Player Matchup

Janus
Janus
Diamond III
 
Janus
Diamond III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
 
Anhur
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond I
 
Thor
Diamond I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond IV
 
Athena
Diamond IV
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
Layla Osaki
Fenrir
Masters
Level 108
God Stats
17W - 6L
1,872 SR
Queue Stats
178W - 115L
2,749 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,574 SR
1,750 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 188
1,632 SR
2,241 MMR
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum I
AdriAbal_06
Hel
Platinum I
Level 146
God Stats
2W - 1L
1,718 SR
Queue Stats
351W - 365L
2,089 MMR
Solo
Artemis
Artemis
Masters
InfraredUK
Artemis
Masters
Level 221
God Stats
12W - 2L
2,069 SR
Queue Stats
296W - 253L
3,325 MMR
Solo
Apollo
Apollo
Masters
Paylot
Apollo
Masters
Level 206
God Stats
1W - 5L
1,500 SR
Queue Stats
169W - 169L
2,233 MMR
Solo
Awilix
Awilix
Diamond IV
PsyCh0NauTx
Awilix
Diamond IV
Level 147
God Stats
1W - 6L
1,373 SR
Queue Stats
298W - 288L
2,060 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 0 / 5
6,526
653
3,586
3,684
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
 
Anhur
11
3 / 1 / 2
6,432
643
6,983
7,605
2,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
 
Thor
11
0 / 0 / 1
6,000
600
5,015
6,075
4,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
 
Athena
9
0 / 0 / 4
5,465
547
3,312
6,387
4,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Fenrir
12
9 / 1 / 2
7,030
703
9,140
9,056
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Maman BrigitteAresPoseidonSusano

VS

Bans
Ao KuangCharonKaliAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 1 / 0
5,633
563
3,018
8,702
5,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

9
1 / 4 / 1
5,605
561
5,244
7,867
1,866
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

Artemis
InfraredUK
Artemis
10
0 / 2 / 1
5,509
551
4,567
5,787
1,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Apollo
Paylot
Apollo
9
1 / 3 / 0
5,482
548
3,456
8,569
2,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Awilix
10
0 / 3 / 0
5,290
529
2,526
7,918
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
5
3.5
W
Anhur
 
Anhur
3
1
2
4
W
Thor
 
Thor
0
0
1
0.5
W
Athena
 
Athena
0
0
4
2
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
1
4
1
0.38
L
Artemis
InfraredUK
Artemis
0
2
1
0.25
W
Fenrir
9
1
2
10
L
Apollo
Paylot
Apollo
1
3
0
0.33
L
Awilix
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,036
Damage
18,811
32,807
Taken
38,843
17,479
Mitigated
13,448
9,215
Healing
9,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,586
322
0
750
3,684
1,187
0
528
3,156
47,736
0
W
Anhur
 
Anhur
6,983
3,712
0
2,426
7,605
2,955
744
2,423
5,182
0
49,140
W
Thor
 
Thor
5,015
1,201
0
1,400
6,075
4,945
0
0
6,075
0
45,978
W
Athena
 
Athena
3,312
1,435
0
1,989
6,387
4,400
0
1,621
4,766
14,776
0
L
Sun Wukong
 
Sun Wukong
3,018
819
0
2,139
8,702
5,102
0
222
8,480
0
42,975
L
5,244
547
1,222
2,730
7,867
1,866
0
2,144
5,637
22,712
0
L
Artemis
InfraredUK
Artemis
4,567
1,536
0
827
5,787
1,760
0
1,543
4,178
0
39,330
W
Fenrir
9,140
3,787
0
2,650
9,056
3,992
0
672
8,384
0
48,157
L
Apollo
Paylot
Apollo
3,456
2,561
0
2,083
8,569
2,285
0
1,305
7,224
0
34,364
L
Awilix
2,526
1,146
0
668
7,918
2,435
0
1,388
6,426
0
36,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,453
Gold Earned
27,519
346
Minions Killed
328
0
Camps Cleared
0
1,022,342
Distance Traveled
1,011,650
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,526
653
94
9
0
220,481
0
W
Anhur
6,432
643
80
8
0
184,228
2
W
Thor
6,000
600
73
7
0
189,882
1
W
Athena
5,465
547
23
2
0
178,374
2
L
Sun Wukong
5,633
563
76
8
0
203,679
1
L
Hel
5,605
561
29
3
0
191,632
1
L
Artemis
5,509
551
78
8
0
176,804
1
W
Fenrir
7,030
703
76
8
0
249,377
0
L
Apollo
5,482
548
82
8
0
194,656
2
L
Awilix
5,290
529
63
6
0
244,879
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role