Player Matchup

Ymir
Ymir
DJRSA007
Ymir
Level 65
God Stats
3W - 7L
1,367 SR
Queue Stats
3W - 7L
1,226 Elo+
Party 1
Apollo
Apollo
DatBoiSquidy
Apollo
Level 122
God Stats
0W - 1L
1,441 SR
Queue Stats
28W - 23L
1,477 Elo+
Party 1
Osiris
Osiris
RtX Lou
Osiris
Level 58
God Stats
9W - 14L
1,471 SR
Queue Stats
176W - 207L
1,437 Elo+
Solo
Neith
Neith
TrulyDaffy
Neith
Level 111
God Stats
0W - 2L
1,809 SR
Queue Stats
83W - 83L
1,529 Elo+
Party 1
Fenrir
Fenrir
amorless
Fenrir
Level 45
God Stats
6W - 5L
1,555 SR
Queue Stats
94W - 93L
1,512 Elo+
Solo
Team Averages
Level 80
1,529 SR
1,436 Elo+

VS

Team Averages
Level 132
1,617 SR
1,473 Elo+
Amaterasu
Amaterasu
Chicaqox
Amaterasu
Level 148
God Stats
45W - 57L
1,510 SR
Queue Stats
372W - 330L
1,507 Elo+
Solo
Aphrodite
Aphrodite
FoodNips
Aphrodite
Level 127
God Stats
2W - 0L
1,480 SR
Queue Stats
56W - 71L
1,431 Elo+
Party 2
Zeus
Zeus
Nigus_Liam
Zeus
Level 147
God Stats
11W - 10L
1,500 SR
Queue Stats
187W - 194L
1,424 Elo+
Solo
Nemesis
Nemesis
TheJmelt
Nemesis
Level 130
God Stats
6W - 1L
1,725 SR
Queue Stats
631W - 567L
1,564 Elo+
Solo
Anhur
Anhur
kylesell
Anhur
Level 110
God Stats
9W - 1L
1,870 SR
Queue Stats
173W - 178L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 3 / 3
5,894
421
2,141
12,137
9,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
13
4 / 1 / 1
7,825
559
6,744
8,176
3,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
RtX Lou
Osiris
10
0 / 3 / 1
6,521
466
8,526
13,181
10,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
12
2 / 2 / 0
6,969
498
5,508
8,896
2,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
amorless
Fenrir
15
4 / 1 / 1
8,281
592
8,555
13,835
6,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Chicaqox
Amaterasu
13
1 / 0 / 4
7,689
549
8,002
14,466
13,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Aphrodite
FoodNips
Aphrodite
11
1 / 2 / 4
7,140
510
5,044
11,690
9,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 5 / 1
7,252
518
5,461
7,157
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
TheJmelt
Nemesis
13
4 / 0 / 2
8,045
575
9,383
10,399
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
kylesell
Anhur
14
2 / 3 / 1
8,217
587
7,322
11,377
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
10
Kills
10
10
Deaths
10
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Chicaqox
Amaterasu
1
0
4
3
L
Ymir
0
3
3
0.5
L
Apollo
4
1
1
4.5
W
Aphrodite
FoodNips
Aphrodite
1
2
4
1.5
W
2
5
1
0.5
L
Osiris
RtX Lou
Osiris
0
3
1
0.17
W
Nemesis
TheJmelt
Nemesis
4
0
2
5
L
Neith
2
2
0
1
L
Fenrir
amorless
Fenrir
4
1
1
4.5
W
Anhur
kylesell
Anhur
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,474
Damage
35,212
56,225
Taken
55,089
32,535
Mitigated
33,228
12,478
Healing
20,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Chicaqox
Amaterasu
8,002
2,622
0
4,747
14,466
13,388
0
344
14,122
0
52,999
L
Ymir
2,141
360
360
1,533
12,137
9,743
0
3,308
8,829
14,147
0
L
Apollo
6,744
4,636
0
1,964
8,176
3,686
472
3,209
4,967
0
54,165
W
Aphrodite
FoodNips
Aphrodite
5,044
791
3,006
5,840
11,690
9,093
11
1,188
10,502
34,678
0
W
5,461
717
0
918
7,157
2,037
0
0
7,157
42,444
0
L
Osiris
RtX Lou
Osiris
8,526
3,236
0
3,392
13,181
10,117
0
768
12,413
0
44,777
W
Nemesis
TheJmelt
Nemesis
9,383
4,069
0
1,358
10,399
4,503
0
232
10,167
0
66,840
L
Neith
5,508
1,575
0
2,184
8,896
2,493
392
331
8,565
0
45,439
L
Fenrir
amorless
Fenrir
8,555
1,923
0
3,045
13,835
6,496
0
2,889
10,946
0
78,271
W
Anhur
kylesell
Anhur
7,322
2,808
0
4,763
11,377
4,207
2,811
377
11,000
0
64,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,490
Gold Earned
38,343
370
Minions Killed
398
0
Camps Cleared
0
1,319,981
Distance Traveled
1,340,072
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,689
549
87
6
0
266,637
0
L
Ymir
5,894
421
28
2
0
277,125
1
L
Apollo
7,825
559
92
7
0
279,205
2
W
Aphrodite
7,140
510
45
3
0
259,666
0
W
Zeus
7,252
518
69
5
0
246,279
0
L
Osiris
6,521
466
65
5
0
212,858
0
W
Nemesis
8,045
575
89
6
0
333,982
0
L
Neith
6,969
498
77
6
0
229,983
0
L
Fenrir
8,281
592
108
8
0
320,810
1
W
Anhur
8,217
587
108
8
0
233,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role