0
5,248
9,638
20,009
0
L
Merlin
10,843
153
0
1,551
13,541
5,342
550
5,299
8,242
86,009
0
L
Hercules
TRLocoBoomer
Hercules
8,957
4,885
0
4,319
13,720
12,639
211
2,214
11,506
0
52,843
W
16,153
422
0
8,808
15,130
7,923
472
7,785
6,913
70,640
0
W
Arachne
dboo12345
Arachne
9,145
6,935
0
3,955
11,563
4,769
402
2,152
9,401
0
56,190
L
6,289
2,193
0
2,822
13,576
5,700
0
2,134
11,442
0
73,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,272
Gold Earned
44,557
413
Minions Killed
444
0
Camps Cleared
0
1,653,728
Distance Traveled
1,656,837
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,664
481
110
6
0
273,828
0
W
Amaterasu
9,500
528
93
5
0
377,456
0
L
Geb
8,542
475
16
1
0
337,040
4
W
Charybdis
8,122
451
105
6
0
305,617
1
W
Xing Tian
7,732
430
22
1
0
355,118
11
L
Merlin
9,359
520
140
8
0
300,940
0
L
Hercules
8,426
468
78
4
0
369,610
0
W
Anubis
9,522
529
120
7
0
310,153
0
W
Arachne
8,396
466
73
4
0
305,384
0
L
Thor
9,566
531
100
6
0
375,419
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role