Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Boomroy
Cu Chulainn
Level 152
God Stats
1W - 6L
1,355 SR
Queue Stats
225W - 224L
1,504 Elo+
Party 1
Camazotz
Camazotz
TostrStrudel756
Camazotz
Level 64
God Stats
0W - 2L
1,234 SR
Queue Stats
97W - 85L
1,495 Elo+
Solo
Team Averages
Level 112
1,418 SR
1,500 Elo+

VS

Team Averages
Level 105
1,512 SR
1,486 Elo+
Janus
Janus
Deshi iNsane
Janus
Level 125
God Stats
4W - 2L
1,697 SR
Queue Stats
207W - 187L
1,579 Elo+
Solo
Amaterasu
Amaterasu
Timbotei
Amaterasu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,568 Elo+
Solo
Bacchus
Bacchus
Zevezda
Bacchus
Level 75
God Stats
2W - 0L
1,687 SR
Queue Stats
46W - 52L
1,429 Elo+
Party 2
Achilles
Achilles
gamer0499
Achilles
Level 121
God Stats
2W - 2L
1,478 SR
Queue Stats
115W - 125L
1,401 Elo+
Party 2
Zeus
Zeus
x DeSoLaTiioNz
Zeus
Level 147
God Stats
1W - 2L
1,199 SR
Queue Stats
178W - 192L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
0 / 1 / 6
7,611
761
3,971
8,915
10,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
 
Pele
13
3 / 5 / 2
7,557
756
11,366
9,771
5,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
 
Jing Wei
13
1 / 6 / 4
7,093
709
10,388
10,258
4,951
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
Boomroy
Cu Chulainn
14
3 / 5 / 4
8,076
808
11,521
12,816
13,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
12
0 / 5 / 4
6,825
683
4,230
11,476
8,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 10
8,949
895
14,282
6,897
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Amaterasu
Timbotei
Amaterasu
14
2 / 0 / 14
8,069
807
6,443
10,751
5,706
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Zevezda
Bacchus
12
1 / 3 / 9
7,663
766
4,026
11,098
10,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
gamer0499
Achilles
15
7 / 2 / 7
8,806
881
11,954
12,329
11,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
9 / 2 / 11
9,189
919
11,049
7,048
2,617
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
7
Kills
22
22
Deaths
7
20
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
6
3
L
Pele
 
Pele
3
5
2
0.8
L
Jing Wei
 
Jing Wei
1
6
4
0.5
L
Cu Chulainn
Boomroy
Cu Chulainn
3
5
4
1
W
3
0
10
8
W
Amaterasu
Timbotei
Amaterasu
2
0
14
9
L
Camazotz
0
5
4
0.4
W
Bacchus
Zevezda
Bacchus
1
3
9
1.83
W
Achilles
gamer0499
Achilles
7
2
7
5.25
W
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,476
Damage
47,754
53,236
Taken
48,123
42,757
Mitigated
34,366
12,774
Healing
17,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,971
1,131
1,467
4,076
8,915
10,470
0
5,941
2,570
8,819
0
L
Pele
 
Pele
11,366
2,104
1,359
1,540
9,771
5,394
0
4,606
4,850
0
20,199
L
Jing Wei
 
Jing Wei
10,388
7,722
129
643
10,258
4,951
0
6,532
3,311
0
20,144
L
Cu Chulainn
Boomroy
Cu Chulainn
11,521
1,502
639
1,777
12,816
13,212
0
4,301
7,867
0
18,196
W
14,282
458
657
578
6,897
3,202
0
922
5,835
29,335
0
W
Amaterasu
Timbotei
Amaterasu
6,443
3,193
0
4,199
10,751
5,706
0
302
10,363
0
12,821
L
Camazotz
4,230
325
34
1,110
11,476
8,730
0
6,865
4,260
0
10,393
W
Bacchus
Zevezda
Bacchus
4,026
409
657
3,722
11,098
10,928
58
1,187
9,837
5,549
0
W
Achilles
gamer0499
Achilles
11,954
4,253
2,357
2,955
12,329
11,913
0
736
11,131
0
20,553
W
11,049
1,037
958
1,689
7,048
2,617
53
824
6,046
22,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,162
Gold Earned
42,676
80
Minions Killed
111
0
Camps Cleared
0
909,015
Distance Traveled
1,084,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,611
761
17
2
0
193,105
0
L
Pele
7,557
756
17
2
0
177,954
0
L
Jing Wei
7,093
709
26
3
0
161,147
0
L
Cu Chulainn
8,076
808
13
1
0
182,256
0
W
Janus
8,949
895
44
4
0
213,282
0
W
Amaterasu
8,069
807
12
1
0
260,844
0
L
Camazotz
6,825
683
7
1
0
194,553
0
W
Bacchus
7,663
766
9
1
0
203,279
0
W
Achilles
8,806
881
15
2
0
212,290
0
W
Zeus
9,189
919
31
3
0
194,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role