Player Matchup

Sol
Sol
Gold II
 
Sol
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
Ph Morais xX
Geb
Gold III
Level 158
God Stats
120W - 109L
1,567 SR
Queue Stats
210W - 224L
1,451 MMR
Party 1
Shiva
Shiva
Gold II
xSystemCardiac
Shiva
Gold II
Level 125
God Stats
24W - 20L
1,618 SR
Queue Stats
64W - 68L
1,466 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,561 SR
1,473 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 89
1,650 SR
1,471 MMR
Tyr
Tyr
Gold V
CompetingBlaze
Tyr
Gold V
Level 156
God Stats
7W - 8L
1,520 SR
Queue Stats
27W - 34L
1,524 MMR
Solo
Charybdis
Charybdis
Silver II
Iam_Voro
Charybdis
Silver II
Level 69
God Stats
2W - 1L
1,587 SR
Queue Stats
26W - 31L
1,290 MMR
Solo
Vulcan
Vulcan
Bronze III
Mohlvagabond
Vulcan
Bronze III
Level 43
God Stats
0W - 1L
1,844 SR
Queue Stats
2W - 2L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 0
8,624
862
6,593
4,659
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 4
6,982
698
5,468
9,141
6,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 0 / 3
7,421
742
6,708
7,227
4,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AchillesZeusNe ZhaAh Muzen CabAthena

VS

Bans
MauiDanzaburouKuzenboMartichorasCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
6,570
657
2,930
8,554
6,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Iam_Voro
Charybdis
9
0 / 2 / 0
6,588
659
4,139
7,186
2,437
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vulcan
8
0 / 1 / 0
6,477
648
8,506
6,499
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
4
Kills
0
0
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
0
3
L
0
1
0
0
L
Charybdis
Iam_Voro
Charybdis
0
2
0
0
L
Vulcan
0
1
0
0
W
0
0
4
2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,769
Damage
15,575
21,027
Taken
22,239
12,729
Mitigated
11,189
6,413
Healing
6,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,593
2,504
0
2,381
4,659
1,710
1,076
2,592
1,813
52,697
9,919
L
2,930
309
0
3,587
8,554
6,386
0
4,008
3,738
0
9,460
L
Charybdis
Iam_Voro
Charybdis
4,139
2,691
0
998
7,186
2,437
0
2,888
3,864
0
24,197
L
Vulcan
8,506
3,386
0
1,640
6,499
2,366
0
3,491
2,600
23,122
0
W
5,468
316
0
1,290
9,141
6,356
50
2,437
6,532
12,941
411
W
6,708
1,268
764
1,978
7,227
4,663
243
2,961
3,924
0
18,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,027
Gold Earned
19,635
155
Minions Killed
82
0
Camps Cleared
0
620,258
Distance Traveled
519,226
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,624
862
129
13
0
180,626
5
L
Tyr
6,570
657
8
1
0
164,215
3
L
Charybdis
6,588
659
50
5
0
145,061
0
L
Vulcan
6,477
648
24
2
0
209,950
6
W
Geb
6,982
698
9
1
0
226,898
2
W
Shiva
7,421
742
17
2
0
212,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role