Player Matchup

Neith
Neith
ParacetamolGotti
Neith
Level 42
God Stats
1W - 1L
1,528 SR
Queue Stats
70W - 94L
1,362 Elo+
Party 1
Loki
Loki
Valorey4358
Loki
Level 69
God Stats
2W - 1L
1,726 SR
Queue Stats
14W - 14L
1,421 Elo+
Solo
Sol
Sol
ZealousFight
Sol
Level 147
God Stats
6W - 6L
1,486 SR
Queue Stats
240W - 250L
1,387 Elo+
Solo
Ah Puch
Ah Puch
spooky_gelatine5
Ah Puch
Level 127
God Stats
48W - 40L
1,562 SR
Queue Stats
792W - 788L
1,468 Elo+
Solo
Kumbhakarna
Kumbhakarna
x forge 31
Kumbhakarna
Level 94
God Stats
4W - 2L
1,469 SR
Queue Stats
31W - 38L
1,354 Elo+
Party 1
Team Averages
Level 96
1,554 SR
1,398 Elo+

VS

Team Averages
Level 95
1,499 SR
1,401 Elo+
Surtr
Surtr
DannyyDeleto
Surtr
Level 128
God Stats
33W - 26L
1,470 SR
Queue Stats
45W - 43L
1,312 Elo+
Solo
Cupid
Cupid
I Frosty lI
Cupid
Level 68
God Stats
5W - 3L
1,543 SR
Queue Stats
75W - 96L
1,399 Elo+
Party 2
Merlin
Merlin
Macloven611
Merlin
Level 148
God Stats
21W - 15L
1,654 SR
Queue Stats
607W - 585L
1,428 Elo+
Solo
Bacchus
Bacchus
WyattBeQuiet
Bacchus
Level 69
God Stats
4W - 7L
1,394 SR
Queue Stats
45W - 58L
1,399 Elo+
Party 2
Thanatos
Thanatos
temp-0787183
Thanatos
Level 64
God Stats
17W - 23L
1,435 SR
Queue Stats
93W - 101L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 0
9,512
476
21,899
14,360
6,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 0
7,789
389
5,535
13,685
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 0 / 0
3,969
198
0
0
0
7
0 / 1 / 0
6,490
325
2,403
3,034
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
x forge 31
Kumbhakarna
14
0 / 1 / 7
9,214
461
5,336
18,667
15,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 2
10,920
546
8,985
14,314
15,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 4 / 1
9,514
476
11,891
20,488
9,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
20
3 / 1 / 1
12,618
631
7,414
10,758
5,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
WyattBeQuiet
Bacchus
13
1 / 2 / 2
9,781
489
4,521
14,575
21,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Thanatos
temp-0787183
Thanatos
16
2 / 2 / 1
9,762
488
3,357
16,101
7,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
8
Kills
10
10
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
1
4
1
0.38
W
Merlin
3
1
1
3.5
L
8
2
0
4
L
0
6
0
0
W
Bacchus
WyattBeQuiet
Bacchus
1
2
2
1
L
0
0
0
0
L
0
1
0
0
W
Thanatos
temp-0787183
Thanatos
2
2
1
1.25
L
Kumbhakarna
x forge 31
Kumbhakarna
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,173
Damage
36,168
49,746
Taken
76,236
27,878
Mitigated
58,846
11,052
Healing
33,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,985
1,715
109
4,162
14,314
15,505
1,018
2,473
11,449
3,450
53,416
W
11,891
6,728
748
10,741
20,488
9,347
1,483
3,285
17,203
0
72,052
W
Merlin
7,414
134
53
5,945
10,758
5,129
2,828
0
10,758
132,714
0
L
21,899
11,589
0
4,787
14,360
6,406
0
3,285
10,789
0
74,147
L
5,535
383
0
1,902
13,685
4,978
0
6,140
7,319
0
53,470
W
Bacchus
WyattBeQuiet
Bacchus
4,521
1,069
0
3,024
14,575
21,280
594
1,483
13,092
23,459
0
L
0
0
0
0
0
0
0
0
0
0
0
L
2,403
0
0
1,253
3,034
890
0
288
2,483
17,496
0
W
Thanatos
temp-0787183
Thanatos
3,357
639
0
8,834
16,101
7,585
1,366
106
15,995
0
88,546
L
Kumbhakarna
x forge 31
Kumbhakarna
5,336
693
154
2,956
18,667
15,604
1
3,051
15,462
25,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,974
Gold Earned
52,595
244
Minions Killed
553
0
Camps Cleared
0
1,225,061
Distance Traveled
1,799,968
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,920
546
102
5
0
364,259
0
W
Cupid
9,514
476
103
5
0
281,686
0
W
Merlin
12,618
631
198
10
0
335,454
6
L
Neith
9,512
476
111
6
0
333,072
0
L
Loki
7,789
389
74
4
0
379,767
0
W
Bacchus
9,781
489
31
2
0
418,779
0
L
Sol
3,969
198
1
0
0
0
0
L
Ah Puch
6,490
325
26
1
0
72,250
0
W
Thanatos
9,762
488
119
6
0
399,790
1
L
Kumbhakarna
9,214
461
32
2
0
439,972
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role