Player Matchup

Anhur
Anhur
Bronze I
 
Anhur
Bronze I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Bronze I
Abd-Alhuwaykim91
Serqet
Bronze I
Level 107
God Stats
0W - 1L
1,461 SR
Queue Stats
34W - 68L
622 MMR
Solo
Hercules
Hercules
Bronze I
Kopiko50
Hercules
Bronze I
Level 118
God Stats
3W - 2L
1,610 SR
Queue Stats
119W - 148L
362 MMR
Solo
Ra
Ra
Bronze I
RONTHEROHIT007
Ra
Bronze I
Level 158
God Stats
15W - 19L
1,500 SR
Queue Stats
115W - 155L
330 MMR
Solo
Gilgamesh
Gilgamesh
Bronze I
Uchawi Bora
Gilgamesh
Bronze I
Level 88
God Stats
38W - 33L
1,508 SR
Queue Stats
296W - 335L
491 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 120
1,516 SR
661 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,474 SR
460 MMR
Shiva
Shiva
Bronze I
AtomicQUOMO
Shiva
Bronze I
Level 171
God Stats
9W - 13L
1,433 SR
Queue Stats
311W - 357L
272 MMR
Solo
Bacchus
Bacchus
Bronze III
Etevaldo_o_sabio
Bacchus
Bronze III
Level 68
God Stats
3W - 1L
1,581 SR
Queue Stats
45W - 86L
281 MMR
Party 2
Bakasura
Bakasura
Silver V
Iwillis20
Bakasura
Silver V
Level 123
God Stats
3W - 0L
1,646 SR
Queue Stats
72W - 88L
595 MMR
Solo
Medusa
Medusa
Bronze II
Lukas_Ribeiro95
Medusa
Bronze II
Level 88
God Stats
3W - 2L
1,178 SR
Queue Stats
64W - 104L
279 MMR
Party 2
Anubis
Anubis
Silver III
ll_SHAMROCK_II
Anubis
Silver III
Level 128
God Stats
16W - 9L
1,532 SR
Queue Stats
77W - 101L
874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 1 / 0
6,087
553
2,576
7,124
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 4 / 2
5,922
538
4,044
8,884
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Kopiko50
Hercules
2
0 / 1 / 0
3,959
360
275
1,251
558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 4 / 1
6,237
567
4,163
8,178
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Uchawi Bora
Gilgamesh
8
0 / 3 / 1
5,188
472
2,486
7,943
5,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
CharybdisVulcanThanatosMaman Brigitte

VS

Bans
ArtemisSun WukongArachneAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
7,281
662
2,426
6,622
2,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

9
0 / 1 / 1
5,540
504
2,170
5,277
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Iwillis20
Bakasura
13
6 / 1 / 2
7,645
695
5,916
8,406
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
1 / 1 / 2
5,562
506
2,751
4,073
1,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
5 / 2 / 2
7,684
699
7,591
7,316
3,380
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
13
13
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
0
1
L
2
4
2
0.75
W
1
0
1
1.5
W
0
1
1
0.5
W
Bakasura
Iwillis20
Bakasura
6
1
2
7
L
Hercules
Kopiko50
Hercules
0
1
0
0
W
1
1
2
2
L
2
4
1
0.63
L
Gilgamesh
Uchawi Bora
Gilgamesh
0
3
1
0.17
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,544
Damage
20,854
33,380
Taken
31,694
13,448
Mitigated
14,012
10,839
Healing
11,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,576
1,673
0
3,489
7,124
2,448
880
1,212
5,912
0
44,930
L
4,044
849
0
3,310
8,884
2,643
122
1,770
6,749
0
27,769
W
2,426
994
0
2,153
6,622
2,647
2,236
0
6,622
0
54,252
W
2,170
129
0
1,611
5,277
3,603
0
0
4,992
15,006
0
W
Bakasura
Iwillis20
Bakasura
5,916
4,121
0
2,411
8,406
3,345
0
1,280
7,126
0
52,218
L
Hercules
Kopiko50
Hercules
275
182
0
308
1,251
558
0
0
1,251
0
3,753
W
2,751
1,267
0
1,034
4,073
1,037
106
0
4,012
0
24,559
L
4,163
368
55
1,474
8,178
2,240
0
5,953
2,030
43,341
0
L
Gilgamesh
Uchawi Bora
Gilgamesh
2,486
289
665
1,538
7,943
5,559
0
826
6,546
0
21,399
W
7,591
228
0
4,413
7,316
3,380
469
2,827
4,179
56,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,393
Gold Earned
33,712
239
Minions Killed
351
0
Camps Cleared
0
829,857
Distance Traveled
1,074,781
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,087
553
83
8
0
185,816
3
L
Serqet
5,922
538
46
4
0
222,576
0
W
Shiva
7,281
662
91
8
0
229,975
0
W
Bacchus
5,540
504
20
2
0
218,344
0
W
Bakasura
7,645
695
107
10
0
277,088
0
L
Hercules
3,959
360
9
1
0
34,112
0
W
Medusa
5,562
506
38
3
0
148,054
0
L
Ra
6,237
567
73
7
0
190,824
0
L
Gilgamesh
5,188
472
28
3
0
196,529
0
W
Anubis
7,684
699
95
9
0
201,320
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role