Player Matchup

Tiamat
Tiamat
CropCircleJerk
Tiamat
Level 158
God Stats
0W - 2L
1,278 SR
Queue Stats
246W - 250L
1,494 Elo+
Solo
Bacchus
Bacchus
DarthJarJar2405
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 51L
1,460 Elo+
Solo
Charon
Charon
EZ125
Charon
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
225W - 239L
1,401 Elo+
Party 1
Apollo
Apollo
Johahahan
Apollo
Level 123
God Stats
3W - 8L
1,432 SR
Queue Stats
919W - 867L
1,466 Elo+
Solo
Maui
Maui
Theboolinator_
Maui
Level 109
God Stats
3W - 6L
1,351 SR
Queue Stats
271W - 278L
1,411 Elo+
Party 1
Team Averages
Level 96
1,412 SR
1,446 Elo+

VS

Team Averages
Level 126
1,460 SR
1,464 Elo+
Nu Wa
Nu Wa
Deuclemarine
Nu Wa
Level 113
God Stats
8W - 10L
1,440 SR
Queue Stats
319W - 299L
1,496 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mr Crazyl3gs
Ah Muzen Cab
Level 174
God Stats
10W - 9L
1,456 SR
Queue Stats
648W - 652L
1,445 Elo+
Solo
Hun Batz
Hun Batz
c3phole
Hun Batz
Level 94
God Stats
2W - 3L
1,335 SR
Queue Stats
192W - 194L
1,459 Elo+
Solo
Athena
Athena
darck_ghost2002
Athena
Level 124
God Stats
5W - 4L
1,574 SR
Queue Stats
186W - 171L
1,454 Elo+
Solo
Surtr
Surtr
opie3804
Surtr
Level 126
God Stats
9W - 7L
1,496 SR
Queue Stats
247W - 252L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 4
9,367
781
14,322
12,223
9,963
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 7
8,514
710
5,150
14,167
18,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charon
EZ125
Charon
14
1 / 5 / 10
8,726
727
10,894
12,247
8,170
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Johahahan
Apollo
15
3 / 6 / 6
9,158
763
5,750
12,929
5,884
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 3 / 4
8,469
706
6,817
12,715
15,031
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 11
10,507
876
17,303
6,891
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Mr Crazyl3gs
Ah Muzen Cab
15
1 / 2 / 12
8,625
719
8,450
8,162
4,085
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
c3phole
Hun Batz
16
3 / 4 / 11
9,319
777
11,445
10,408
8,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 4 / 10
9,604
800
5,730
15,915
19,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
opie3804
Surtr
17
8 / 3 / 10
10,280
857
15,868
15,689
13,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
77
14
Kills
23
23
Deaths
14
31
Assists
54
Player
Kills
Deaths
Assists
KDA
L
6
5
4
1.6
L
0
4
7
0.88
W
7
1
11
12.5
L
Charon
EZ125
Charon
1
5
10
1.2
L
Apollo
Johahahan
Apollo
3
6
6
1
W
Ah Muzen Cab
Mr Crazyl3gs
Ah Muzen Cab
1
2
12
3.5
L
4
3
4
2
W
Hun Batz
c3phole
Hun Batz
3
4
11
2.13
W
4
4
10
2.25
W
Surtr
opie3804
Surtr
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,933
Damage
58,796
64,281
Taken
57,065
57,470
Mitigated
48,506
13,273
Healing
15,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,322
1,469
84
1,024
12,223
9,963
0
5,352
6,871
35,802
0
L
5,150
104
0
3,494
14,167
18,422
0
4,578
9,589
15,674
0
W
17,303
6,756
350
1,791
6,891
3,109
1,448
5,647
1,244
36,846
0
L
Charon
EZ125
Charon
10,894
1,206
1,287
1,610
12,247
8,170
0
4,142
8,105
32,640
0
L
Apollo
Johahahan
Apollo
5,750
3,179
821
1,905
12,929
5,884
0
4,486
8,443
0
25,075
W
Ah Muzen Cab
Mr Crazyl3gs
Ah Muzen Cab
8,450
3,249
738
1,152
8,162
4,085
394
5,865
2,297
0
14,179
L
6,817
736
1,253
1,795
12,715
15,031
0
4,862
7,853
18,120
551
W
Hun Batz
c3phole
Hun Batz
11,445
1,278
891
914
10,408
8,257
416
7,124
3,284
0
21,945
W
5,730
805
2,274
4,291
15,915
19,826
372
8,239
7,676
8,748
0
W
Surtr
opie3804
Surtr
15,868
4,183
946
2,073
15,689
13,229
18
9,757
5,932
439
29,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,234
Gold Earned
48,335
201
Minions Killed
134
0
Camps Cleared
0
1,127,788
Distance Traveled
1,197,398
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,367
781
68
6
0
214,130
0
L
Bacchus
8,514
710
14
1
0
257,780
0
W
Nu Wa
10,507
876
42
4
0
242,292
0
L
Charon
8,726
727
40
3
0
233,715
0
L
Apollo
9,158
763
53
4
0
185,356
0
W
Ah Muzen Cab
8,625
719
23
2
0
231,537
0
L
Maui
8,469
706
26
2
0
236,807
0
W
Hun Batz
9,319
777
36
3
0
233,082
0
W
Athena
9,604
800
4
0
0
226,559
0
W
Surtr
10,280
857
29
2
0
263,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role