Player Matchup

Fenrir
Fenrir
JUST JECK
Fenrir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,274 Elo+
Party 1
Poseidon
Poseidon
Rickyl212
Poseidon
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,378 Elo+
Solo
Hercules
Hercules
SohCahMyToa
Hercules
Level 68
God Stats
1W - 1L
1,634 SR
Queue Stats
6W - 12L
1,302 Elo+
Party 1
Team Averages
Level 66
1,545 SR
1,318 Elo+

VS

Team Averages
Level 53
1,538 SR
1,396 Elo+
Osiris
Osiris
MrShwagginz
Osiris
Level 20
God Stats
11W - 8L
1,464 SR
Queue Stats
13W - 11L
1,398 Elo+
Party 2
Cthulhu
Cthulhu
OpinionatedOnion
Cthulhu
Level 70
God Stats
4W - 1L
1,749 SR
Queue Stats
15W - 15L
1,352 Elo+
Party 2
Scylla
Scylla
SifonneLaBol
Scylla
Level 70
God Stats
6W - 9L
1,402 SR
Queue Stats
202W - 186L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JUST JECK
Fenrir
10
0 / 7 / 0
8,246
589
3,263
16,880
7,724
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
Rickyl212
Poseidon
11
1 / 5 / 0
8,925
638
13,295
11,505
3,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
SohCahMyToa
Hercules
13
0 / 0 / 1
8,458
604
5,930
14,912
13,519
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
5 / 0 / 7
10,593
757
11,229
13,909
15,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 0 / 10
10,106
722
10,390
9,491
8,874
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
14
5 / 1 / 6
10,804
772
15,193
7,921
3,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
12
12
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
JUST JECK
Fenrir
0
7
0
0
W
Osiris
5
0
7
8.5
W
2
0
10
7
L
Poseidon
Rickyl212
Poseidon
1
5
0
0.2
W
Scylla
5
1
6
8
L
Hercules
SohCahMyToa
Hercules
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,488
Damage
36,812
43,297
Taken
31,321
25,214
Mitigated
27,346
8,087
Healing
7,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
JUST JECK
Fenrir
3,263
572
269
2,127
16,880
7,724
0
10,918
5,516
0
12,575
W
Osiris
11,229
4,578
617
1,681
13,909
15,283
96
4,847
9,062
0
25,387
W
10,390
582
746
1,215
9,491
8,874
94
5,062
4,429
35,616
0
L
Poseidon
Rickyl212
Poseidon
13,295
708
0
1,288
11,505
3,971
0
6,669
4,547
54,622
0
W
Scylla
15,193
1,378
0
2,802
7,921
3,189
1,432
4,216
3,705
50,179
0
L
Hercules
SohCahMyToa
Hercules
5,930
1,059
0
4,403
14,912
13,519
0
8,861
5,501
881
12,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,629
Gold Earned
31,503
101
Minions Killed
133
0
Camps Cleared
0
711,477
Distance Traveled
778,455
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,246
589
13
1
0
242,863
0
W
Osiris
10,593
757
23
2
0
281,918
0
W
Cthulhu
10,106
722
38
3
0
251,819
0
L
Poseidon
8,925
638
77
6
0
207,855
0
W
Scylla
10,804
772
72
5
0
244,718
1
L
Hercules
8,458
604
11
1
0
260,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role