Player Matchup

Anubis
Anubis
 
Anubis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
JarryDrulz
Chaac
Level 149
God Stats
0W - 1L
1,513 SR
Queue Stats
410W - 381L
1,497 Elo+
Solo
Kukulkan
Kukulkan
LzySchmitt
Kukulkan
Level 111
God Stats
31W - 18L
1,716 SR
Queue Stats
435W - 433L
1,547 Elo+
Solo
Lancelot
Lancelot
SSFCaliboi
Lancelot
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,558 Elo+
Party 1
Ullr
Ullr
T TuCold
Ullr
Level 30
God Stats
0W - 2L
1,299 SR
Queue Stats
5W - 17L
1,322 Elo+
Party 1
Team Averages
Level 90
1,506 SR
1,485 Elo+

VS

Team Averages
Level 120
1,515 SR
1,502 Elo+
Anubis
Anubis
Carrington93
Anubis
Level 108
God Stats
21W - 19L
1,591 SR
Queue Stats
539W - 528L
1,505 Elo+
Party 2
Fafnir
Fafnir
Goetta
Fafnir
Level 127
God Stats
1W - 1L
1,312 SR
Queue Stats
370W - 355L
1,527 Elo+
Party 2
Nemesis
Nemesis
Nemîsîs
Nemesis
Level 121
God Stats
13W - 7L
1,627 SR
Queue Stats
250W - 246L
1,428 Elo+
Solo
Anhur
Anhur
Ticay C MonNom
Anhur
Level 125
God Stats
10W - 9L
1,596 SR
Queue Stats
352W - 331L
1,562 Elo+
Solo
Merlin
Merlin
YUCKJACK
Merlin
Level 121
God Stats
15W - 19L
1,447 SR
Queue Stats
350W - 309L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
2 / 5 / 5
6,383
532
7,849
9,824
4,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
10
0 / 4 / 1
5,956
496
3,827
13,127
5,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
LzySchmitt
Kukulkan
13
1 / 0 / 1
7,380
615
2,590
3,249
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
SSFCaliboi
Lancelot
10
2 / 2 / 1
5,606
467
4,902
8,949
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
10
5 / 0 / 1
6,322
527
7,536
5,726
1,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
5 / 2 / 1
7,910
659
9,642
8,065
4,001
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Goetta
Fafnir
10
0 / 4 / 5
6,026
502
2,438
11,971
11,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Nemîsîs
Nemesis
12
2 / 2 / 2
6,676
556
4,949
8,905
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
3 / 1 / 2
6,110
509
4,846
7,485
1,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
YUCKJACK
Merlin
13
1 / 1 / 1
7,231
603
3,218
6,438
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
10
Kills
11
11
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
5
5
0.9
W
Anubis
5
2
1
2.75
W
Fafnir
Goetta
Fafnir
0
4
5
0.63
L
Chaac
0
4
1
0.13
L
Kukulkan
LzySchmitt
Kukulkan
1
0
1
1.5
W
Nemesis
Nemîsîs
Nemesis
2
2
2
1.5
L
Lancelot
SSFCaliboi
Lancelot
2
2
1
1.25
L
Ullr
5
0
1
5.5
W
3
1
2
4
W
Merlin
YUCKJACK
Merlin
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,704
Damage
25,093
40,875
Taken
42,864
15,951
Mitigated
22,264
10,903
Healing
15,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,849
515
0
2,800
9,824
4,339
282
2,388
7,436
26,358
0
W
Anubis
9,642
276
0
3,443
8,065
4,001
808
2,364
5,701
57,237
0
W
Fafnir
Goetta
Fafnir
2,438
420
259
4,880
11,971
11,099
0
3,569
8,402
12,937
0
L
Chaac
3,827
755
0
2,428
13,127
5,516
0
6,926
6,201
0
41,410
L
Kukulkan
LzySchmitt
Kukulkan
2,590
237
0
1,243
3,249
1,176
0
1,262
1,915
64,988
1,019
W
Nemesis
Nemîsîs
Nemesis
4,949
1,474
0
1,450
8,905
2,947
0
1,349
7,556
0
55,640
L
Lancelot
SSFCaliboi
Lancelot
4,902
641
0
2,162
8,949
3,095
0
3,290
5,537
0
30,452
L
Ullr
7,536
3,471
0
2,270
5,726
1,825
354
1,099
4,627
0
40,215
W
4,846
2,255
0
2,983
7,485
1,981
0
2,299
5,186
0
36,499
W
Merlin
YUCKJACK
Merlin
3,218
395
0
2,329
6,438
2,236
0
780
5,658
60,671
361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,647
Gold Earned
33,953
343
Minions Killed
370
0
Camps Cleared
0
1,171,820
Distance Traveled
1,133,248
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,383
532
40
3
0
197,663
0
W
Anubis
7,910
659
89
7
0
191,930
0
W
Fafnir
6,026
502
14
1
0
226,554
3
L
Chaac
5,956
496
62
5
0
214,740
0
L
Kukulkan
7,380
615
131
11
0
236,908
0
W
Nemesis
6,676
556
82
7
0
280,584
3
L
Lancelot
5,606
467
45
4
0
291,460
0
L
Ullr
6,322
527
65
5
0
231,049
0
W
Anhur
6,110
509
59
5
0
214,160
0
W
Merlin
7,231
603
126
11
0
220,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role