Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BOVLIN
Hera
Level 67
God Stats
3W - 5L
1,453 SR
Queue Stats
411W - 414L
1,503 Elo+
Solo
Loki
Loki
OpPaMaStEr
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,691 Elo+
Solo
Serqet
Serqet
ferhay
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,437 Elo+
Solo
Neith
Neith
walikus
Neith
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,538 Elo+
Solo
Team Averages
Level 87
1,491 SR
1,534 Elo+

VS

Team Averages
Level 123
1,446 SR
1,423 Elo+
King Arthur
King Arthur
Fabricius
King Arthur
Level 160
God Stats
1W - 1L
1,287 SR
Queue Stats
308W - 304L
1,503 Elo+
Solo
Awilix
Awilix
Grubulu
Awilix
Level 158
God Stats
5W - 2L
1,561 SR
Queue Stats
176W - 170L
1,440 Elo+
Solo
Hel
Hel
I_c_e_m_a_n7
Hel
Level 140
God Stats
3W - 1L
1,550 SR
Queue Stats
89W - 83L
1,482 Elo+
Solo
Bakasura
Bakasura
Pyrobotz
Bakasura
Level 78
God Stats
1W - 0L
1,424 SR
Queue Stats
1W - 1L
1,262 Elo+
Solo
Artemis
Artemis
ShinrartaDezhra
Artemis
Level 77
God Stats
2W - 3L
1,410 SR
Queue Stats
846W - 881L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 3 / 3
6,862
686
5,154
13,020
7,302
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hera
BOVLIN
Hera
12
1 / 4 / 2
6,690
669
9,608
7,758
2,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
2 / 3 / 2
7,249
725
6,033
7,900
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serqet
ferhay
Serqet
11
1 / 7 / 2
6,728
673
4,359
10,013
5,379
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
walikus
Neith
14
1 / 4 / 4
7,805
781
13,785
11,158
4,987
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fabricius
King Arthur
13
0 / 3 / 14
7,415
742
6,595
13,982
13,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
Grubulu
Awilix
16
13 / 1 / 6
9,796
980
15,850
12,597
6,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 0 / 18
7,555
756
675
5,214
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bakasura
Pyrobotz
Bakasura
15
3 / 1 / 15
8,559
856
8,764
9,095
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 13
8,966
897
14,800
9,662
5,051
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
87
5
Kills
21
21
Deaths
7
13
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
3
0.5
L
Hera
BOVLIN
Hera
1
4
2
0.5
W
King Arthur
Fabricius
King Arthur
0
3
14
2.33
W
Awilix
Grubulu
Awilix
13
1
6
16
W
0
0
18
9
L
2
3
2
1
W
Bakasura
Pyrobotz
Bakasura
3
1
15
10.5
W
5
2
13
5.75
L
Serqet
ferhay
Serqet
1
7
2
0.29
L
Neith
walikus
Neith
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,939
Damage
46,684
49,849
Taken
50,550
23,337
Mitigated
34,583
14,207
Healing
27,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,154
1,655
4,891
2,397
13,020
7,302
0
140
12,523
10,933
0
L
Hera
BOVLIN
Hera
9,608
2,135
1,990
829
7,758
2,330
0
0
7,626
18,588
0
W
King Arthur
Fabricius
King Arthur
6,595
88
767
1,437
13,982
13,083
378
4,515
9,145
0
18,333
W
Awilix
Grubulu
Awilix
15,850
4,250
684
2,302
12,597
6,755
888
2,515
9,961
0
26,161
W
675
34
15,046
3,568
5,214
3,676
180
2,006
2,947
1,244
0
L
6,033
0
0
33
7,900
3,339
0
128
7,422
0
19,421
W
Bakasura
Pyrobotz
Bakasura
8,764
5,139
510
1,428
9,095
6,018
308
2,557
6,538
0
12,260
W
14,800
6,225
989
941
9,662
5,051
1,811
3,169
6,493
0
35,815
L
Serqet
ferhay
Serqet
4,359
433
585
617
10,013
5,379
0
407
9,082
0
4,098
L
Neith
walikus
Neith
13,785
6,997
805
2,060
11,158
4,987
0
0
11,109
0
30,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,334
Gold Earned
42,291
100
Minions Killed
122
0
Camps Cleared
0
845,324
Distance Traveled
1,026,263
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,862
686
15
2
0
153,350
0
L
Hera
6,690
669
12
1
0
174,010
0
W
King Arthur
7,415
742
22
2
0
195,000
0
W
Awilix
9,796
980
24
2
0
212,176
0
W
Hel
7,555
756
0
0
0
216,331
0
L
Loki
7,249
725
31
3
0
200,112
0
W
Bakasura
8,559
856
38
4
0
233,153
0
W
Artemis
8,966
897
38
4
0
169,603
0
L
Serqet
6,728
673
2
0
0
157,573
2
L
Neith
7,805
781
40
4
0
160,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role