Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
KingCharles109
Bacchus
Level 123
God Stats
4W - 2L
1,766 SR
Queue Stats
36W - 35L
1,503 Elo+
Party 3
Medusa
Medusa
ScriggaV12
Medusa
Level 128
God Stats
0W - 1L
1,135 SR
Queue Stats
31W - 36L
1,455 Elo+
Party 3
Ah Puch
Ah Puch
elbrujo159
Ah Puch
Level 147
God Stats
8W - 5L
1,743 SR
Queue Stats
538W - 486L
1,560 Elo+
Party 2
Kali
Kali
rampalm
Kali
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 86L
1,597 Elo+
Party 2
Team Averages
Level 141
1,529 SR
1,523 Elo+

VS

Team Averages
Level 128
1,534 SR
1,507 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Kyzoke
Ne Zha
Level 123
God Stats
19W - 13L
1,532 SR
Queue Stats
1,240W - 1,166L
1,517 Elo+
Solo
Sol
Sol
SmeariestAxe5
Sol
Level 131
God Stats
4W - 1L
1,626 SR
Queue Stats
105W - 119L
1,435 Elo+
Party 1
Ra
Ra
joeyypwnsj00
Ra
Level 170
God Stats
3W - 3L
1,659 SR
Queue Stats
274W - 246L
1,601 Elo+
Solo
Nemesis
Nemesis
julyuslio97
Nemesis
Level 125
God Stats
3W - 2L
1,353 SR
Queue Stats
414W - 391L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 0 / 2
6,800
680
9,163
7,143
6,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 2 / 0
4,036
404
854
4,862
3,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
ScriggaV12
Medusa
5
0 / 1 / 0
3,909
391
824
3,299
925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
elbrujo159
Ah Puch
10
1 / 1 / 0
5,601
560
3,505
5,707
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
rampalm
Kali
9
2 / 3 / 0
5,387
539
3,520
11,238
4,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 2
5,890
589
2,346
4,288
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Kyzoke
Ne Zha
9
0 / 0 / 4
5,684
568
3,636
6,763
4,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 2
6,614
661
4,631
4,589
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 4 / 0
5,958
596
2,140
9,078
5,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
julyuslio97
Nemesis
11
5 / 1 / 0
6,242
624
5,737
8,817
3,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
6
Kills
7
7
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
0
2
4
W
Baron Samedi
 
Baron Samedi
1
1
2
2
L
0
2
0
0
W
Ne Zha
Kyzoke
Ne Zha
0
0
4
2
L
Medusa
ScriggaV12
Medusa
0
1
0
0
W
1
0
2
2
L
Ah Puch
elbrujo159
Ah Puch
1
1
0
1
W
0
4
0
0
W
Nemesis
julyuslio97
Nemesis
5
1
0
5
L
Kali
rampalm
Kali
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,866
Damage
18,490
32,249
Taken
33,535
16,611
Mitigated
16,866
14,418
Healing
11,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,163
1,008
0
4,379
7,143
6,005
9
1,899
5,151
51,099
0
W
Baron Samedi
 
Baron Samedi
2,346
235
112
1,152
4,288
2,343
0
501
3,787
38,360
0
L
854
127
0
1,779
4,862
3,521
0
1,616
3,246
6,284
0
W
Ne Zha
Kyzoke
Ne Zha
3,636
1,188
0
2,407
6,763
4,645
0
2,906
3,857
0
19,170
L
Medusa
ScriggaV12
Medusa
824
121
0
815
3,299
925
0
1,035
2,264
0
14,396
W
4,631
1,971
0
2,573
4,589
1,609
1,906
1,185
3,404
50,590
1,222
L
Ah Puch
elbrujo159
Ah Puch
3,505
44
0
2,592
5,707
1,978
0
1,916
3,791
36,027
0
W
2,140
360
240
3,259
9,078
5,081
0
6,179
2,899
40,782
0
W
Nemesis
julyuslio97
Nemesis
5,737
2,357
0
1,692
8,817
3,188
0
2,751
6,066
0
45,322
L
Kali
rampalm
Kali
3,520
1,123
0
4,853
11,238
4,182
28
2,558
8,680
0
22,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,733
Gold Earned
30,388
248
Minions Killed
340
0
Camps Cleared
0
795,394
Distance Traveled
1,084,088
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,800
680
96
10
0
168,872
2
W
Baron Samedi
5,890
589
76
8
0
192,077
1
L
Bacchus
4,036
404
10
1
0
117,401
2
W
Ne Zha
5,684
568
21
2
0
236,832
2
L
Medusa
3,909
391
25
3
0
100,251
0
W
Sol
6,614
661
94
9
0
190,552
2
L
Ah Puch
5,601
560
80
8
0
205,056
0
W
Ra
5,958
596
76
8
0
213,848
4
W
Nemesis
6,242
624
73
7
0
250,779
0
L
Kali
5,387
539
37
4
0
203,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role