Player Matchup

Terra
Terra
Saltysharkey
Terra
Level 68
God Stats
1W - 3L
1,188 SR
Queue Stats
345W - 370L
1,413 Elo+
Solo
Kali
Kali
Sir Haunted
Kali
Level 103
God Stats
0W - 2L
1,306 SR
Queue Stats
147W - 178L
1,434 Elo+
Solo
Sol
Sol
SitUrButtDown
Sol
Level 31
God Stats
0W - 2L
1,266 SR
Queue Stats
76W - 100L
1,412 Elo+
Solo
Xbalanque
Xbalanque
WaDdup YuHt
Xbalanque
Level 68
God Stats
1W - 3L
1,561 SR
Queue Stats
214W - 214L
1,451 Elo+
Solo
Izanami
Izanami
vfhygdnhgd
Izanami
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 59L
1,405 Elo+
Solo
Team Averages
Level 66
1,364 SR
1,423 Elo+

VS

Team Averages
Level 92
1,577 SR
1,431 Elo+
Tiamat
Tiamat
Baeritto24
Tiamat
Level 109
God Stats
1W - 0L
1,285 SR
Queue Stats
4W - 5L
1,419 Elo+
Party 1
Anubis
Anubis
GucciPotter
Anubis
Level 107
God Stats
2W - 0L
1,710 SR
Queue Stats
38W - 35L
1,443 Elo+
Solo
Mercury
Mercury
VJthebeast
Mercury
Level 28
God Stats
2W - 0L
1,696 SR
Queue Stats
84W - 95L
1,424 Elo+
Solo
Terra
Terra
W0lflegends
Terra
Level 58
God Stats
2W - 0L
1,694 SR
Queue Stats
56W - 66L
1,390 Elo+
Solo
Kali
Kali
spicyitalian1
Kali
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
5,180
576
0
0
0
7
0 / 2 / 2
5,625
625
1,633
2,809
757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 4 / 3
8,580
953
10,734
10,654
3,780
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
WaDdup YuHt
Xbalanque
15
5 / 6 / 4
8,124
903
10,585
10,799
3,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Izanami
vfhygdnhgd
Izanami
15
2 / 4 / 9
8,144
905
7,678
9,210
3,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Baeritto24
Tiamat
14
2 / 2 / 8
7,990
888
6,033
7,304
5,074
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anubis
17
6 / 2 / 6
9,732
1,081
11,573
7,711
4,425
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
VJthebeast
Mercury
14
2 / 5 / 7
8,156
906
4,751
9,281
3,994
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 1 / 8
8,375
931
2,431
7,515
4,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 4 / 8
8,309
923
5,101
10,189
5,791
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
53
13
Kills
16
16
Deaths
14
18
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Baeritto24
Tiamat
2
2
8
3
W
Anubis
6
2
6
4.5
L
0
0
0
0
L
0
2
2
0.5
L
6
4
3
1.88
W
Mercury
VJthebeast
Mercury
2
5
7
1.1
W
2
1
8
6
L
Xbalanque
WaDdup YuHt
Xbalanque
5
6
4
1.17
W
4
4
8
2
L
Izanami
vfhygdnhgd
Izanami
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,630
Damage
29,889
33,472
Taken
42,000
11,176
Mitigated
24,004
7,389
Healing
16,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Baeritto24
Tiamat
6,033
517
642
1,609
7,304
5,074
673
2,951
4,353
15,720
0
W
Anubis
11,573
580
819
3,407
7,711
4,425
1,414
1,871
5,840
26,173
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,633
626
211
297
2,809
757
0
1,622
1,187
0
2,864
L
10,734
2,527
148
3,876
10,654
3,780
0
6,220
4,434
24,100
0
W
Mercury
VJthebeast
Mercury
4,751
3,320
1,133
1,583
9,281
3,994
758
2,865
6,416
0
10,774
W
2,431
488
1,916
2,289
7,515
4,720
42
1,220
6,295
8,378
0
L
Xbalanque
WaDdup YuHt
Xbalanque
10,585
3,916
54
1,284
10,799
3,565
0
6,329
4,470
0
17,583
W
5,101
2,792
0
2,622
10,189
5,791
628
1,827
8,362
0
9,986
L
Izanami
vfhygdnhgd
Izanami
7,678
6,119
169
1,350
9,210
3,074
0
5,866
3,344
0
18,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,653
Gold Earned
42,562
74
Minions Killed
91
0
Camps Cleared
0
481,404
Distance Traveled
818,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,990
888
17
2
0
176,846
0
W
Anubis
9,732
1,081
33
4
0
149,924
0
L
Terra
5,180
576
0
0
0
0
0
L
Kali
5,625
625
2
0
0
69,507
0
L
Sol
8,580
953
39
4
0
146,302
0
W
Mercury
8,156
906
13
1
0
161,454
0
W
Terra
8,375
931
11
1
0
175,629
0
L
Xbalanque
8,124
903
11
1
0
128,040
0
W
Kali
8,309
923
17
2
0
154,746
0
L
Izanami
8,144
905
22
2
0
137,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role