Player Matchup

Arachne
Arachne
BawseSauce
Arachne
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 61L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
DaddyIVIatty
Sun Wukong
Level 87
God Stats
16W - 9L
1,518 SR
Queue Stats
513W - 530L
1,426 Elo+
Solo
Anhur
Anhur
Stealthy Hands
Anhur
Level 103
God Stats
4W - 2L
1,441 SR
Queue Stats
49W - 52L
1,447 Elo+
Solo
Hera
Hera
Tamim88
Hera
Level 89
God Stats
7W - 3L
1,639 SR
Queue Stats
126W - 109L
1,495 Elo+
Solo
Tyr
Tyr
lusahfur
Tyr
Level 96
God Stats
102W - 88L
1,566 SR
Queue Stats
489W - 461L
1,490 Elo+
Solo
Team Averages
Level 103
1,533 SR
1,467 Elo+

VS

Team Averages
Level 133
1,469 SR
1,371 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GiantGamerYT
Thanatos
Level 68
God Stats
9W - 15L
1,353 SR
Queue Stats
17W - 38L
1,280 Elo+
Party 1
Cerberus
Cerberus
KingFerax
Cerberus
Level 125
God Stats
6W - 3L
1,673 SR
Queue Stats
70W - 80L
1,380 Elo+
Party 1
Horus
Horus
The_Happy_Mask
Horus
Level 139
God Stats
1W - 6L
1,404 SR
Queue Stats
116W - 134L
1,326 Elo+
Party 1
Cernunnos
Cernunnos
The_SaltyGrundle
Cernunnos
Level 120
God Stats
1W - 3L
1,415 SR
Queue Stats
56W - 75L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BawseSauce
Arachne
15
3 / 2 / 7
9,329
583
8,149
15,166
5,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
DaddyIVIatty
Sun Wukong
14
3 / 4 / 6
9,123
570
9,970
18,011
15,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 2 / 5
8,171
511
6,292
9,533
3,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Hera
Tamim88
Hera
16
9 / 1 / 4
10,569
661
16,568
7,945
3,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 2 / 8
8,173
511
7,642
13,050
10,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 4 / 3
8,368
523
5,423
12,413
5,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
GiantGamerYT
Thanatos
13
7 / 2 / 2
8,309
519
7,245
11,815
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
KingFerax
Cerberus
11
0 / 5 / 5
7,758
485
5,521
16,053
11,283
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 5 / 2
8,358
522
11,738
18,171
16,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
13
1 / 4 / 1
8,337
521
8,091
13,819
5,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
20
Kills
11
11
Deaths
20
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
4
3
0.63
W
Arachne
BawseSauce
Arachne
3
2
7
3.25
W
Sun Wukong
DaddyIVIatty
Sun Wukong
3
4
6
1.5
L
Thanatos
GiantGamerYT
Thanatos
7
2
2
4
L
Cerberus
KingFerax
Cerberus
0
5
5
0.5
W
3
2
5
2.75
W
Hera
Tamim88
Hera
9
1
4
11
L
2
5
2
0.6
L
Cernunnos
1
4
1
0.38
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,621
Damage
38,018
63,705
Taken
72,271
38,751
Mitigated
43,733
14,506
Healing
26,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,423
264
871
4,126
12,413
5,196
359
6,197
5,792
73,702
0
W
Arachne
BawseSauce
Arachne
8,149
4,723
0
5,350
15,166
5,977
684
2,566
12,600
0
81,554
W
Sun Wukong
DaddyIVIatty
Sun Wukong
9,970
1,765
0
2,011
18,011
15,301
111
481
17,530
0
58,921
L
Thanatos
GiantGamerYT
Thanatos
7,245
1,012
163
8,852
11,815
5,111
278
3,510
8,151
0
31,553
L
Cerberus
KingFerax
Cerberus
5,521
316
227
3,852
16,053
11,283
498
3,282
12,705
34,516
0
W
6,292
2,678
0
3,354
9,533
3,066
1,267
2,582
6,951
0
48,554
W
Hera
Tamim88
Hera
16,568
3,027
0
750
7,945
3,610
112
3,966
3,979
70,271
0
L
11,738
4,759
607
2,883
18,171
16,512
0
1,789
16,300
0
57,179
L
Cernunnos
8,091
4,491
183
4,343
13,819
5,631
1,350
2,932
10,847
0
56,812
W
7,642
1,212
0
3,041
13,050
10,797
378
2,442
10,608
9,804
34,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,365
Gold Earned
41,130
448
Minions Killed
445
0
Camps Cleared
0
1,598,398
Distance Traveled
1,551,361
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,368
523
137
9
0
291,297
3
W
Arachne
9,329
583
106
7
0
359,108
0
W
Sun Wukong
9,123
570
90
6
0
259,861
1
L
Thanatos
8,309
519
47
3
0
360,528
2
L
Cerberus
7,758
485
95
6
0
322,106
6
W
Anhur
8,171
511
71
4
0
319,347
0
W
Hera
10,569
661
122
8
0
344,072
0
L
Horus
8,358
522
78
5
0
293,441
2
L
Cernunnos
8,337
521
88
6
0
283,989
2
W
Tyr
8,173
511
59
4
0
316,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role