Player Matchup

Cerberus
Cerberus
Platinum II
COBRUUUHHTTV
Cerberus
Platinum II
Level 80
God Stats
1W - 3L
1,284 SR
Queue Stats
371W - 416L
1,747 MMR
Solo
Agni
Agni
Gold III
TheOneTrueAzrael
Agni
Gold III
Level 143
God Stats
5W - 1L
1,830 SR
Queue Stats
10W - 2L
1,731 MMR
Solo
Chaac
Chaac
Gold II
lootpapi
Chaac
Gold II
Level 44
God Stats
8W - 11L
1,613 SR
Queue Stats
33W - 37L
1,789 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 89
1,576 SR
1,756 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 161
1,497 SR
1,777 MMR
Hun Batz
Hun Batz
Gold II
Cardinal_Fanz
Hun Batz
Gold II
Level 163
God Stats
1W - 2L
1,410 SR
Queue Stats
204W - 212L
1,631 MMR
Party 1
Anubis
Anubis
Platinum II
HunTerZ0_0
Anubis
Platinum II
Level 156
God Stats
1W - 5L
1,292 SR
Queue Stats
245W - 271L
2,004 MMR
Party 1
Aphrodite
Aphrodite
Platinum V
PeinMiloFubuki09
Aphrodite
Platinum V
Level 164
God Stats
1W - 1L
1,787 SR
Queue Stats
168W - 194L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
COBRUUUHHTTV
Cerberus
14
6 / 4 / 14
12,276
818
9,813
20,941
19,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
13 / 0 / 11
13,909
927
19,736
9,543
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
lootpapi
Chaac
15
6 / 3 / 16
12,599
840
10,111
18,544
17,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetAchillesAtlasAresXbalanque

VS

Bans
ThothTyrRaijinGilgameshBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cardinal_Fanz
Hun Batz
13
4 / 7 / 3
10,850
723
18,199
18,517
15,584
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
HunTerZ0_0
Anubis
12
3 / 10 / 3
10,721
715
11,880
14,572
6,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
12
0 / 8 / 6
10,035
669
7,611
12,783
5,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
25
Kills
7
7
Deaths
25
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
COBRUUUHHTTV
Cerberus
6
4
14
3.25
L
Hun Batz
Cardinal_Fanz
Hun Batz
4
7
3
0.79
L
Anubis
HunTerZ0_0
Anubis
3
10
3
0.45
L
Aphrodite
0
8
6
0.38
W
13
0
11
18.5
W
Chaac
lootpapi
Chaac
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,660
Damage
37,690
49,028
Taken
45,872
40,063
Mitigated
27,273
10,726
Healing
7,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
COBRUUUHHTTV
Cerberus
9,813
624
0
3,506
20,941
19,504
378
10,216
9,863
29,085
699
L
Hun Batz
Cardinal_Fanz
Hun Batz
18,199
4,102
0
1,240
18,517
15,584
0
11,443
7,074
0
39,455
L
Anubis
HunTerZ0_0
Anubis
11,880
508
0
1,518
14,572
6,673
0
10,396
4,176
53,297
0
L
Aphrodite
7,611
409
1,742
2,763
12,783
5,016
0
7,158
5,625
35,334
0
W
19,736
2,033
0
1,960
9,543
2,857
1,630
3,624
5,765
76,484
0
W
Chaac
lootpapi
Chaac
10,111
2,365
0
5,260
18,544
17,702
625
6,001
12,174
0
37,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,784
Gold Earned
31,606
179
Minions Killed
160
0
Camps Cleared
0
881,476
Distance Traveled
721,583
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,276
818
37
2
0
271,802
0
L
Hun Batz
10,850
723
38
3
0
266,606
0
L
Anubis
10,721
715
70
5
0
216,860
0
L
Aphrodite
10,035
669
52
3
0
238,117
0
W
Agni
13,909
927
101
7
0
307,601
0
W
Chaac
12,599
840
41
3
0
302,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role