Player Matchup

Hercules
Hercules
 
Hercules
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
AriesVision
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 180L
1,373 Elo+
Party 2
Merlin
Merlin
GoGetchaSome
Merlin
Level 40
God Stats
2W - 7L
1,070 SR
Queue Stats
52W - 80L
1,316 Elo+
Solo
Team Averages
Level 66
1,357 SR
1,396 Elo+

VS

Team Averages
Level 84
1,541 SR
1,447 Elo+
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Jmotes353698
Vulcan
Level 62
God Stats
59W - 61L
1,488 SR
Queue Stats
269W - 344L
1,354 Elo+
Solo
Mulan
Mulan
cogniacniacniac
Mulan
Level 67
God Stats
4W - 0L
1,635 SR
Queue Stats
7W - 4L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 0 / 0
8,355
760
6,711
12,284
9,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 7 / 1
7,133
648
3,359
8,487
3,812
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
0 / 7 / 1
7,727
702
6,187
10,687
3,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 2 / 8
9,079
825
7,256
13,822
11,772
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
12
5 / 0 / 8
9,242
840
11,110
5,627
2,638
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 11
8,576
780
7,838
6,490
3,258
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
14
14
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
0
0
3
W
Fenrir
 
Fenrir
6
2
8
5
L
0
7
1
0.07
L
Merlin
0
7
1
0.07
W
Vulcan
5
0
8
9
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,257
Damage
26,204
31,458
Taken
25,939
16,485
Mitigated
17,668
2,259
Healing
5,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,711
1,803
0
1,344
12,284
9,188
0
6,408
5,876
0
23,147
W
Fenrir
 
Fenrir
7,256
1,510
0
3,122
13,822
11,772
245
2,625
11,197
0
16,017
L
3,359
939
0
221
8,487
3,812
0
2,060
6,427
0
18,792
L
Merlin
6,187
468
107
587
10,687
3,485
0
3,594
7,093
34,361
0
W
Vulcan
11,110
4,419
0
1,500
5,627
2,638
721
2,068
3,559
42,925
0
W
7,838
1,255
416
825
6,490
3,258
343
1,774
4,716
0
21,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,215
Gold Earned
26,897
103
Minions Killed
99
0
Camps Cleared
0
560,859
Distance Traveled
644,275
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,355
760
31
3
0
234,614
4
W
Fenrir
9,079
825
9
1
0
227,509
0
L
Da Ji
7,133
648
26
2
0
154,071
0
L
Merlin
7,727
702
46
4
0
172,174
2
W
Vulcan
9,242
840
60
5
0
215,615
1
W
Mulan
8,576
780
30
3
0
201,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role