Player Matchup

Hel
Hel
MiniKillerSmite
Hel
Level 142
God Stats
2W - 1L
1,810 SR
Queue Stats
108W - 100L
1,481 Elo+
Party 1
Ix Chel
Ix Chel
Mollseby
Ix Chel
Level 158
God Stats
16W - 12L
1,555 SR
Queue Stats
213W - 183L
1,448 Elo+
Party 1
Ra
Ra
RonaldoDibrador
Ra
Level 149
God Stats
1W - 0L
1,483 SR
Queue Stats
109W - 106L
1,462 Elo+
Party 1
Team Averages
Level 150
1,616 SR
1,463 Elo+

VS

Team Averages
Level 58
1,313 SR
1,265 Elo+
Izanami
Izanami
Rimurutempst01
Izanami
Level 5
God Stats
0W - 2L
1,307 SR
Queue Stats
0W - 5L
1,256 Elo+
Party 2
Zhong Kui
Zhong Kui
srmarmolado
Zhong Kui
Level 87
God Stats
8W - 7L
1,462 SR
Queue Stats
170W - 169L
1,491 Elo+
Solo
Bacchus
Bacchus
xShadowMTx
Bacchus
Level 81
God Stats
0W - 2L
1,169 SR
Queue Stats
0W - 8L
1,048 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 9
9,580
871
5,324
7,814
3,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
Mollseby
Ix Chel
13
7 / 0 / 4
10,508
955
14,622
8,839
4,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 10
9,223
838
8,220
10,946
4,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
7,508
683
3,050
9,818
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Zhong Kui
srmarmolado
Zhong Kui
11
1 / 5 / 1
8,135
740
9,820
12,013
9,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
xShadowMTx
Bacchus
10
1 / 2 / 1
7,670
697
6,626
11,042
11,736
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
2
2
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
W
Ix Chel
Mollseby
Ix Chel
7
0
4
9
L
0
6
0
0
W
2
1
10
7
L
Zhong Kui
srmarmolado
Zhong Kui
1
5
1
0.3
L
Bacchus
xShadowMTx
Bacchus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,166
Damage
19,496
27,599
Taken
32,873
12,697
Mitigated
23,914
18,631
Healing
3,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,324
280
3,789
3,340
7,814
3,238
0
5,921
1,733
26,825
0
W
Ix Chel
Mollseby
Ix Chel
14,622
2,368
986
2,225
8,839
4,924
1,023
3,481
5,174
56,034
0
L
3,050
2,322
0
25
9,818
3,089
0
8,661
1,099
0
25,545
W
8,220
851
3,543
4,748
10,946
4,535
967
6,914
3,829
40,814
0
L
Zhong Kui
srmarmolado
Zhong Kui
9,820
250
0
2,897
12,013
9,089
183
10,324
1,689
34,041
0
L
Bacchus
xShadowMTx
Bacchus
6,626
827
92
682
11,042
11,736
0
9,354
1,688
17,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,311
Gold Earned
23,313
159
Minions Killed
95
0
Camps Cleared
0
633,188
Distance Traveled
523,565
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,580
871
37
3
0
217,835
0
W
Ix Chel
10,508
955
73
7
0
207,708
0
L
Izanami
7,508
683
39
4
0
146,778
0
W
Ra
9,223
838
49
4
0
207,645
0
L
Zhong Kui
8,135
740
42
4
0
179,106
0
L
Bacchus
7,670
697
14
1
0
197,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role