Player Matchup

Ymir
Ymir
JACKBOT889
Ymir
Level 16
God Stats
0W - 1L
1,100 SR
Queue Stats
5W - 10L
1,300 Elo+
Solo
Fafnir
Fafnir
MartrisDrayke
Fafnir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 201L
1,468 Elo+
Solo
He Bo
He Bo
RemastereD15
He Bo
Level 104
God Stats
2W - 7L
1,263 SR
Queue Stats
363W - 372L
1,473 Elo+
Party 2
Sun Wukong
Sun Wukong
Remastered15
Sun Wukong
Level 114
God Stats
0W - 2L
1,307 SR
Queue Stats
326W - 354L
1,446 Elo+
Party 2
Merlin
Merlin
slyfury
Merlin
Level 145
God Stats
3W - 3L
1,628 SR
Queue Stats
297W - 319L
1,531 Elo+
Solo
Team Averages
Level 88
1,360 SR
1,444 Elo+

VS

Team Averages
Level 134
1,542 SR
1,542 Elo+
Discordia
Discordia
Chronic_420_Weed
Discordia
Level 159
God Stats
14W - 10L
1,616 SR
Queue Stats
487W - 515L
1,530 Elo+
Party 1
Vulcan
Vulcan
Green_Aura023
Vulcan
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,637 Elo+
Solo
Danzaburou
Danzaburou
LunarMoo_moo3
Danzaburou
Level 121
God Stats
3W - 3L
1,545 SR
Queue Stats
237W - 255L
1,471 Elo+
Party 1
Sol
Sol
TTP Purge
Sol
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 37L
1,558 Elo+
Solo
Bastet
Bastet
kygreenlanter
Bastet
Level 158
God Stats
17W - 12L
1,550 SR
Queue Stats
1,218W - 1,229L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
8,005
667
3,824
18,598
19,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 6
8,989
749
7,956
15,919
20,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
9 / 2 / 1
10,264
855
8,400
9,929
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Remastered15
Sun Wukong
13
0 / 6 / 6
7,753
646
2,918
12,744
9,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
slyfury
Merlin
15
1 / 7 / 4
8,296
691
10,547
12,520
6,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
15
4 / 3 / 14
9,587
799
13,676
6,622
2,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 2 / 6
10,733
894
21,752
6,512
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
LunarMoo_moo3
Danzaburou
17
5 / 1 / 13
10,108
842
10,552
9,984
4,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 4 / 13
9,786
816
10,832
12,466
5,279
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 2 / 11
9,282
774
9,436
10,512
6,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
11
Kills
24
24
Deaths
12
19
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Discordia
4
3
14
3.67
W
7
2
6
5
L
0
4
2
0.25
W
Danzaburou
LunarMoo_moo3
Danzaburou
5
1
13
11.5
L
1
5
6
0.8
L
9
2
1
4.75
L
Sun Wukong
Remastered15
Sun Wukong
0
6
6
0.5
W
4
4
13
2.63
W
4
2
11
4.75
L
Merlin
slyfury
Merlin
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,645
Damage
66,248
69,710
Taken
46,096
60,460
Mitigated
21,988
13,630
Healing
13,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
13,676
266
1,200
965
6,622
2,632
515
4,669
1,953
16,967
0
W
21,752
13,541
0
226
6,512
3,228
2,781
4,272
2,240
46,685
0
L
3,824
971
464
2,808
18,598
19,632
0
12,001
6,597
13,193
0
W
Danzaburou
LunarMoo_moo3
Danzaburou
10,552
4,271
0
2,431
9,984
4,648
979
7,340
2,644
0
21,379
L
7,956
2,039
1,481
3,093
15,919
20,673
0
10,247
5,672
13,903
0
L
8,400
486
2,112
2,384
9,929
4,582
0
5,717
4,212
19,952
0
L
Sun Wukong
Remastered15
Sun Wukong
2,918
499
183
421
12,744
9,556
0
9,784
2,960
0
9,608
W
10,832
3,100
1,397
4,311
12,466
5,279
624
7,999
4,467
26,674
0
W
9,436
2,208
1,222
2,113
10,512
6,201
375
6,447
4,065
0
12,168
L
Merlin
slyfury
Merlin
10,547
348
272
412
12,520
6,017
0
8,511
4,009
30,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,307
Gold Earned
49,496
119
Minions Killed
136
0
Camps Cleared
0
998,801
Distance Traveled
1,113,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,587
799
9
1
0
217,633
0
W
Vulcan
10,733
894
65
5
0
229,380
0
L
Ymir
8,005
667
23
2
0
186,964
0
W
Danzaburou
10,108
842
26
2
0
223,963
0
L
Fafnir
8,989
749
11
1
0
233,063
0
L
He Bo
10,264
855
36
3
0
224,859
0
L
Sun Wukong
7,753
646
18
2
0
168,054
0
W
Sol
9,786
816
31
3
0
182,067
0
W
Bastet
9,282
774
5
0
0
260,888
0
L
Merlin
8,296
691
31
3
0
185,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role