Player Matchup

Bellona
Bellona
FamiliarYeti705
Bellona
Level 158
God Stats
3W - 3L
1,678 SR
Queue Stats
268W - 268L
1,580 Elo+
Solo
Chiron
Chiron
HanzoTheNinja_
Chiron
Level 204
God Stats
8W - 3L
1,784 SR
Queue Stats
755W - 756L
1,504 Elo+
Solo
Mercury
Mercury
Mellow007
Mercury
Level 213
God Stats
1W - 2L
1,528 SR
Queue Stats
330W - 355L
1,527 Elo+
Solo
Ix Chel
Ix Chel
jumpinmangotree
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,566 Elo+
Solo
Ao Kuang
Ao Kuang
xXxKaratelZSUxXx
Ao Kuang
Level 119
God Stats
0W - 3L
1,199 SR
Queue Stats
398W - 413L
1,509 Elo+
Solo
Team Averages
Level 164
1,538 SR
1,537 Elo+

VS

Team Averages
Level 148
1,453 SR
1,508 Elo+
Sol
Sol
Andycol
Sol
Level 143
God Stats
2W - 4L
1,318 SR
Queue Stats
268W - 246L
1,525 Elo+
Solo
Ah Puch
Ah Puch
HAWK1975
Ah Puch
Level 159
God Stats
4W - 4L
1,399 SR
Queue Stats
425W - 454L
1,520 Elo+
Solo
Skadi
Skadi
LieutenantSauce
Skadi
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 228L
1,446 Elo+
Solo
Cthulhu
Cthulhu
Tbody72
Cthulhu
Level 142
God Stats
6W - 5L
1,540 SR
Queue Stats
335W - 349L
1,474 Elo+
Solo
Guan Yu
Guan Yu
redriver
Guan Yu
Level 165
God Stats
4W - 1L
1,509 SR
Queue Stats
161W - 138L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,960
245
0
0
0
12
0 / 1 / 3
6,148
769
5,975
8,615
3,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mercury
Mellow007
Mercury
13
1 / 1 / 2
6,675
834
3,211
9,062
6,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 1 / 2
6,546
818
3,657
7,436
2,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 4 / 0
6,604
826
3,175
9,414
6,101
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
1 / 1 / 6
7,250
906
5,804
6,638
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
HAWK1975
Ah Puch
13
0 / 1 / 6
6,975
872
12,066
3,547
1,450
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
6 / 0 / 1
7,964
996
9,609
6,700
2,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Tbody72
Cthulhu
7
0 / 0 / 0
5,507
688
1,615
1,541
1,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
redriver
Guan Yu
12
0 / 3 / 5
7,097
887
2,843
9,790
7,129
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
7
7
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
1
1
6
4
L
0
0
0
0
W
Ah Puch
HAWK1975
Ah Puch
0
1
6
3
L
0
1
3
1.5
W
6
0
1
6.5
L
Mercury
Mellow007
Mercury
1
1
2
2
W
Cthulhu
Tbody72
Cthulhu
0
0
0
0
L
1
1
2
2
W
Guan Yu
redriver
Guan Yu
0
3
5
0.83
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,018
Damage
31,937
34,527
Taken
28,216
18,672
Mitigated
14,844
17,637
Healing
13,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
5,804
1,624
0
2,108
6,638
2,353
2,099
1,093
5,545
18,113
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Ah Puch
HAWK1975
Ah Puch
12,066
435
595
259
3,547
1,450
277
243
3,304
22,081
0
L
5,975
970
1,328
1,934
8,615
3,106
0
5,052
3,563
0
12,588
W
9,609
2,435
684
1,929
6,700
2,565
206
1,654
5,046
0
22,377
L
Mercury
Mellow007
Mercury
3,211
543
103
1,696
9,062
6,635
0
5,114
3,948
0
11,331
W
Cthulhu
Tbody72
Cthulhu
1,615
0
184
663
1,541
1,347
0
366
1,175
2,708
0
L
3,657
226
7,028
4,429
7,436
2,830
0
5,138
2,298
14,566
0
W
Guan Yu
redriver
Guan Yu
2,843
232
4,174
2,959
9,790
7,129
50
3,267
6,523
0
4,879
L
3,175
1,302
320
799
9,414
6,101
0
4,181
5,233
4,957
295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,933
Gold Earned
34,793
84
Minions Killed
87
0
Camps Cleared
0
595,770
Distance Traveled
736,752
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,250
906
24
3
0
170,389
0
L
Bellona
1,960
245
0
0
0
0
0
W
Ah Puch
6,975
872
24
3
0
156,430
0
L
Chiron
6,148
769
22
3
0
146,148
0
W
Skadi
7,964
996
35
4
0
181,241
0
L
Mercury
6,675
834
18
2
0
160,432
0
W
Cthulhu
5,507
688
1
0
0
63,311
1
L
Ix Chel
6,546
818
30
4
0
161,697
0
W
Guan Yu
7,097
887
3
0
0
165,381
0
L
Ao Kuang
6,604
826
14
2
0
127,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role