Player Matchup

Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
 
Awilix
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Darkstars001
Janus
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,757 Elo+
Party 1
Achilles
Achilles
Papichris018
Achilles
Level 85
God Stats
0W - 1L
1,494 SR
Queue Stats
17W - 15L
1,612 Elo+
Party 1
Baron Samedi
Baron Samedi
Swift_ShadowHawk
Baron Samedi
Level 108
God Stats
10W - 3L
1,792 SR
Queue Stats
164W - 149L
1,517 Elo+
Party 2
Team Averages
Level 90
1,557 SR
1,577 Elo+

VS

Team Averages
Level 86
1,491 SR
1,522 Elo+
Kukulkan
Kukulkan
BieberFever567
Kukulkan
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,568 Elo+
Solo
Danzaburou
Danzaburou
GaOlivieri
Danzaburou
Level 117
God Stats
3W - 1L
1,726 SR
Queue Stats
32W - 28L
1,538 Elo+
Solo
Pele
Pele
Kohasuika
Pele
Level 108
God Stats
13W - 12L
1,461 SR
Queue Stats
251W - 261L
1,543 Elo+
Solo
Bacchus
Bacchus
PartyInMid
Bacchus
Level 105
God Stats
5W - 0L
1,540 SR
Queue Stats
440W - 425L
1,483 Elo+
Solo
Surtr
Surtr
toughspeedbuff
Surtr
Level 63
God Stats
3W - 4L
1,227 SR
Queue Stats
82W - 88L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 1 / 3
7,726
552
6,030
7,060
2,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
 
Awilix
13
1 / 4 / 2
6,856
490
5,399
12,587
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 1 / 1
7,987
571
7,246
10,276
4,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Papichris018
Achilles
11
0 / 3 / 2
6,156
440
2,883
10,967
11,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
Swift_ShadowHawk
Baron Samedi
10
1 / 5 / 5
6,603
472
4,421
13,564
11,452
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
3 / 3 / 5
7,834
560
9,126
8,001
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
GaOlivieri
Danzaburou
13
1 / 1 / 0
7,610
544
3,855
7,565
2,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
12
6 / 3 / 3
7,763
555
9,466
12,439
4,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Bacchus
PartyInMid
Bacchus
12
1 / 1 / 6
7,225
516
6,156
8,156
7,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 0 / 4
8,755
625
7,959
8,832
5,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
8
Kills
14
14
Deaths
8
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
3
2.5
L
Awilix
 
Awilix
1
4
2
0.5
W
Kukulkan
3
3
5
1.83
L
5
1
1
5.5
W
Danzaburou
GaOlivieri
Danzaburou
1
1
0
1
W
Pele
6
3
3
2.5
L
Achilles
Papichris018
Achilles
0
3
2
0.33
W
Bacchus
PartyInMid
Bacchus
1
1
6
4
L
Baron Samedi
Swift_ShadowHawk
Baron Samedi
1
5
5
0.7
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,979
Damage
36,562
54,454
Taken
44,993
35,430
Mitigated
23,879
17,792
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,030
1,471
0
2,481
7,060
2,810
0
851
6,209
0
68,242
L
Awilix
 
Awilix
5,399
2,019
0
4,984
12,587
4,850
0
2,269
10,318
0
59,372
W
Kukulkan
9,126
957
0
1,644
8,001
3,211
0
4,795
3,206
66,279
0
L
7,246
629
0
3,448
10,276
4,327
0
5,517
4,759
68,464
0
W
Danzaburou
GaOlivieri
Danzaburou
3,855
984
0
2,212
7,565
2,857
919
998
6,567
0
54,636
W
Pele
9,466
2,806
0
2,612
12,439
4,658
0
2,818
9,621
0
59,734
L
Achilles
Papichris018
Achilles
2,883
706
0
2,748
10,967
11,991
105
1,170
9,797
55
40,486
W
Bacchus
PartyInMid
Bacchus
6,156
795
0
1,868
8,156
7,443
0
3,111
5,045
23,151
0
L
Baron Samedi
Swift_ShadowHawk
Baron Samedi
4,421
596
710
3,421
13,564
11,452
0
5,990
7,574
20,199
0
W
7,959
3,475
0
2,788
8,832
5,710
581
0
8,832
1,019
58,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,328
Gold Earned
39,187
425
Minions Killed
390
0
Camps Cleared
0
1,349,621
Distance Traveled
1,408,783
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,726
552
133
10
0
261,772
2
L
Awilix
6,856
490
99
7
0
321,651
2
W
Kukulkan
7,834
560
118
8
0
258,889
2
L
Janus
7,987
571
126
9
0
283,126
0
W
Danzaburou
7,610
544
83
6
0
275,978
0
W
Pele
7,763
555
73
5
0
316,683
0
L
Achilles
6,156
440
54
4
0
229,694
2
W
Bacchus
7,225
516
22
2
0
290,816
0
L
Baron Samedi
6,603
472
13
1
0
253,378
1
W
Surtr
8,755
625
94
7
0
266,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role