Player Matchup

Tyr
Tyr
Bronze I
MidWestItalian
Tyr
Bronze I
Level 149
God Stats
0W - 1L
1,826 SR
Queue Stats
7W - 14L
1,257 MMR
Solo
Hachiman
Hachiman
Gold III
Prevail Tz
Hachiman
Gold III
Level 145
God Stats
56W - 81L
1,480 SR
Queue Stats
254W - 317L
1,474 MMR
Solo
Chronos
Chronos
Gold III
ShortyStudent10
Chronos
Gold III
Level 127
God Stats
269W - 176L
1,600 SR
Queue Stats
336W - 255L
1,444 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,635 SR
1,392 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,586 SR
1,360 MMR
Horus
Horus
Silver II
BOBSBRGRS
Horus
Silver II
Level 122
God Stats
1W - 0L
1,737 SR
Queue Stats
26W - 42L
1,110 MMR
Solo
Bacchus
Bacchus
Platinum III
guitarsobelisk
Bacchus
Platinum III
Level 208
God Stats
418W - 442L
1,542 SR
Queue Stats
1,054W - 1,278L
1,808 MMR
Solo
Discordia
Discordia
Silver I
iNNOMINATE ID
Discordia
Silver I
Level 140
God Stats
28W - 47L
1,480 SR
Queue Stats
308W - 336L
1,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 3
12,427
690
11,657
21,564
21,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Prevail Tz
Hachiman
3
0 / 0 / 0
9,235
513
0
89
14
18
3 / 1 / 2
13,921
773
20,715
17,761
8,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Maman BrigitteCharonAthenaNe Zha

VS

Bans
AchillesThothHerculesAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BOBSBRGRS
Horus
14
0 / 3 / 3
11,993
666
6,737
18,762
17,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 0 / 3
12,216
679
11,350
18,077
27,506
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
iNNOMINATE ID
Discordia
17
3 / 2 / 0
13,927
774
13,156
8,953
4,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
3
3
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
BOBSBRGRS
Horus
0
3
3
0.5
L
2
2
3
1.75
L
Hachiman
Prevail Tz
Hachiman
0
0
0
0
L
3
1
2
4
W
0
0
3
1.5
W
Discordia
iNNOMINATE ID
Discordia
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,372
Damage
31,243
39,414
Taken
45,792
29,688
Mitigated
49,793
11,153
Healing
13,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BOBSBRGRS
Horus
6,737
2,643
1,732
5,620
18,762
17,862
561
9,361
9,401
927
30,663
L
11,657
577
0
3,633
21,564
21,592
0
13,313
7,736
167
38,953
L
Hachiman
Prevail Tz
Hachiman
0
0
0
0
89
14
0
89
0
0
0
L
20,715
6,142
0
7,520
17,761
8,082
1,454
11,954
5,266
98,261
0
W
11,350
1,034
0
5,264
18,077
27,506
452
7,174
10,903
40,591
0
W
Discordia
iNNOMINATE ID
Discordia
13,156
377
648
612
8,953
4,425
1,339
5,127
3,826
93,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,583
Gold Earned
38,136
182
Minions Killed
208
0
Camps Cleared
0
699,126
Distance Traveled
1,036,250
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,993
666
43
2
0
358,328
2
L
Tyr
12,427
690
41
2
0
360,450
0
L
Hachiman
9,235
513
0
0
0
0
0
L
Chronos
13,921
773
141
8
0
338,676
0
W
Bacchus
12,216
679
37
2
0
361,849
3
W
Discordia
13,927
774
128
7
0
316,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role