Player Matchup

Terra
Terra
DyadicNull
Terra
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 198L
1,558 Elo+
Solo
Sobek
Sobek
Whiteamalan
Sobek
Level 158
God Stats
4W - 5L
1,593 SR
Queue Stats
653W - 679L
1,516 Elo+
Solo
Atlas
Atlas
Wizärd
Atlas
Level 288
God Stats
19W - 18L
1,603 SR
Queue Stats
1,696W - 1,682L
1,539 Elo+
Solo
Susano
Susano
theboyFauno
Susano
Level 156
God Stats
4W - 5L
1,562 SR
Queue Stats
142W - 131L
1,557 Elo+
Solo
Nike
Nike
thugzy54
Nike
Level 80
God Stats
4W - 3L
1,605 SR
Queue Stats
315W - 311L
1,525 Elo+
Solo
Team Averages
Level 166
1,573 SR
1,539 Elo+

VS

Team Averages
Level 137
1,557 SR
1,529 Elo+
Sol
Sol
Beastie922
Sol
Level 159
God Stats
9W - 3L
1,661 SR
Queue Stats
335W - 248L
1,542 Elo+
Party 1
Chang'e
Chang'e
DrR0ckso
Chang'e
Level 84
God Stats
2W - 1L
1,524 SR
Queue Stats
462W - 424L
1,557 Elo+
Party 1
Xbalanque
Xbalanque
Mermidn
Xbalanque
Level 157
God Stats
8W - 7L
1,532 SR
Queue Stats
437W - 349L
1,596 Elo+
Party 1
Raijin
Raijin
Playfulkitten
Raijin
Level 166
God Stats
7W - 6L
1,566 SR
Queue Stats
262W - 253L
1,448 Elo+
Solo
Danzaburou
Danzaburou
helloagainshanna
Danzaburou
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 71L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
4 / 7 / 5
9,314
847
9,832
18,192
16,837
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

8
0 / 1 / 0
6,075
552
1,185
2,887
2,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
Wizärd
Atlas
14
2 / 5 / 6
8,251
750
10,560
13,039
11,553
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
13
1 / 7 / 4
7,585
690
11,662
13,665
6,721
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nike
15
2 / 7 / 2
8,741
795
12,410
18,185
18,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 13
10,003
909
15,668
11,737
6,216
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chang'e
DrR0ckso
Chang'e
16
5 / 2 / 18
9,889
899
6,512
12,369
10,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Xbalanque
Mermidn
Xbalanque
18
9 / 1 / 14
10,745
977
20,657
13,325
5,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 3 / 15
8,659
787
5,624
11,937
4,370
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
helloagainshanna
Danzaburou
15
5 / 3 / 11
9,935
903
9,601
10,859
4,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
98
9
Kills
27
27
Deaths
11
17
Assists
71
Player
Kills
Deaths
Assists
KDA
W
7
2
13
6.75
W
Chang'e
DrR0ckso
Chang'e
5
2
18
7
L
Terra
4
7
5
0.93
W
Xbalanque
Mermidn
Xbalanque
9
1
14
16
W
1
3
15
2.83
L
0
1
0
0
L
Atlas
Wizärd
Atlas
2
5
6
1
W
Danzaburou
helloagainshanna
Danzaburou
5
3
11
3.5
L
Susano
1
7
4
0.43
L
Nike
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,649
Damage
58,062
65,968
Taken
60,227
56,107
Mitigated
31,706
10,006
Healing
34,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,668
5,026
0
2,983
11,737
6,216
2,632
3,590
8,147
29,350
0
W
Chang'e
DrR0ckso
Chang'e
6,512
536
12,703
6,955
12,369
10,529
802
3,720
8,649
14,445
0
L
Terra
9,832
420
2,788
1,961
18,192
16,837
0
5,530
12,662
15,608
0
W
Xbalanque
Mermidn
Xbalanque
20,657
11,008
395
3,846
13,325
5,953
2,906
4,934
8,391
0
49,290
W
5,624
570
1,450
3,264
11,937
4,370
643
4,796
7,141
14,181
0
L
1,185
0
241
351
2,887
2,757
0
1,636
1,251
2,250
0
L
Atlas
Wizärd
Atlas
10,560
3,844
717
1,168
13,039
11,553
0
6,512
6,527
22,811
0
W
Danzaburou
helloagainshanna
Danzaburou
9,601
4,877
628
1,937
10,859
4,638
1,935
4,537
6,322
0
23,554
L
Susano
11,662
182
407
932
13,665
6,721
0
6,494
7,171
0
19,697
L
Nike
12,410
447
639
802
18,185
18,239
0
7,632
10,553
0
32,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,966
Gold Earned
49,231
79
Minions Killed
112
0
Camps Cleared
0
733,348
Distance Traveled
1,045,353
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,003
909
21
2
0
188,424
0
W
Chang'e
9,889
899
10
1
0
220,105
0
L
Terra
9,314
847
5
0
0
186,697
0
W
Xbalanque
10,745
977
40
4
0
228,785
0
W
Raijin
8,659
787
16
1
0
197,915
0
L
Sobek
6,075
552
1
0
0
50,810
0
L
Atlas
8,251
750
25
2
0
181,017
1
W
Danzaburou
9,935
903
25
2
0
210,124
0
L
Susano
7,585
690
13
1
0
148,796
0
L
Nike
8,741
795
35
3
0
166,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role