Player Matchup

Neith
Neith
FinalGirl21
Neith
Level 158
God Stats
0W - 1L
1,370 SR
Queue Stats
2W - 8L
1,411 Elo+
Party 1
Hachiman
Hachiman
Ix PoMoPoMiT xI
Hachiman
Level 143
God Stats
1W - 2L
1,238 SR
Queue Stats
344W - 364L
1,511 Elo+
Solo
Nike
Nike
MothersChasm
Nike
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,585 Elo+
Party 1
Terra
Terra
NightKiller2798
Terra
Level 156
God Stats
3W - 2L
1,622 SR
Queue Stats
204W - 214L
1,537 Elo+
Solo
Jormungandr
Jormungandr
ThaiDanh
Jormungandr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 38L
1,494 Elo+
Solo
Team Averages
Level 146
1,446 SR
1,508 Elo+

VS

Team Averages
Level 141
1,435 SR
1,551 Elo+
Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BolasDeMadera93
Agni
Level 125
God Stats
1W - 1L
1,296 SR
Queue Stats
95W - 86L
1,562 Elo+
Party 2
Cthulhu
Cthulhu
MBS9892
Cthulhu
Level 171
God Stats
5W - 2L
1,438 SR
Queue Stats
170W - 162L
1,580 Elo+
Party 2
Jing Wei
Jing Wei
Reus17
Jing Wei
Level 189
God Stats
3W - 6L
1,400 SR
Queue Stats
322W - 320L
1,618 Elo+
Solo
Chang'e
Chang'e
X HydroManiac X
Chang'e
Level 94
God Stats
2W - 1L
1,543 SR
Queue Stats
351W - 365L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 9
8,346
759
12,272
10,851
5,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
15
4 / 4 / 6
8,630
785
12,233
11,018
5,084
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 4 / 12
9,045
822
11,903
22,315
14,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 5 / 11
8,154
741
7,736
15,189
16,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
ThaiDanh
Jormungandr
15
6 / 6 / 9
9,069
824
14,392
15,928
9,203
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 4 / 12
9,514
865
10,935
12,027
5,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 2 / 9
9,640
876
16,720
9,687
4,520
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
MBS9892
Cthulhu
16
4 / 3 / 10
9,238
840
10,802
16,376
20,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Reus17
Jing Wei
16
7 / 6 / 7
9,481
862
13,029
12,937
5,381
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 4 / 11
8,977
816
9,870
17,343
11,935
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
69
19
Kills
20
22
Deaths
19
47
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
4
12
2.5
W
4
2
9
4.25
L
5
3
9
3.17
L
Hachiman
4
4
6
1.75
W
Cthulhu
MBS9892
Cthulhu
4
3
10
3
L
3
4
12
2.25
L
1
5
11
1.3
W
Jing Wei
Reus17
Jing Wei
7
6
7
1.75
L
Jormungandr
ThaiDanh
Jormungandr
6
6
9
1.75
W
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,536
Damage
61,356
75,301
Taken
68,370
50,161
Mitigated
47,291
23,704
Healing
30,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,935
2,250
1,284
3,065
12,027
5,162
100
2,443
9,584
0
17,969
W
16,720
1,775
1,149
2,627
9,687
4,520
1,666
4,153
5,534
39,052
0
L
12,272
2,626
826
2,916
10,851
5,569
554
4,538
6,183
0
20,397
L
Hachiman
12,233
5,524
569
1,202
11,018
5,084
822
4,836
5,853
0
29,143
W
Cthulhu
MBS9892
Cthulhu
10,802
777
1,240
3,682
16,376
20,293
664
4,253
12,123
17,205
0
L
11,903
807
1,271
8,053
22,315
14,173
63
11,852
10,122
0
18,240
L
7,736
445
2,546
2,666
15,189
16,132
0
6,216
8,731
12,029
0
W
Jing Wei
Reus17
Jing Wei
13,029
10,148
0
1,534
12,937
5,381
1,981
4,815
8,122
0
19,296
L
Jormungandr
ThaiDanh
Jormungandr
14,392
3,715
1,827
1,828
15,928
9,203
0
8,844
7,020
26,497
0
W
9,870
861
7,947
7,837
17,343
11,935
367
6,464
10,879
15,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,244
Gold Earned
46,850
117
Minions Killed
116
0
Camps Cleared
0
895,565
Distance Traveled
1,011,564
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,514
865
15
1
0
219,644
0
W
Agni
9,640
876
56
5
0
210,507
0
L
Neith
8,346
759
23
2
0
169,748
0
L
Hachiman
8,630
785
48
4
0
165,315
0
W
Cthulhu
9,238
840
14
1
0
203,771
0
L
Nike
9,045
822
12
1
0
179,785
0
L
Terra
8,154
741
10
1
0
205,607
0
W
Jing Wei
9,481
862
18
2
0
173,157
0
L
Jormungandr
9,069
824
24
2
0
175,110
0
W
Chang'e
8,977
816
13
1
0
204,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role