Player Matchup

Medusa
Medusa
Bronze III
LLIILLTONY
Medusa
Bronze III
Level 60
God Stats
13W - 21L
1,486 SR
Queue Stats
36W - 62L
1,371 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
TTONYS
Ah Puch
Bronze III
Level 63
God Stats
5W - 5L
1,602 SR
Queue Stats
19W - 46L
1,371 MMR
Party 2
Bacchus
Bacchus
Silver I
Thejoseluh
Bacchus
Silver I
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 100L
1,252 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 63
1,529 SR
1,331 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,458 SR
1,302 MMR
Nox
Nox
Silver I
ByCalillyos
Nox
Silver I
Level 127
God Stats
15W - 16L
1,451 SR
Queue Stats
108W - 99L
1,250 MMR
Party 1
Sobek
Sobek
Silver I
GEHDYC
Sobek
Silver I
Level 164
God Stats
7W - 18L
1,418 SR
Queue Stats
368W - 432L
1,160 MMR
Solo
Izanami
Izanami
Gold IV
Rubenini
Izanami
Gold IV
Level 74
God Stats
16W - 16L
1,505 SR
Queue Stats
82W - 78L
1,496 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LLIILLTONY
Medusa
11
1 / 3 / 0
8,712
670
9,686
11,877
4,859
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
TTONYS
Ah Puch
11
0 / 3 / 1
8,656
666
11,263
6,921
2,740
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Thejoseluh
Bacchus
10
0 / 5 / 1
8,100
623
7,631
16,966
16,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AnubisKuzenboDiscordiaThothHou Yi

VS

Bans
PersephoneChaacKumbhakarnaHadesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 8
10,036
772
9,786
8,534
3,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
GEHDYC
Sobek
13
1 / 1 / 10
9,805
754
4,383
17,282
16,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Rubenini
Izanami
14
9 / 0 / 2
11,428
879
15,496
12,253
5,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
11
11
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
Sobek
GEHDYC
Sobek
1
1
10
6
L
Medusa
LLIILLTONY
Medusa
1
3
0
0.33
W
Izanami
Rubenini
Izanami
9
0
2
10
L
Ah Puch
TTONYS
Ah Puch
0
3
1
0.17
L
Bacchus
Thejoseluh
Bacchus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,580
Damage
29,665
35,764
Taken
38,069
24,574
Mitigated
25,423
3,504
Healing
13,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,786
273
0
2,836
8,534
3,737
82
4,995
3,221
45,452
0
W
Sobek
GEHDYC
Sobek
4,383
365
86
7,171
17,282
16,558
222
6,590
10,414
20,904
187
L
Medusa
LLIILLTONY
Medusa
9,686
3,609
0
1,752
11,877
4,859
0
4,476
7,401
0
45,936
W
Izanami
Rubenini
Izanami
15,496
9,228
0
3,695
12,253
5,128
1,513
7,214
4,635
0
65,178
L
Ah Puch
TTONYS
Ah Puch
11,263
413
0
620
6,921
2,740
0
3,630
3,291
40,605
0
L
Bacchus
Thejoseluh
Bacchus
7,631
905
0
1,132
16,966
16,975
26
6,194
10,772
11,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,468
Gold Earned
31,269
130
Minions Killed
202
0
Camps Cleared
0
736,786
Distance Traveled
730,728
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,036
772
69
5
0
230,811
5
W
Sobek
9,805
754
26
2
0
264,664
5
L
Medusa
8,712
670
58
4
0
256,911
4
W
Izanami
11,428
879
107
8
0
235,253
0
L
Ah Puch
8,656
666
60
5
0
233,252
1
L
Bacchus
8,100
623
12
1
0
246,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role