Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ArmyNightStalker
Nu Wa
Level 149
God Stats
99W - 83L
1,561 SR
Queue Stats
306W - 299L
1,458 Elo+
Solo
Xing Tian
Xing Tian
DaScubaDM
Xing Tian
Level 64
God Stats
1W - 2L
1,195 SR
Queue Stats
215W - 196L
1,499 Elo+
Solo
Janus
Janus
NesKlip
Janus
Level 106
God Stats
18W - 25L
1,422 SR
Queue Stats
250W - 230L
1,520 Elo+
Solo
Cernunnos
Cernunnos
ShadowDarkzanaky
Cernunnos
Level 157
God Stats
5W - 5L
1,577 SR
Queue Stats
417W - 366L
1,547 Elo+
Solo
Team Averages
Level 113
1,451 SR
1,505 Elo+

VS

Team Averages
Level 132
1,533 SR
1,521 Elo+
Rama
Rama
SDG_Vell
Rama
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 66L
1,532 Elo+
Solo
Mulan
Mulan
TropperEddy
Mulan
Level 123
God Stats
2W - 4L
1,558 SR
Queue Stats
122W - 115L
1,557 Elo+
Solo
Merlin
Merlin
cyber000x
Merlin
Level 124
God Stats
7W - 8L
1,502 SR
Queue Stats
186W - 190L
1,448 Elo+
Solo
Thor
Thor
iFrageon
Thor
Level 169
God Stats
11W - 13L
1,545 SR
Queue Stats
352W - 341L
1,527 Elo+
Solo
Sol
Sol
treebranch1
Sol
Level 126
God Stats
94W - 90L
1,561 SR
Queue Stats
733W - 713L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 1 / 2
5,888
589
4,468
7,308
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 2
5,808
581
7,086
6,197
2,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
DaScubaDM
Xing Tian
8
1 / 0 / 1
5,372
537
2,052
6,966
4,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
NesKlip
Janus
11
1 / 0 / 1
6,133
613
946
3,046
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
11
1 / 0 / 1
6,107
611
4,922
4,694
1,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
0 / 2 / 0
4,417
442
2,222
7,960
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 2
5,725
573
5,112
9,312
4,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
cyber000x
Merlin
9
0 / 0 / 0
5,312
531
1,472
2,098
600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Thor
10
3 / 2 / 0
5,901
590
3,842
8,166
2,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

2
0 / 0 / 0
3,511
351
332
1,288
334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
7
Kills
4
4
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
2
4
W
1
3
2
0.67
W
Xing Tian
DaScubaDM
Xing Tian
1
0
1
1.5
W
Janus
NesKlip
Janus
1
0
1
1.5
L
Rama
0
2
0
0
W
Cernunnos
1
0
1
1.5
L
1
4
2
0.5
L
Merlin
cyber000x
Merlin
0
0
0
0
L
Thor
3
2
0
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,474
Damage
12,980
28,211
Taken
28,824
12,097
Mitigated
10,665
7,528
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,468
1,457
0
1,468
7,308
2,753
0
485
6,823
0
41,858
W
7,086
3,266
0
1,977
6,197
2,451
0
0
6,197
36,205
0
W
Xing Tian
DaScubaDM
Xing Tian
2,052
386
0
1,522
6,966
4,161
0
356
6,610
13,362
0
W
Janus
NesKlip
Janus
946
0
0
551
3,046
1,096
0
837
2,209
47,146
0
L
Rama
2,222
1,813
0
2,303
7,960
2,610
0
1,454
6,506
0
24,619
W
Cernunnos
4,922
2,850
0
2,010
4,694
1,636
1,157
126
4,568
0
47,868
L
5,112
589
0
1,529
9,312
4,360
0
5,146
4,166
0
40,905
L
Merlin
cyber000x
Merlin
1,472
82
0
631
2,098
600
0
872
1,166
34,528
0
L
Thor
3,842
1,225
0
750
8,166
2,761
0
1,809
6,305
0
43,094
L
332
146
0
190
1,288
334
0
691
597
2,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,308
Gold Earned
24,866
302
Minions Killed
260
0
Camps Cleared
0
967,321
Distance Traveled
766,862
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,888
589
65
7
0
222,107
0
W
Nu Wa
5,808
581
41
4
0
169,986
6
W
Xing Tian
5,372
537
16
2
0
197,225
2
W
Janus
6,133
613
99
10
0
203,695
4
L
Rama
4,417
442
35
4
0
165,023
0
W
Cernunnos
6,107
611
81
8
0
174,308
2
L
Mulan
5,725
573
79
8
0
187,908
0
L
Merlin
5,312
531
73
7
0
194,160
4
L
Thor
5,901
590
66
7
0
195,194
0
L
Sol
3,511
351
7
1
0
24,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role