Player Matchup

Maui
Maui
DeLuIu
Maui
Level 142
God Stats
4W - 1L
1,778 SR
Queue Stats
201W - 161L
1,549 Elo+
Solo
Ra
Ra
EdAzteczcc
Ra
Level 145
God Stats
2W - 6L
1,447 SR
Queue Stats
730W - 757L
1,466 Elo+
Solo
Ares
Ares
McQueenX
Ares
Level 123
God Stats
2W - 4L
1,339 SR
Queue Stats
133W - 142L
1,514 Elo+
Solo
Hachiman
Hachiman
Noramos
Hachiman
Level 49
God Stats
1W - 6L
1,212 SR
Queue Stats
142W - 141L
1,471 Elo+
Solo
Sol
Sol
OG WeeDeATeR
Sol
Level 108
God Stats
4W - 4L
1,655 SR
Queue Stats
315W - 319L
1,477 Elo+
Solo
Team Averages
Level 113
1,486 SR
1,495 Elo+

VS

Team Averages
Level 138
1,534 SR
1,471 Elo+
Charybdis
Charybdis
AoK Morda
Charybdis
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 188L
1,442 Elo+
Party 1
Terra
Terra
DieguilloPalillo
Terra
Level 89
God Stats
1W - 3L
1,268 SR
Queue Stats
91W - 90L
1,472 Elo+
Solo
Loki
Loki
DuckyPond
Loki
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
146W - 149L
1,459 Elo+
Party 1
Tiamat
Tiamat
Isswyn
Tiamat
Level 196
God Stats
22W - 11L
1,654 SR
Queue Stats
430W - 439L
1,554 Elo+
Solo
Mercury
Mercury
Vv IMA THUG vV
Mercury
Level 156
God Stats
4W - 0L
1,750 SR
Queue Stats
202W - 220L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
DeLuIu
Maui
12
4 / 2 / 6
7,489
936
7,048
9,756
10,453
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 9
6,195
774
3,605
6,860
3,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
11
4 / 2 / 4
6,814
852
3,777
6,134
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Noramos
Hachiman
12
2 / 3 / 5
6,733
842
7,450
8,151
3,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 6
6,801
850
6,584
8,515
3,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AoK Morda
Charybdis
11
0 / 3 / 2
5,925
741
6,608
6,366
2,726
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 4
7,038
880
4,445
8,317
7,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Loki
11
2 / 4 / 2
6,352
794
5,798
6,231
2,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Isswyn
Tiamat
15
6 / 1 / 6
8,295
1,037
12,418
7,549
5,866
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 7
7,172
897
6,257
6,416
3,022
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
33
10
Kills
12
13
Deaths
10
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AoK Morda
Charybdis
0
3
2
0.33
L
Maui
DeLuIu
Maui
4
2
6
3.5
W
2
1
4
4
W
Loki
2
4
2
0.75
L
0
4
9
1.13
W
Tiamat
Isswyn
Tiamat
6
1
6
9
L
Ares
4
2
4
3
L
Hachiman
Noramos
Hachiman
2
3
5
1.5
L
0
2
6
1.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,464
Damage
35,526
39,416
Taken
34,879
25,002
Mitigated
21,911
15,268
Healing
11,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AoK Morda
Charybdis
6,608
1,417
570
303
6,366
2,726
522
4,302
2,064
0
13,495
L
Maui
DeLuIu
Maui
7,048
413
1,404
1,869
9,756
10,453
0
4,603
5,153
10,683
377
W
4,445
194
2,034
2,086
8,317
7,332
54
3,744
4,573
10,454
0
W
Loki
5,798
654
69
318
6,231
2,965
0
3,927
2,233
0
12,351
L
3,605
309
4,231
925
6,860
3,152
34
2,465
4,395
10,138
0
W
Tiamat
Isswyn
Tiamat
12,418
408
700
3,580
7,549
5,866
0
4,405
3,099
20,401
0
L
Ares
3,777
77
546
1,401
6,134
4,197
0
2,672
3,462
6,362
0
L
Hachiman
Noramos
Hachiman
7,450
3,663
1,171
746
8,151
3,431
0
3,304
4,847
0
15,504
L
6,584
1,325
228
2,747
8,515
3,769
0
3,819
4,696
21,846
0
W
6,257
1,287
605
1,513
6,416
3,022
236
4,072
2,273
0
14,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,032
Gold Earned
34,782
77
Minions Killed
85
0
Camps Cleared
0
715,865
Distance Traveled
811,477
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,925
741
14
2
0
143,928
0
L
Maui
7,489
936
6
1
0
142,661
0
W
Terra
7,038
880
6
1
0
152,302
0
W
Loki
6,352
794
12
2
0
134,266
0
L
Ra
6,195
774
13
2
0
147,727
0
W
Tiamat
8,295
1,037
31
4
0
179,347
0
L
Ares
6,814
852
5
1
0
122,465
0
L
Hachiman
6,733
842
25
3
0
137,119
0
L
Sol
6,801
850
28
4
0
165,893
0
W
Mercury
7,172
897
22
3
0
201,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role