Player Matchup

Chronos
Chronos
Chimere X
Chronos
Level 67
God Stats
3W - 0L
1,782 SR
Queue Stats
308W - 346L
1,403 Elo+
Party 1
Vamana
Vamana
IAmAStreamerToo
Vamana
Level 127
God Stats
2W - 1L
1,284 SR
Queue Stats
181W - 195L
1,410 Elo+
Solo
Anhur
Anhur
Let3z
Anhur
Level 144
God Stats
1W - 1L
1,290 SR
Queue Stats
244W - 243L
1,466 Elo+
Party 1
Horus
Horus
MisterW33D83
Horus
Level 130
God Stats
8W - 8L
1,537 SR
Queue Stats
426W - 465L
1,488 Elo+
Party 1
Tiamat
Tiamat
PokeManny78
Tiamat
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 98L
1,539 Elo+
Solo
Team Averages
Level 109
1,479 SR
1,461 Elo+

VS

Team Averages
Level 92
1,583 SR
1,460 Elo+
Horus
Horus
 
Horus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
ItsH3ADSHOT23
Persephone
Level 135
God Stats
4W - 2L
1,716 SR
Queue Stats
376W - 371L
1,474 Elo+
Solo
Yu Huang
Yu Huang
My Steal 99
Yu Huang
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 108L
1,396 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Onimanju
Morgan Le Fay
Level 39
God Stats
1W - 1L
1,698 SR
Queue Stats
83W - 110L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Chimere X
Chronos
17
3 / 1 / 18
10,219
852
12,830
11,484
4,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
8 / 6 / 9
10,439
870
11,355
17,111
16,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Let3z
Anhur
17
9 / 5 / 6
10,361
863
14,950
13,714
5,392
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 1 / 17
9,952
829
4,568
12,341
10,509
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
16
2 / 1 / 14
9,716
810
12,395
7,584
4,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
3 / 5 / 6
9,498
792
10,847
18,786
18,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
 
Tyr
15
1 / 6 / 3
7,956
663
5,389
13,854
14,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
ItsH3ADSHOT23
Persephone
15
5 / 7 / 1
9,048
754
15,019
13,020
5,245
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
My Steal 99
Yu Huang
1
0 / 1 / 0
2,980
248
0
642
81
Morgan Le Fay
Onimanju
Morgan Le Fay
17
2 / 5 / 8
9,128
761
11,101
13,236
7,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
29
23
Kills
11
14
Deaths
24
64
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
5
6
1.2
L
Tyr
 
Tyr
1
6
3
0.42
W
Chronos
Chimere X
Chronos
3
1
18
12
W
8
6
9
2.08
L
Persephone
ItsH3ADSHOT23
Persephone
5
7
1
0.79
W
Anhur
Let3z
Anhur
9
5
6
2.4
W
1
1
17
9.5
L
Yu Huang
My Steal 99
Yu Huang
0
1
0
0
L
Morgan Le Fay
Onimanju
Morgan Le Fay
2
5
8
1.2
W
Tiamat
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,098
Damage
42,356
62,234
Taken
59,538
41,259
Mitigated
45,896
28,566
Healing
12,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
10,847
3,476
1,293
4,556
18,786
18,659
0
9,915
8,470
2,864
14,486
L
Tyr
 
Tyr
5,389
195
368
645
13,854
14,068
0
4,605
8,792
0
15,617
W
Chronos
Chimere X
Chronos
12,830
3,271
1,886
1,733
11,484
4,620
1,581
6,747
4,737
29,560
0
W
11,355
4,162
801
1,879
17,111
16,725
743
4,481
12,630
0
22,386
L
Persephone
ItsH3ADSHOT23
Persephone
15,019
1,140
489
1,828
13,020
5,245
0
4,114
8,540
26,135
0
W
Anhur
Let3z
Anhur
14,950
9,690
569
1,734
13,714
5,392
4,901
6,316
7,398
0
26,475
W
4,568
2,151
9,334
7,767
12,341
10,509
105
5,407
6,934
0
7,472
L
Yu Huang
My Steal 99
Yu Huang
0
0
0
0
642
81
0
0
642
0
0
L
Morgan Le Fay
Onimanju
Morgan Le Fay
11,101
862
949
2,443
13,236
7,843
0
6,583
6,519
27,470
0
W
Tiamat
12,395
1,574
763
2,100
7,584
4,013
918
4,575
3,009
30,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,687
Gold Earned
38,610
121
Minions Killed
84
0
Camps Cleared
0
1,142,258
Distance Traveled
773,433
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,498
792
13
1
0
219,098
0
L
Tyr
7,956
663
19
2
0
202,744
0
W
Chronos
10,219
852
34
3
0
238,698
0
W
Vamana
10,439
870
18
2
0
218,000
0
L
Persephone
9,048
754
21
2
0
177,646
0
W
Anhur
10,361
863
22
2
0
194,258
0
W
Horus
9,952
829
9
1
0
263,434
0
L
Yu Huang
2,980
248
0
0
0
0
0
L
Morgan Le Fay
9,128
761
31
3
0
173,945
0
W
Tiamat
9,716
810
38
3
0
227,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role