Player Matchup

Merlin
Merlin
Platinum IV
Kesler H
Merlin
Platinum IV
Level 139
God Stats
3W - 5L
1,654 SR
Queue Stats
84W - 75L
1,608 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
lIlOGIlI
Sun Wukong
Platinum III
Level 129
God Stats
5W - 5L
1,497 SR
Queue Stats
136W - 124L
1,884 MMR
Party 1
Chiron
Chiron
Gold II
reaperkid33
Chiron
Gold II
Level 130
God Stats
18W - 18L
1,625 SR
Queue Stats
270W - 246L
1,515 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,592 SR
1,669 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,619 SR
1,591 MMR
Xbalanque
Xbalanque
Platinum V
EdgeMeDaddy
Xbalanque
Platinum V
Level 69
God Stats
17W - 11L
1,675 SR
Queue Stats
39W - 30L
1,817 MMR
Party 2
Raijin
Raijin
Gold I
FlipperBroom346
Raijin
Gold I
Level 161
God Stats
36W - 21L
1,731 SR
Queue Stats
1,165W - 915L
1,398 MMR
Party 2
Bacchus
Bacchus
Gold II
Gooberbeans777
Bacchus
Gold II
Level 102
God Stats
1W - 5L
1,451 SR
Queue Stats
211W - 246L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kesler H
Merlin
13
1 / 4 / 3
10,592
706
13,311
9,092
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
lIlOGIlI
Sun Wukong
11
2 / 5 / 2
9,844
656
9,016
16,583
12,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
13
1 / 3 / 3
10,176
678
6,141
11,625
4,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CharonKuzenboNe ZhaAchillesThoth

VS

Bans
ShivaPoseidonCupidBaba YagaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
EdgeMeDaddy
Xbalanque
15
8 / 1 / 3
12,293
820
17,323
13,167
6,086
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 3 / 8
11,107
740
7,968
10,816
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 1 / 8
11,048
737
8,185
13,313
18,194
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
12
12
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
EdgeMeDaddy
Xbalanque
8
1
3
9.5
W
1
3
8
1.67
W
3
1
8
7
L
Merlin
Kesler H
Merlin
1
4
3
0.63
L
Sun Wukong
lIlOGIlI
Sun Wukong
2
5
2
0.6
L
Chiron
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,468
Damage
33,476
37,300
Taken
37,296
20,293
Mitigated
27,676
5,710
Healing
7,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
EdgeMeDaddy
Xbalanque
17,323
10,415
0
3,824
13,167
6,086
3,600
4,497
8,284
0
75,326
W
7,968
374
0
1,925
10,816
3,396
0
4,352
6,050
45,528
0
W
8,185
1,282
0
2,138
13,313
18,194
152
3,604
9,283
24,220
0
L
Merlin
Kesler H
Merlin
13,311
402
0
745
9,092
3,301
0
5,168
3,466
46,575
0
L
Sun Wukong
lIlOGIlI
Sun Wukong
9,016
1,576
0
2,284
16,583
12,467
0
5,265
10,489
0
25,170
L
Chiron
6,141
1,174
640
2,041
11,625
4,525
0
5,918
5,432
0
38,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,612
Gold Earned
34,448
164
Minions Killed
187
0
Camps Cleared
0
760,816
Distance Traveled
787,136
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,293
820
91
6
0
251,507
4
W
Raijin
11,107
740
76
5
0
252,788
6
W
Bacchus
11,048
737
20
1
0
282,841
2
L
Merlin
10,592
706
79
5
0
235,067
0
L
Sun Wukong
9,844
656
25
2
0
258,017
2
L
Chiron
10,176
678
60
4
0
267,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role