Player Matchup

Arachne
Arachne
CallMeZmale
Arachne
Level 41
God Stats
5W - 5L
1,349 SR
Queue Stats
19W - 19L
1,409 Elo+
Solo
Sun Wukong
Sun Wukong
GN ProGamer
Sun Wukong
Level 63
God Stats
18W - 18L
1,484 SR
Queue Stats
218W - 222L
1,463 Elo+
Solo
Hades
Hades
KrackWoods
Hades
Level 63
God Stats
16W - 14L
1,532 SR
Queue Stats
84W - 123L
1,327 Elo+
Party 1
Shiva
Shiva
MotionManKen
Shiva
Level 63
God Stats
2W - 5L
1,390 SR
Queue Stats
61W - 107L
1,313 Elo+
Party 1
Agni
Agni
iamjak
Agni
Level 101
God Stats
3W - 0L
1,603 SR
Queue Stats
130W - 127L
1,440 Elo+
Solo
Team Averages
Level 66
1,472 SR
1,390 Elo+

VS

Team Averages
Level 92
1,486 SR
1,408 Elo+
Atlas
Atlas
 
Atlas
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Shockwave8758
Chaac
Level 44
God Stats
18W - 10L
1,735 SR
Queue Stats
237W - 269L
1,304 Elo+
Solo
Anubis
Anubis
Swampstalker50
Anubis
Level 142
God Stats
122W - 98L
1,465 SR
Queue Stats
337W - 337L
1,416 Elo+
Solo
Merlin
Merlin
Temrjava
Merlin
Level 67
God Stats
36W - 37L
1,509 SR
Queue Stats
144W - 144L
1,455 Elo+
Party 2
Hou Yi
Hou Yi
burningsol
Hou Yi
Level 105
God Stats
0W - 1L
1,222 SR
Queue Stats
52W - 55L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CallMeZmale
Arachne
15
0 / 1 / 0
8,191
431
2,877
13,145
5,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
GN ProGamer
Sun Wukong
16
2 / 4 / 2
9,553
503
9,708
16,427
9,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
16
4 / 1 / 2
9,310
490
9,257
19,047
17,900
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 1
7,728
407
9,288
19,936
17,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
iamjak
Agni
17
1 / 0 / 0
9,980
525
5,715
10,515
3,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
1 / 1 / 1
8,935
470
6,723
11,457
12,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

17
3 / 1 / 5
11,028
580
16,366
21,748
22,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

16
1 / 2 / 2
10,166
535
10,448
9,865
5,026
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Temrjava
Merlin
15
6 / 1 / 3
9,716
511
12,255
11,167
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hou Yi
burningsol
Hou Yi
8
1 / 2 / 1
6,554
345
1,745
4,351
1,367
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
12
12
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
1
1
1.5
W
Arachne
CallMeZmale
Arachne
0
1
0
0
W
Sun Wukong
GN ProGamer
Sun Wukong
2
4
2
0.75
W
Hades
4
1
2
5
W
0
6
1
0.08
L
3
1
5
5.5
L
1
2
2
1
L
Merlin
Temrjava
Merlin
6
1
3
7.5
L
Hou Yi
burningsol
Hou Yi
1
2
1
0.75
W
Agni
iamjak
Agni
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,845
Damage
47,537
79,070
Taken
58,588
53,768
Mitigated
46,018
15,191
Healing
17,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,723
3,148
0
1,371
11,457
12,391
144
4,184
7,273
46,313
0
W
Arachne
CallMeZmale
Arachne
2,877
2,288
0
1,730
13,145
5,402
0
4,226
8,919
0
72,809
W
Sun Wukong
GN ProGamer
Sun Wukong
9,708
1,977
0
1,792
16,427
9,566
722
7,580
8,847
0
69,441
W
Hades
9,257
1,312
849
7,704
19,047
17,900
0
8,093
10,954
68,256
0
W
9,288
2,246
210
876
19,936
17,178
0
6,088
13,848
1,494
48,213
L
16,366
2,719
0
6,881
21,748
22,207
0
4,424
17,296
16,233
78,965
L
10,448
352
0
3,777
9,865
5,026
895
3,915
5,611
91,506
0
L
Merlin
Temrjava
Merlin
12,255
623
0
4,828
11,167
5,027
130
1,737
9,308
70,826
907
L
Hou Yi
burningsol
Hou Yi
1,745
462
0
759
4,351
1,367
0
1,021
3,330
0
22,633
W
Agni
iamjak
Agni
5,715
45
0
2,030
10,515
3,722
112
6,913
3,602
81,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,762
Gold Earned
46,399
548
Minions Killed
500
0
Camps Cleared
0
1,830,109
Distance Traveled
1,640,163
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,935
470
60
3
0
347,123
7
W
Arachne
8,191
431
102
5
0
411,553
1
W
Sun Wukong
9,553
503
117
6
0
406,931
0
W
Hades
9,310
490
103
5
0
317,593
0
W
Shiva
7,728
407
59
3
0
333,326
0
L
Chaac
11,028
580
144
8
0
390,139
6
L
Anubis
10,166
535
170
9
0
363,190
3
L
Merlin
9,716
511
88
5
0
377,393
0
L
Hou Yi
6,554
345
38
2
0
162,318
0
W
Agni
9,980
525
167
9
0
360,706
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role