Player Matchup

Osiris
Osiris
FlexMansur
Osiris
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,292 Elo+
Party 1
Ra
Ra
Shukada
Ra
Level 124
God Stats
7W - 1L
1,458 SR
Queue Stats
27W - 25L
1,546 Elo+
Party 1
Ravana
Ravana
Zzetsubouu
Ravana
Level 24
God Stats
3W - 1L
1,323 SR
Queue Stats
10W - 15L
1,349 Elo+
Party 1
Team Averages
Level 51
1,427 SR
1,396 Elo+

VS

Team Averages
Level 60
1,440 SR
1,443 Elo+
Sun Wukong
Sun Wukong
GoinStupied
Sun Wukong
Level 50
God Stats
7W - 8L
1,463 SR
Queue Stats
55W - 68L
1,443 Elo+
Solo
Merlin
Merlin
Sheluvsjoe24
Merlin
Level 62
God Stats
254W - 263L
1,540 SR
Queue Stats
254W - 266L
1,451 Elo+
Solo
Thanatos
Thanatos
jacre__
Thanatos
Level 67
God Stats
1W - 3L
1,316 SR
Queue Stats
86W - 120L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FlexMansur
Osiris
11
2 / 2 / 12
8,650
786
3,139
11,602
14,691
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 5 / 10
9,125
830
10,351
9,100
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ravana
Zzetsubouu
Ravana
13
10 / 4 / 6
10,861
987
15,665
10,787
8,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GoinStupied
Sun Wukong
12
7 / 3 / 3
9,460
860
8,517
13,197
14,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
11
2 / 4 / 4
8,819
802
9,246
7,087
2,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
jacre__
Thanatos
10
2 / 9 / 4
8,203
746
5,896
12,902
8,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
16
Kills
11
11
Deaths
16
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
FlexMansur
Osiris
2
2
12
4
L
Sun Wukong
GoinStupied
Sun Wukong
7
3
3
2.83
L
Merlin
2
4
4
1
W
4
5
10
1.8
W
Ravana
Zzetsubouu
Ravana
10
4
6
3.25
L
Thanatos
jacre__
Thanatos
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,155
Damage
23,659
31,489
Taken
33,186
26,733
Mitigated
24,802
6,360
Healing
5,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
FlexMansur
Osiris
3,139
737
0
250
11,602
14,691
540
4,203
7,217
0
13,687
L
Sun Wukong
GoinStupied
Sun Wukong
8,517
1,727
0
1,490
13,197
14,225
0
3,604
8,699
84
18,094
L
Merlin
9,246
51
0
644
7,087
2,268
0
2,105
4,480
35,558
0
W
10,351
1,437
1,036
1,392
9,100
3,931
154
2,566
6,372
31,273
0
W
Ravana
Zzetsubouu
Ravana
15,665
5,683
104
3,578
10,787
8,111
807
2,555
7,908
0
35,329
L
Thanatos
jacre__
Thanatos
5,896
1,261
0
3,168
12,902
8,309
0
4,090
8,062
0
18,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,636
Gold Earned
26,482
94
Minions Killed
88
0
Camps Cleared
0
581,316
Distance Traveled
519,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,650
786
15
1
0
202,722
0
L
Sun Wukong
9,460
860
13
1
0
196,973
0
L
Merlin
8,819
802
49
4
0
157,341
0
W
Ra
9,125
830
44
4
0
180,911
0
W
Ravana
10,861
987
35
3
0
197,683
0
L
Thanatos
8,203
746
26
2
0
165,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role