Player Matchup

Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Aliciajrez98
Fenrir
Level 109
God Stats
3W - 7L
1,236 SR
Queue Stats
139W - 127L
1,521 Elo+
Party 2
Surtr
Surtr
Gh0stSamurai92
Surtr
Level 235
God Stats
12W - 11L
1,621 SR
Queue Stats
360W - 382L
1,535 Elo+
Solo
Persephone
Persephone
RanukoTheKomodo
Persephone
Level 127
God Stats
2W - 2L
1,426 SR
Queue Stats
302W - 287L
1,525 Elo+
Solo
Zhong Kui
Zhong Kui
lengthyisland63
Zhong Kui
Level 130
God Stats
0W - 4L
1,397 SR
Queue Stats
182W - 196L
1,477 Elo+
Party 2
Team Averages
Level 151
1,436 SR
1,512 Elo+

VS

Team Averages
Level 148
1,561 SR
1,558 Elo+
Anubis
Anubis
Dеviant
Anubis
Level 249
God Stats
4W - 1L
1,702 SR
Queue Stats
19W - 13L
1,634 Elo+
Party 1
Mercury
Mercury
Feesh
Mercury
Level 189
God Stats
11W - 3L
1,777 SR
Queue Stats
307W - 122L
1,662 Elo+
Party 1
Chang'e
Chang'e
Motepillo
Chang'e
Level 81
God Stats
5W - 6L
1,525 SR
Queue Stats
108W - 103L
1,540 Elo+
Solo
Danzaburou
Danzaburou
OKAMI x MMI
Danzaburou
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,497 Elo+
Party 3
Shiva
Shiva
WrK Poseidon
Shiva
Level 158
God Stats
1W - 0L
1,302 SR
Queue Stats
181W - 164L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 3 / 2
6,002
500
5,863
12,334
10,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
11
1 / 3 / 1
6,522
544
4,542
13,998
5,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 3 / 0
6,795
566
5,950
11,991
9,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
RanukoTheKomodo
Persephone
9
1 / 4 / 0
6,322
527
4,339
6,693
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
lengthyisland63
Zhong Kui
12
2 / 0 / 0
7,192
599
3,804
3,909
3,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dеviant
Anubis
13
7 / 1 / 5
8,378
698
13,312
9,689
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Feesh
Mercury
14
4 / 0 / 5
8,130
678
8,510
9,981
3,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Motepillo
Chang'e
13
1 / 2 / 2
7,517
626
4,444
7,784
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
OKAMI x MMI
Danzaburou
10
0 / 2 / 0
5,980
498
849
6,888
2,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 6
6,759
563
4,106
10,570
8,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
13
13
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
2
0.33
L
Fenrir
1
3
1
0.5
W
Anubis
Dеviant
Anubis
7
1
5
9.5
W
Mercury
Feesh
Mercury
4
0
5
6.5
L
1
3
0
0.33
W
Chang'e
Motepillo
Chang'e
1
2
2
1
W
Danzaburou
OKAMI x MMI
Danzaburou
0
2
0
0
L
Persephone
RanukoTheKomodo
Persephone
1
4
0
0.25
W
1
0
6
4
L
Zhong Kui
lengthyisland63
Zhong Kui
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,498
Damage
31,221
48,925
Taken
44,912
30,011
Mitigated
21,688
12,813
Healing
13,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,863
2,161
342
2,269
12,334
10,154
0
6,061
6,273
0
18,145
L
Fenrir
4,542
1,659
0
2,533
13,998
5,439
0
3,494
10,504
0
56,352
W
Anubis
Dеviant
Anubis
13,312
1,135
0
3,956
9,689
4,383
693
1,772
7,819
68,366
0
W
Mercury
Feesh
Mercury
8,510
4,031
0
434
9,981
3,632
0
162
9,801
0
74,089
L
5,950
2,548
0
3,621
11,991
9,059
0
6,407
5,584
1,758
44,579
W
Chang'e
Motepillo
Chang'e
4,444
322
793
4,832
7,784
2,553
273
363
7,421
55,661
0
W
Danzaburou
OKAMI x MMI
Danzaburou
849
57
0
930
6,888
2,499
0
2,658
3,907
0
36,370
L
Persephone
RanukoTheKomodo
Persephone
4,339
0
0
2,078
6,693
1,657
0
1,770
4,847
34,432
0
W
4,106
745
319
2,446
10,570
8,621
0
3,049
7,345
0
21,144
L
Zhong Kui
lengthyisland63
Zhong Kui
3,804
853
0
1,970
3,909
3,702
762
0
3,909
55,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,833
Gold Earned
36,764
351
Minions Killed
435
0
Camps Cleared
0
1,155,707
Distance Traveled
1,302,011
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,002
500
12
1
0
248,689
0
L
Fenrir
6,522
544
83
7
0
273,108
0
W
Anubis
8,378
698
113
9
0
239,032
2
W
Mercury
8,130
678
104
9
0
321,186
2
L
Surtr
6,795
566
74
6
0
233,482
0
W
Chang'e
7,517
626
126
11
0
237,018
0
W
Danzaburou
5,980
498
75
6
0
238,316
2
L
Persephone
6,322
527
67
6
0
182,220
0
W
Shiva
6,759
563
17
1
0
266,459
1
L
Zhong Kui
7,192
599
115
10
0
218,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role