Player Matchup

Bastet
Bastet
MVPeteee
Bastet
Level 45
God Stats
3W - 2L
1,482 SR
Queue Stats
112W - 139L
1,405 Elo+
Solo
Shiva
Shiva
MassUnsettlement
Shiva
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,186 Elo+
Party 2
Merlin
Merlin
MsHarmless
Merlin
Level 102
God Stats
8W - 6L
1,675 SR
Queue Stats
358W - 340L
1,399 Elo+
Party 1
Yemoja
Yemoja
Shuckle_1028
Yemoja
Level 104
God Stats
12W - 15L
1,534 SR
Queue Stats
501W - 470L
1,365 Elo+
Party 1
Serqet
Serqet
swiftersweep69
Serqet
Level 118
God Stats
2W - 0L
1,220 SR
Queue Stats
10W - 15L
1,404 Elo+
Party 2
Team Averages
Level 95
1,482 SR
1,352 Elo+

VS

Team Averages
Level 89
1,536 SR
1,445 Elo+
Chiron
Chiron
GranZyos
Chiron
Level 121
God Stats
6W - 4L
1,780 SR
Queue Stats
232W - 229L
1,397 Elo+
Solo
Yemoja
Yemoja
GrudgingStatue1
Yemoja
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
324W - 300L
1,505 Elo+
Solo
Charon
Charon
TREEATS
Charon
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,449 Elo+
Solo
Hun Batz
Hun Batz
XxElBrotherxX
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
iiTzTesto
Thanatos
Level 148
God Stats
3W - 3L
1,398 SR
Queue Stats
172W - 196L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MVPeteee
Bastet
17
3 / 0 / 5
10,454
747
20,700
17,560
9,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
4 / 2 / 8
10,298
736
15,082
20,818
26,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Merlin
MsHarmless
Merlin
16
1 / 1 / 9
9,677
691
18,349
11,369
6,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
16
0 / 0 / 6
10,161
726
1,654
7,390
5,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
4 / 4 / 5
9,917
708
10,734
16,024
12,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
GranZyos
Chiron
16
1 / 2 / 6
8,379
599
14,135
12,990
5,992
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 4
9,804
700
8,310
14,783
11,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Charon
TREEATS
Charon
17
2 / 2 / 5
9,558
683
11,168
20,100
20,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
XxElBrotherxX
Hun Batz
12
0 / 4 / 5
7,454
532
6,407
11,430
6,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
iiTzTesto
Thanatos
13
1 / 3 / 5
7,844
560
11,497
12,239
6,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
12
Kills
7
7
Deaths
12
33
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chiron
GranZyos
Chiron
1
2
6
2
L
3
1
4
5
W
Bastet
MVPeteee
Bastet
3
0
5
5.5
W
4
2
8
4
W
Merlin
MsHarmless
Merlin
1
1
9
5.5
W
Yemoja
0
0
6
3
L
Charon
TREEATS
Charon
2
2
5
2.25
L
Hun Batz
XxElBrotherxX
Hun Batz
0
4
5
0.63
L
Thanatos
iiTzTesto
Thanatos
1
3
5
1.17
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,519
Damage
51,517
73,161
Taken
71,542
60,185
Mitigated
51,140
44,174
Healing
40,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
GranZyos
Chiron
14,135
3,389
2,739
2,267
12,990
5,992
0
3,938
8,657
0
32,444
L
8,310
1,330
16,959
4,324
14,783
11,529
0
4,998
9,400
20,753
0
W
Bastet
MVPeteee
Bastet
20,700
2,794
1,322
4,088
17,560
9,681
1,397
3,914
13,646
0
31,357
W
15,082
1,489
1,138
3,907
20,818
26,195
660
5,333
15,485
0
31,480
W
Merlin
MsHarmless
Merlin
18,349
379
1,623
1,994
11,369
6,136
1,181
2,761
8,608
48,072
0
W
Yemoja
1,654
207
24,315
3,652
7,390
5,949
603
2,605
4,785
6,428
0
L
Charon
TREEATS
Charon
11,168
1,616
1,741
3,601
20,100
20,762
0
4,912
14,490
28,012
0
L
Hun Batz
XxElBrotherxX
Hun Batz
6,407
537
376
750
11,430
6,361
0
2,818
7,898
0
13,142
L
Thanatos
iiTzTesto
Thanatos
11,497
279
2,370
4,903
12,239
6,496
0
3,337
8,502
0
14,980
W
10,734
1,668
768
1,367
16,024
12,224
275
4,865
11,159
0
15,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,507
Gold Earned
43,039
158
Minions Killed
129
0
Camps Cleared
0
1,325,978
Distance Traveled
1,166,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,379
599
42
3
0
247,804
0
L
Yemoja
9,804
700
26
2
0
220,661
0
W
Bastet
10,454
747
35
3
0
317,861
0
W
Shiva
10,298
736
45
3
0
265,006
0
W
Merlin
9,677
691
56
4
0
269,206
0
W
Yemoja
10,161
726
9
1
0
222,321
0
L
Charon
9,558
683
36
3
0
264,759
0
L
Hun Batz
7,454
532
13
1
0
212,268
0
L
Thanatos
7,844
560
12
1
0
221,479
0
W
Serqet
9,917
708
13
1
0
251,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role