Player Matchup

Charybdis
Charybdis
Chiill Viibes
Charybdis
Level 29
God Stats
1W - 3L
1,412 SR
Queue Stats
31W - 62L
1,282 Elo+
Party 1
Zeus
Zeus
Dirty69Frank
Zeus
Level 120
God Stats
10W - 7L
1,585 SR
Queue Stats
279W - 261L
1,466 Elo+
Solo
Anubis
Anubis
soulsrevived
Anubis
Level 64
God Stats
8W - 13L
1,480 SR
Queue Stats
33W - 64L
1,295 Elo+
Party 1
Team Averages
Level 71
1,492 SR
1,348 Elo+

VS

Team Averages
Level 128
1,606 SR
1,462 Elo+
Shiva
Shiva
F_u_zz_y_N_i_p_s
Shiva
Level 158
God Stats
15W - 21L
1,495 SR
Queue Stats
513W - 476L
1,559 Elo+
Solo
Charybdis
Charybdis
Invisions369
Charybdis
Level 69
God Stats
1W - 0L
1,793 SR
Queue Stats
35W - 37L
1,354 Elo+
Solo
Sol
Sol
Shootup913
Sol
Level 157
God Stats
22W - 21L
1,530 SR
Queue Stats
809W - 833L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chiill Viibes
Charybdis
8
0 / 6 / 0
6,576
658
5,030
9,283
3,051
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 1 / 1
7,274
727
9,898
4,243
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
9
1 / 6 / 0
7,234
723
7,038
9,092
4,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 4
9,592
959
10,599
16,244
8,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Invisions369
Charybdis
11
4 / 0 / 6
8,459
846
3,307
7,043
2,482
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 0 / 9
8,429
843
6,181
6,857
2,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
13
13
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Chiill Viibes
Charybdis
0
6
0
0
L
0
1
1
0.5
W
9
1
4
11
W
Charybdis
Invisions369
Charybdis
4
0
6
7
W
0
0
9
4.5
L
Anubis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,966
Damage
20,087
22,618
Taken
30,144
9,047
Mitigated
13,091
2,541
Healing
12,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Chiill Viibes
Charybdis
5,030
2,754
0
0
9,283
3,051
0
1,794
7,489
0
12,418
L
9,898
360
0
0
4,243
1,500
0
1,394
2,849
31,300
0
W
10,599
857
114
6,075
16,244
8,471
0
8,585
7,301
0
31,376
W
Charybdis
Invisions369
Charybdis
3,307
2,187
0
2,415
7,043
2,482
0
3,957
2,844
0
25,152
W
6,181
1,170
0
3,699
6,857
2,138
1,560
4,350
2,239
38,476
4,404
L
Anubis
7,038
520
0
2,541
9,092
4,496
0
2,833
6,259
24,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,084
Gold Earned
26,480
95
Minions Killed
144
0
Camps Cleared
0
488,829
Distance Traveled
592,794
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,576
658
10
1
0
164,605
0
L
Zeus
7,274
727
52
5
0
156,526
3
W
Shiva
9,592
959
36
4
0
207,906
0
W
Charybdis
8,459
846
45
5
0
192,746
4
W
Sol
8,429
843
63
6
0
192,142
0
L
Anubis
7,234
723
33
3
0
167,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role